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58 lines (47 loc) · 1.09 KB
layout falloutnvrec
title fopdoc

IDLE

Idle Animation

Format

Count Subrecord Name Type Info
EDID Editor ID cstring
  • | | Model Data | collection | -* | CTDA | Condition | struct | | ANAM | Related Idle Animations | struct |
  • | DATA | | struct |

ANAM

Name Type Info
Parent Idle Animation formid FormID of a IDLE record, or null.
Previous Sibling Idle Animation formid FormID of a IDLE record, or null.

DATA

Name Type Info
Animation Group Section uint8 See below for values.
Looping Min uint8
Looping Max uint8
Unused byte
Replay Delay int16
Flags uint8 See below for values.
Unused byte

Animation Group Section Values

Value Animation Group
0 Idle
1 Movement
2 Left Arm
3 Left Hand
4 Weapon
5 Weapon Up
6 Weapon Down
7 Special Idle
20 Whole Body
21 Upper Body

Flag Values

Value Meaning
0x01 No Attacking