| layout | fallout3rec |
|---|---|
| title | fopdoc |
Class
| Count | Subrecord | Name | Type | Info |
|---|
- | EDID | Editor ID | cstring |
- | FULL | Name | cstring |
- | DESC | Description | cstring | | ICON | Large icon filename | cstring | | MICO | Small icon filename | cstring |
- | DATA | Data | struct | +* | ATTR | Attribute | uint8 | There are 7 attribute subrecords, one for each attribute. The mapping of subrecords to attributes is given below.
| Name | Type | Info |
|---|---|---|
| [Tag Skill 1](Values/Actor Values.md) | int32 | |
| [Tag Skill 2](Values/Actor Values.md) | int32 | |
| [Tag Skill 3](Values/Actor Values.md) | int32 | |
| [Tag Skill 4](Values/Actor Values.md) | int32 | |
| Flags | uint32 | See below for values. |
| Buys/Sells and Services | uint32 | Flags. See the link for values. |
| Teaches | int8 | See the link for enum values. |
| Maximum Training Level | uint8 | |
| Unused | byte[2] |
| Value | Meaning |
|---|---|
| 0x00000001 | Playable |
| 0x00000002 | Guard |
| ATTR Subrecord | Attribute |
|---|---|
| 1st | Strength |
| 2nd | Perception |
| 3rd | Endurance |
| 4th | Charisma |
| 5th | Intelligence |
| 6th | Agility |
| 7th | Luck |