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656 lines (533 loc) · 27.2 KB
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/* Copyright (c) 2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "open_cl_interop.h"
#include "common/vk_common.h"
#include "gui.h"
#include "platform/filesystem.h"
#include "platform/platform.h"
#define CL_FUNCTION_DEFINITIONS
#include <open_cl_utils.h>
#include <strstream>
#ifdef VK_USE_PLATFORM_ANDROID_KHR
# include <android/hardware_buffer.h>
# include <android/hardware_buffer_jni.h>
#endif
struct CLData
{
cl_context context{nullptr};
cl_device_id device_id{nullptr};
cl_command_queue command_queue{nullptr};
cl_program program{nullptr};
cl_kernel kernel{nullptr};
cl_mem image{nullptr};
};
OpenCLInterop::OpenCLInterop()
{
zoom = -3.5f;
title = "Interoperability with OpenCL";
add_device_extension(VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME);
add_device_extension(VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME);
add_device_extension(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
add_device_extension(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME);
add_device_extension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
add_instance_extension(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME);
add_device_extension(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME);
add_device_extension(VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME);
add_device_extension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
}
OpenCLInterop::~OpenCLInterop()
{
device->wait_idle();
vkDestroyPipeline(device->get_handle(), pipeline, nullptr);
vkDestroyPipelineLayout(device->get_handle(), pipeline_layout, nullptr);
vkDestroyDescriptorSetLayout(device->get_handle(), descriptor_set_layout, nullptr);
vkDestroyFence(device->get_handle(), rendering_finished_fence, nullptr);
vkDestroySampler(device->get_handle(), shared_texture.sampler, nullptr);
vkDestroyImageView(device->get_handle(), shared_texture.view, nullptr);
vkDestroyImage(device->get_handle(), shared_texture.image, nullptr);
vkFreeMemory(device->get_handle(), shared_texture.memory, nullptr);
if (cl_data)
{
clReleaseMemObject(cl_data->image);
clReleaseContext(cl_data->context);
delete cl_data;
}
unload_opencl();
}
bool OpenCLInterop::prepare(vkb::Platform &platform)
{
if (!ApiVulkanSample::prepare(platform))
{
return false;
}
cl_data = new CLData{};
prepare_open_cl_resources();
prepare_shared_resources();
generate_quad();
prepare_uniform_buffers();
setup_descriptor_set_layout();
prepare_pipelines();
setup_descriptor_pool();
setup_descriptor_set();
build_command_buffers();
auto fence_create_info = vkb::initializers::fence_create_info(VK_FENCE_CREATE_SIGNALED_BIT);
vkCreateFence(device->get_handle(), &fence_create_info, nullptr, &rendering_finished_fence);
prepared = true;
return true;
}
void OpenCLInterop::render(float delta_time)
{
if (!prepared)
{
return;
}
total_time_passed += delta_time;
// Wait until Vulkan rendering is finished and the texture can be written to
vkWaitForFences(device->get_handle(), 1, &rendering_finished_fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->get_handle(), 1, &rendering_finished_fence);
// Fill the texture using OpenCL
run_texture_generation();
// Wait until the texture is filled
// Using synchronization primitives would be better, but corresponding OpenCL extensions are not yet available
clFlush(cl_data->command_queue);
clFinish(cl_data->command_queue);
// Display the texture using Vulkan
ApiVulkanSample::prepare_frame();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, rendering_finished_fence));
ApiVulkanSample::submit_frame();
}
void OpenCLInterop::view_changed()
{
update_uniform_buffers();
}
void OpenCLInterop::build_command_buffers()
{
VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info();
VkClearValue clear_values[2];
clear_values[0].color = default_clear_color;
clear_values[1].depthStencil = {0.0f, 0};
VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info();
render_pass_begin_info.renderPass = render_pass;
render_pass_begin_info.renderArea.offset.x = 0;
render_pass_begin_info.renderArea.offset.y = 0;
render_pass_begin_info.renderArea.extent.width = width;
render_pass_begin_info.renderArea.extent.height = height;
render_pass_begin_info.clearValueCount = 2;
render_pass_begin_info.pClearValues = clear_values;
for (int32_t i = 0; i < draw_cmd_buffers.size(); i++)
{
render_pass_begin_info.framebuffer = framebuffers[i];
VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffers[i], &command_buffer_begin_info));
vkCmdBeginRenderPass(draw_cmd_buffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkb::initializers::viewport((float) width, (float) height, 0.0f, 1.0f);
vkCmdSetViewport(draw_cmd_buffers[i], 0, 1, &viewport);
VkRect2D scissor = vkb::initializers::rect2D(static_cast<int32_t>(width), static_cast<int32_t>(height), 0, 0);
vkCmdSetScissor(draw_cmd_buffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, nullptr);
vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDeviceSize offsets[1] = {0};
vkCmdBindVertexBuffers(draw_cmd_buffers[i], 0, 1, vertex_buffer->get(), offsets);
vkCmdBindIndexBuffer(draw_cmd_buffers[i], index_buffer->get_handle(), 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(draw_cmd_buffers[i], index_count, 1, 0, 0, 0);
draw_ui(draw_cmd_buffers[i]);
vkCmdEndRenderPass(draw_cmd_buffers[i]);
VK_CHECK(vkEndCommandBuffer(draw_cmd_buffers[i]));
}
}
void OpenCLInterop::generate_quad()
{
std::vector<VertexStructure> vertices =
{
{{1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
{{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
{{1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}};
std::vector<uint32_t> indices = {0, 1, 2, 2, 3, 0};
index_count = static_cast<uint32_t>(indices.size());
auto vertex_buffer_size = vkb::to_u32(vertices.size() * sizeof(VertexStructure));
auto index_buffer_size = vkb::to_u32(indices.size() * sizeof(uint32_t));
// Create buffers
// For the sake of simplicity we won't stage the vertex data to the gpu memory
// Vertex buffer
vertex_buffer = std::make_unique<vkb::core::Buffer>(get_device(),
vertex_buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
vertex_buffer->update(vertices.data(), vertex_buffer_size);
index_buffer = std::make_unique<vkb::core::Buffer>(get_device(),
index_buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
index_buffer->update(indices.data(), index_buffer_size);
}
void OpenCLInterop::setup_descriptor_pool()
{
std::vector<VkDescriptorPoolSize> pool_sizes =
{
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)};
VkDescriptorPoolCreateInfo descriptor_pool_create_info = vkb::initializers::descriptor_pool_create_info(static_cast<uint32_t>(pool_sizes.size()),
pool_sizes.data(),
2);
VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool));
}
void OpenCLInterop::setup_descriptor_set_layout()
{
std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings{
// Binding 0 : Vertex shader uniform buffer
vkb::initializers::descriptor_set_layout_binding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0),
// Binding 1 : Fragment shader image sampler
vkb::initializers::descriptor_set_layout_binding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1),
};
VkDescriptorSetLayoutCreateInfo descriptor_layout =
vkb::initializers::descriptor_set_layout_create_info(
set_layout_bindings.data(),
vkb::to_u32(set_layout_bindings.size()));
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr,
&descriptor_set_layout));
VkPipelineLayoutCreateInfo pipeline_layout_create_info = vkb::initializers::pipeline_layout_create_info(
&descriptor_set_layout, 1);
VK_CHECK(
vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr,
&pipeline_layout));
}
void OpenCLInterop::setup_descriptor_set()
{
VkDescriptorSetAllocateInfo alloc_info =
vkb::initializers::descriptor_set_allocate_info(
descriptor_pool,
&descriptor_set_layout,
1);
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set));
VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*uniform_buffer_vs);
// Setup a descriptor image info for the current texture to be used as a combined image sampler
VkDescriptorImageInfo image_descriptor;
image_descriptor.imageView = shared_texture.view;
image_descriptor.sampler = shared_texture.sampler;
image_descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::vector<VkWriteDescriptorSet> write_descriptor_sets =
{
// Binding 0 : Vertex shader uniform buffer
vkb::initializers::write_descriptor_set(
descriptor_set,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&buffer_descriptor),
// Binding 1 : Fragment shader texture sampler
// Fragment shader: layout (binding = 1) uniform sampler2D samplerColor;
vkb::initializers::write_descriptor_set(
descriptor_set,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // The descriptor set will use a combined image sampler (sampler and image could be split)
1, // Shader binding point 1
&image_descriptor) // Pointer to the descriptor image for our texture
};
vkUpdateDescriptorSets(get_device().get_handle(), vkb::to_u32(write_descriptor_sets.size()),
write_descriptor_sets.data(), 0, nullptr);
}
void OpenCLInterop::prepare_pipelines()
{
VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
vkb::initializers::pipeline_input_assembly_state_create_info(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
0,
VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterization_state =
vkb::initializers::pipeline_rasterization_state_create_info(
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_NONE,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
0);
VkPipelineColorBlendAttachmentState blend_attachment_state =
vkb::initializers::pipeline_color_blend_attachment_state(
0xf,
VK_FALSE);
VkPipelineColorBlendStateCreateInfo color_blend_state =
vkb::initializers::pipeline_color_blend_state_create_info(
1,
&blend_attachment_state);
// Note: Using Reversed depth-buffer for increased precision, so Greater depth values are kept
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
vkb::initializers::pipeline_depth_stencil_state_create_info(
VK_TRUE,
VK_TRUE,
VK_COMPARE_OP_GREATER);
VkPipelineViewportStateCreateInfo viewport_state =
vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisample_state =
vkb::initializers::pipeline_multisample_state_create_info(
VK_SAMPLE_COUNT_1_BIT,
0);
std::vector<VkDynamicState> dynamic_state_enables = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo dynamic_state =
vkb::initializers::pipeline_dynamic_state_create_info(
dynamic_state_enables.data(),
vkb::to_u32(dynamic_state_enables.size()),
0);
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{};
shader_stages[0] = load_shader("texture_loading/texture.vert", VK_SHADER_STAGE_VERTEX_BIT);
shader_stages[1] = load_shader("texture_loading/texture.frag", VK_SHADER_STAGE_FRAGMENT_BIT);
// Vertex bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
vkb::initializers::vertex_input_binding_description(0, sizeof(VertexStructure),
VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT,
offsetof(VertexStructure, pos)),
vkb::initializers::vertex_input_attribute_description(0, 1, VK_FORMAT_R32G32_SFLOAT,
offsetof(VertexStructure, uv)),
vkb::initializers::vertex_input_attribute_description(0, 2, VK_FORMAT_R32G32B32_SFLOAT,
offsetof(VertexStructure,
normal)),
};
VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
vertex_input_state.vertexBindingDescriptionCount = vkb::to_u32(vertex_input_bindings.size());
vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
vertex_input_state.vertexAttributeDescriptionCount = vkb::to_u32(
vertex_input_attributes.size());
vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
VkGraphicsPipelineCreateInfo pipeline_create_info =
vkb::initializers::pipeline_create_info(
pipeline_layout,
render_pass,
0);
pipeline_create_info.pVertexInputState = &vertex_input_state;
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
pipeline_create_info.pRasterizationState = &rasterization_state;
pipeline_create_info.pColorBlendState = &color_blend_state;
pipeline_create_info.pMultisampleState = &multisample_state;
pipeline_create_info.pViewportState = &viewport_state;
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
pipeline_create_info.pDynamicState = &dynamic_state;
pipeline_create_info.stageCount = vkb::to_u32(shader_stages.size());
pipeline_create_info.pStages = shader_stages.data();
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1,
&pipeline_create_info, nullptr, &pipeline));
}
void OpenCLInterop::prepare_uniform_buffers()
{
// Vertex shader uniform buffer block
uniform_buffer_vs = std::make_unique<vkb::core::Buffer>(get_device(),
sizeof(ubo_vs),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
update_uniform_buffers();
}
void OpenCLInterop::update_uniform_buffers()
{
// Vertex shader
ubo_vs.projection = glm::perspective(glm::radians(60.0f), (float) width / (float) height, 0.001f, 256.0f);
glm::mat4 view_matrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
ubo_vs.model = view_matrix * glm::translate(glm::mat4(1.0f), camera_pos);
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubo_vs.view_pos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
uniform_buffer_vs->convert_and_update(ubo_vs);
}
void OpenCLInterop::prepare_shared_resources()
{
// This texture will be shared between both APIs: OpenCL fills it and Vulkan uses it for rendering
shared_texture.width = 256;
shared_texture.height = 256;
shared_texture.depth = 1;
auto device_handle = get_device().get_handle();
// Setting up Vulkan resources (image, memory, image view and sampler)
// When creating a VkImage object we need to tell explicitly that it will be backed by external memory
// In this case it's Android Hardware Buffer, so we specify the handle type accordingly
VkExternalMemoryImageCreateInfo external_memory_image_create_info;
external_memory_image_create_info.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
external_memory_image_create_info.pNext = nullptr,
external_memory_image_create_info.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID;
VkImageCreateInfo image_create_info = vkb::initializers::image_create_info();
image_create_info.pNext = &external_memory_image_create_info;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_create_info.extent = {shared_texture.width, shared_texture.height, shared_texture.depth};
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK(vkCreateImage(get_device().get_handle(), &image_create_info, nullptr, &shared_texture.image));
// Memory will be allocated specifically for this VkImage object
VkMemoryDedicatedAllocateInfo dedicated_allocate_info;
dedicated_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_allocate_info.pNext = nullptr;
dedicated_allocate_info.buffer = VK_NULL_HANDLE;
dedicated_allocate_info.image = shared_texture.image;
VkMemoryRequirements memory_requirements{};
vkGetImageMemoryRequirements(device->get_handle(), shared_texture.image, &memory_requirements);
// In order to export an external handle later, we need to tell it explicitly during memory allocation
VkExportMemoryAllocateInfo export_memory_allocate_Info;
export_memory_allocate_Info.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO;
export_memory_allocate_Info.pNext = &dedicated_allocate_info;
export_memory_allocate_Info.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID;
VkMemoryAllocateInfo memory_allocate_info = vkb::initializers::memory_allocate_info();
memory_allocate_info.pNext = &export_memory_allocate_Info;
memory_allocate_info.allocationSize = 0;
memory_allocate_info.memoryTypeIndex = device->get_memory_type(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK(vkAllocateMemory(device_handle, &memory_allocate_info, nullptr, &shared_texture.memory));
VK_CHECK(vkBindImageMemory(device_handle, shared_texture.image, shared_texture.memory, 0));
// Once the memory is allocated and bound, we can get an Android Hardware Buffer handle
VkMemoryGetAndroidHardwareBufferInfoANDROID info;
info.sType = VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID;
info.pNext = nullptr;
info.memory = shared_texture.memory;
VK_CHECK(vkGetMemoryAndroidHardwareBufferANDROID(device_handle, &info, &shared_texture.hardware_buffer));
VkSamplerCreateInfo sampler_create_info{VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
sampler_create_info.magFilter = VK_FILTER_LINEAR;
sampler_create_info.minFilter = VK_FILTER_LINEAR;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler_create_info.maxLod = (float) 1;
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
vkCreateSampler(device_handle, &sampler_create_info, nullptr, &shared_texture.sampler);
VkImageViewCreateInfo view_create_info{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_create_info.image = shared_texture.image;
view_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
view_create_info.subresourceRange = VkImageSubresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCreateImageView(device_handle, &view_create_info, nullptr, &shared_texture.view);
VkCommandBuffer copy_command = device->create_command_buffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkImageSubresourceRange subresource_range = {};
subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource_range.baseMipLevel = 0;
subresource_range.levelCount = 1;
subresource_range.layerCount = 1;
VkImageMemoryBarrier image_memory_barrier = vkb::initializers::image_memory_barrier();
image_memory_barrier.image = shared_texture.image;
image_memory_barrier.subresourceRange = subresource_range;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vkCmdPipelineBarrier(
copy_command,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0,
0, nullptr,
0, nullptr,
1, &image_memory_barrier);
device->flush_command_buffer(copy_command, queue, true);
// Setting up OpenCL resources
// In the list of properties CL_IMPORT_TYPE_ARM is set to Android Hardware Buffer
// The list is terminated with 0
const cl_import_properties_arm import_properties[3] = {
CL_IMPORT_TYPE_ARM, CL_IMPORT_TYPE_ANDROID_HARDWARE_BUFFER_ARM,
0};
cl_int result = CL_SUCCESS;
cl_data->image = clImportMemoryARM(cl_data->context,
CL_MEM_READ_WRITE,
import_properties,
shared_texture.hardware_buffer,
CL_IMPORT_MEMORY_WHOLE_ALLOCATION_ARM,
&result);
if (result != CL_SUCCESS)
{
LOGE("Cannot import OpenCL memory, error code: {}.", result);
}
}
std::vector<std::string> get_available_open_cl_extensions(cl_platform_id platform_id)
{
size_t extensions_info_size = 0;
clGetPlatformInfo(platform_id, CL_PLATFORM_EXTENSIONS, 0, nullptr, &extensions_info_size);
std::vector<char> extensions_info(extensions_info_size, '\0');
clGetPlatformInfo(platform_id, CL_PLATFORM_EXTENSIONS, extensions_info_size, extensions_info.data(), nullptr);
std::istrstream extensions_info_stream(extensions_info.data(), extensions_info.size());
return std::vector<std::string>(std::istream_iterator<std::string>{extensions_info_stream}, std::istream_iterator<std::string>());
}
void OpenCLInterop::prepare_open_cl_resources()
{
cl_platform_id platform_id = load_opencl();
if (platform_id == nullptr)
{
LOGE("Cannot load OpenCL library.");
return;
}
auto available_extensions = get_available_open_cl_extensions(platform_id);
std::vector<std::string> required_extensions{
"cl_arm_import_memory",
"cl_arm_import_memory_android_hardware_buffer"};
for (auto extension : required_extensions)
{
if (std::find(available_extensions.begin(), available_extensions.end(), extension) == available_extensions.end())
{
LOGE("Required OpenCL extension '{}' is not available.", extension);
return;
}
}
cl_uint num_devices;
clGetDeviceIDs(platform_id, CL_DEVICE_TYPE_DEFAULT, 1, &cl_data->device_id, &num_devices);
cl_int result = CL_SUCCESS;
cl_data->context = clCreateContext(NULL, 1, &cl_data->device_id, NULL, NULL, &result);
if (result != CL_SUCCESS)
{
LOGE("Cannot create OpenCL context.");
return;
}
cl_data->command_queue = clCreateCommandQueue(cl_data->context, cl_data->device_id, 0, &result);
auto kernel_source = vkb::fs::read_shader("open_cl_interop/procedural_texture.cl");
auto kernel_source_data = kernel_source.data();
size_t kernel_source_size = kernel_source.size();
cl_data->program = clCreateProgramWithSource(cl_data->context, 1, &kernel_source_data, &kernel_source_size, &result);
clBuildProgram(cl_data->program, 1, &cl_data->device_id, NULL, NULL, NULL);
cl_data->kernel = clCreateKernel(cl_data->program, "generate_texture", &result);
if (result != CL_SUCCESS)
{
LOGE("Cannot create OpenCL kernel");
return;
}
}
void OpenCLInterop::run_texture_generation()
{
clSetKernelArg(cl_data->kernel, 0, sizeof(cl_mem), &cl_data->image);
clSetKernelArg(cl_data->kernel, 1, sizeof(float), &total_time_passed);
std::array<size_t, 2> global_size = {shared_texture.width, shared_texture.height};
std::array<size_t, 2> local_size = {16, 16};
cl_int result = clEnqueueNDRangeKernel(cl_data->command_queue,
cl_data->kernel,
global_size.size(),
NULL,
global_size.data(),
local_size.data(),
0, NULL, NULL);
if (result != CL_SUCCESS)
{
LOGE("Cannot execute kernel, error code: {}", result);
}
}
std::unique_ptr<vkb::VulkanSample> create_open_cl_interop()
{
return std::make_unique<OpenCLInterop>();
}