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hpp_swapchain_images.cpp
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92 lines (74 loc) · 2.76 KB
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "hpp_swapchain_images.h"
#include <common/hpp_utils.h>
#include <hpp_gui.h>
#include <rendering/subpasses/hpp_forward_subpass.h>
HPPSwapchainImages::HPPSwapchainImages()
{
auto &config = get_configuration();
config.insert<vkb::IntSetting>(0, swapchain_image_count, 3);
config.insert<vkb::IntSetting>(1, swapchain_image_count, 2);
}
bool HPPSwapchainImages::prepare(vkb::platform::HPPPlatform &platform)
{
if (!HPPVulkanSample::prepare(platform))
{
return false;
}
load_scene("scenes/sponza/Sponza01.gltf");
auto &camera_node = vkb::common::add_free_camera(*scene, "main_camera", get_render_context().get_surface_extent());
camera = &camera_node.get_component<vkb::sg::Camera>();
vkb::ShaderSource vert_shader("base.vert");
vkb::ShaderSource frag_shader("base.frag");
auto scene_subpass =
std::make_unique<vkb::rendering::subpasses::HPPForwardSubpass>(get_render_context(), std::move(vert_shader), std::move(frag_shader), *scene, *camera);
auto render_pipeline = vkb::rendering::HPPRenderPipeline();
render_pipeline.add_subpass(std::move(scene_subpass));
set_render_pipeline(std::move(render_pipeline));
stats->request_stats({vkb::StatIndex::frame_times});
gui = std::make_unique<vkb::HPPGui>(*this, platform.get_window(), stats.get());
return true;
}
void HPPSwapchainImages::update(float delta_time)
{
// Process GUI input
if (swapchain_image_count != last_swapchain_image_count)
{
get_device()->get_handle().waitIdle();
// Create a new swapchain with a new swapchain image count
render_context->update_swapchain(swapchain_image_count);
last_swapchain_image_count = swapchain_image_count;
}
HPPVulkanSample::update(delta_time);
}
void HPPSwapchainImages::draw_gui()
{
gui->show_options_window(
/* body = */
[this]() {
ImGui::RadioButton("Double buffering", &swapchain_image_count, 2);
ImGui::SameLine();
ImGui::RadioButton("Triple buffering", &swapchain_image_count, 3);
ImGui::SameLine();
},
/* lines = */ 1);
}
std::unique_ptr<vkb::Application> create_hpp_swapchain_images()
{
return std::make_unique<HPPSwapchainImages>();
}