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conditional_rendering.h
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82 lines (71 loc) · 2.5 KB
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/* Copyright (c) 2022, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Using VK_EXT_conditional_rendering, which executes or discards draw commands based on values sourced from a buffer
*/
#pragma once
#include "api_vulkan_sample.h"
class ConditionalRendering : public ApiVulkanSample
{
public:
std::unique_ptr<vkb::core::Buffer> vertex_buffer = nullptr;
std::unique_ptr<vkb::core::Buffer> index_buffer = nullptr;
std::unique_ptr<vkb::sg::Scene> scene;
struct SceneNode
{
std::string name;
vkb::sg::Node * node;
vkb::sg::SubMesh *sub_mesh;
};
std::vector<SceneNode> linear_scene_nodes;
struct UniformData
{
glm::mat4 projection;
glm::mat4 view;
} uniform_data;
std::unique_ptr<vkb::core::Buffer> uniform_buffer;
VkPipeline pipeline;
VkPipelineLayout pipeline_layout;
VkDescriptorSet descriptor_set;
VkDescriptorSetLayout descriptor_set_layout;
struct
{
glm::mat4 model_matrix;
glm::vec4 color;
} push_const_block;
std::vector<int32_t> conditional_visibility_list;
std::unique_ptr<vkb::core::Buffer> conditional_visibility_buffer;
ConditionalRendering();
~ConditionalRendering();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void load_assets();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_sets();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void preprare_visibility_buffer();
void update_visibility_buffer();
void draw();
bool prepare(vkb::Platform &platform) override;
virtual void render(float delta_time) override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
virtual bool resize(const uint32_t width, const uint32_t height) override;
};
std::unique_ptr<vkb::Application> create_conditional_rendering();