| layout | fallout3rec |
|---|---|
| title | fopdoc |
Weapon
| Count | Subrecord | Name | Type | Info |
|---|
- | EDID | Editor ID | cstring |
- | OBND | Object Bounds | struct | | FULL | Name | cstring |
- | | Model Data | collection | | ICON | Large icon filename | cstring | | MICO | Small icon filename | cstring | | SCRI | Script | formid | FormID of a SCPT record. | EITM | Object Effect | formid | FormID of an ENCH or SPEL record. | EAMT | Enchantment Charge Amount | int16 | | NAM0 | Ammo | formid | FormID of an AMMO or FLST record. | | Destruction Data | collection | | REPL | Repair List | formid | FormID of a FLST record.
- | ETYP | Equipment Type | int32 | | BIPL | Biped Model List | formid | FormID of a FLST record. | YNAM | Sound - Pick Up | formid | FormID of a SOUN record. | ZNAM | Sound - Drop | formid | FormID of a SOUN record. | | Shell Casing Model Data | collection | #2 | | Scope Model Data | collection | #3 | EFSD | Scope Effect | formid | FormID of an EFSH record. | | Scope Effect Model Data | collection | #4 | NNAM | Embedded Weapon Node | cstring | | INAM | Impact Dataset | formid | FormID of a IPDS record. | WNAM | First Person Model | formid | FormID of a STAT record. | SNAM | Sound - Gun - Shoot 3D | formid | FormID of a SOUN record. | XNAM | Sound - Gun - Shoot 2D | formid | FormID of a SOUN record. | NAM7 | Sound - Gun - Shoot 3D Looping | formid | FormID of a SOUN record. | TNAM | Sound - Melee - Swing / Gun - No Ammo | formid | FormID of a SOUN record. | NAM6 | Sound - Block | formid | FormID of a SOUN record. | UNAM | Sound - Idle | formid | FormID of a SOUN record. | NAM9 | Sound - Equip | formid | FormID of a SOUN record. | NAM8 | Sound - Unequip | formid | FormID of a SOUN record.
- | DATA | | struct |
- | DNAM | | struct |
- | CRDT | Critical Data | struct |
- | [VNAM](Values/Sound Levels.md) | Sound Level | uint32 |
| Name | Type | Info |
|---|---|---|
| Value | int32 | |
| Health | int32 | |
| Weight | float32 | |
| Base Damage | int16 | |
| Clip Size | uint8 |
| Name | Type | Info |
|---|---|---|
| [Animation Type](Values/Weapon Animation Types.md) | uint32 | Enum |
| Animation Multiplier | float32 | |
| Reach | float32 | |
| Flags 1 | uint8 | See values below. |
| Grip Animation | uint8 | Enum - see values below. |
| Ammo Use | uint8 | |
| Reload Animation | uint8 | Enum - see values below. |
| Min Spread | float32 | |
| Spread | float32 | |
| Unknown | byte[4] | |
| Sight FOV | float32 | |
| Unused | byte[4] | |
| Projectile | formid | FormID of a PROJ record, or null. |
| Base VATS To-Hit Chance | uint8 | |
| Attack Animation | uint8 | Enum - see values below. |
| Projectile Cound | uint8 | |
| Embedded Weapon - Actor Value | uint8 | Enum - see values below. |
| Min Range | float32 | |
| Max Range | float32 | |
| On Hit | uint32 | Enum - see values below. |
| Flags 2 | uint32 | See values below. |
| Animation Attack Multiplier | float32 | |
| Fire Rate | float32 | |
| Override - Action Points | float32 | |
| Rumble - Left Motor Strength | float32 | |
| Rumble - Right Motor Strength | float32 | |
| Rumble - Duration | float32 | |
| Override - Damage To Weapon Mult | float32 | |
| Attack Shots/Sec | float32 | |
| Reload Time | float32 | |
| Jam Time | float32 | |
| Aim Arc | float32 | |
| [Skill](Values/Actor Values.md) | int32 | Enum |
| Rumble - Pattern | uint32 | Enum - see below for values. |
| Rumble - Wavelength | float32 | |
| Limb Damage Multiplier | float32 | |
| [Resistance Type](Values/Actor Values.md) | int32 | Enum |
| Sight Usage | float32 | |
| Semi-Automatic Fire Delay Min | float32 | |
| Semi-Automatic Fire Delay Max | float32 |
| Value | Meaning |
|---|---|
| 0x01 | Ignores Normal Weapon Resistance |
| 0x02 | Is Automatic |
| 0x04 | Has Scope |
| 0x08 | Can't Drop |
| 0x10 | Hide Backpack |
| 0x20 | Embedded Weapon |
| 0x40 | Don't Use 1st Person IS Animations |
| 0x80 | Non-Playable |
| Value | Meaning |
|---|---|
| 171 | HandGrip1 |
| 172 | HandGrip2 |
| 173 | HandGrip3 |
| 255 | Default |
| Value | Meaning |
|---|---|
| 0 | ReloadA |
| 1 | ReloadB |
| 2 | ReloadC |
| 3 | ReloadD |
| 4 | ReloadE |
| 5 | ReloadF |
| 6 | ReloadG |
| 7 | ReloadH |
| 8 | ReloadI |
| 9 | ReloadJ |
| 10 | ReloadK |
| Value | Meaning |
|---|---|
| 26 | AttackLeft |
| 32 | AttackRight |
| 38 | Attack3 |
| 44 | Attack4 |
| 50 | Attack5 |
| 56 | Attack6 |
| 62 | Attack7 |
| 68 | Attack8 |
| 74 | AttackLoop |
| 80 | AttackSpin |
| 86 | AttackSpin2 |
| 97 | PlaceMine |
| 103 | PlaceMine2 |
| 109 | AttackThrow |
| 115 | AttackThrow2 |
| 121 | AttackThrow3 |
| 127 | AttackThrow4 |
| 133 | AttackThrow5 |
| 255 | Default |
| Value | Meaning |
|---|---|
| 0 | Perception |
| 1 | Endurance |
| 2 | Left Attack |
| 3 | Right Attack |
| 4 | Left Mobility |
| 5 | Right Mobility |
| 6 | Brain |
| Value | Meaning |
|---|---|
| 0 | Normal Formula Behaviour |
| 1 | Dismember Only |
| 2 | Explode Only |
| 3 | No Dismember / Explode |
| Value | Meaning |
|---|---|
| 0x00000001 | Player Only |
| 0x00000002 | NPCs Use Ammo |
| 0x00000004 | No Jam After Reload |
| 0x00000008 | Override - Action Points |
| 0x00000010 | Minor Crime |
| 0x00000020 | Range - Fixed |
| 0x00000040 | Not Used In Normal Combat |
| 0x00000080 | Override - Damage to Weapon Mult |
| 0x00000100 | Don't Use 3rd Person IS Animations |
| 0x00000200 | Short Burst |
| 0x00000400 | Rumble Alternate |
| 0x00000800 | Long Burst |
| Value | Meaning |
|---|---|
| 0 | Constant |
| 1 | Square |
| 2 | Triangle |
| 3 | Sawtooth |
| Name | Type | Info |
|---|---|---|
| Critical Damage | uint16 | |
| Unused | byte[2] | |
| Critical % Multiplier | float32 | |
| Flags | uint8 | See below for values. |
| Unused | byte[3] | |
| Effect | formid | FormID of a SPEL record, or null. |
| Value | Meaning |
|---|---|
| 0x01 | On Death |