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Switching to/from SGB is unintuitive #2289
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App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendCore: BSNESSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreCore: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreRepro: Fixed/added in branch/forkRequest: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvements
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App: EmuHawkRelating to EmuHawk frontendRelating to EmuHawk frontendCore: BSNESSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreSuper Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) coreCore: Gambatte(Alt.) Game Boy / Color (GB/GBC) core(Alt.) Game Boy / Color (GB/GBC) coreRepro: Fixed/added in branch/forkRequest: Feature/EnhancementFor feature requests or possible improvementsFor feature requests or possible improvements
Ideally, SameBoy and bsnes would just be selectable as core in
Config > Cores > GB, instead of having to go through the rigamarole of checking theGB in SGBmenu item.They could both have the suffix
(SGB), to clearly indicate they're specific to SGB.The only potential problem is Game Boy Color games that don't support Game Boy mode, but certain GBC games work in Super Game Boy anyway, so it's not a problem specific to this suggested UI improvement. If it really becomes an issue that needs addressing, it could be treated like
QuickNES, where certain games are not supported (ideally, it would probably be detected and reported by the core if that's possible; a whitelist would be much less ideal).