| layout | falloutnvrec |
|---|---|
| title | fopdoc |
Placeable Water
| Count | Subrecord | Name | Type | Info |
|---|
- | EDID | Editor ID | cstring |
- | OBND | Object Bounds | struct |
- | | Model Data | collection |
- | DNAM | | struct |
| Name | Type | Info |
|---|---|---|
| Flags | uint32 | See below for values. |
| Water | formid | FormID of a WATR record. |
| Value | Meaning |
|---|---|
| 0x00000001 | Reflects |
| 0x00000002 | Reflects - Actors |
| 0x00000004 | Reflects - Land |
| 0x00000008 | Reflects - LOD Land |
| 0x00000010 | Reflects - LOD Buildings |
| 0x00000020 | Reflects - Trees |
| 0x00000040 | Reflects - Sky |
| 0x00000080 | Reflects - Dynamic Objects |
| 0x00000100 | Reflects - Dead Bodies |
| 0x00000200 | Refracts |
| 0x00000400 | Refracts - Actors |
| 0x00000800 | Refracts - Land |
| 0x00001000 | ?? |
| 0x00002000 | ?? |
| 0x00004000 | ?? |
| 0x00008000 | ?? |
| 0x00010000 | Refracts - Dynamic Objects |
| 0x00020000 | Refracts - Dead Bodies |
| 0x00040000 | Silhouette Reflections |
| 0x00080000 | ?? |
| 0x00100000 | ?? |
| 0x00200000 | ?? |
| 0x00400000 | ?? |
| 0x00800000 | ?? |
| 0x01000000 | ?? |
| 0x02000000 | ?? |
| 0x03000000 | ?? |
| 0x08000000 | ?? |
| 0x10000000 | Depth |
| 0x20000000 | Object Texture Coordinates |
| 0x40000000 | ?? |
| 0x80000000 | No Underwater Fog |