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The MODL, MODB, MODT, MODS and MODD subrecords hold model data, and always appear together. In cases where multiple collections are present in the same record, the subrecord codes are numbered:
Original
Second Instance
Third Instance
Fourth Instance
MODL
MOD2
MOD3
MOD4
MODB
(always missing)
(always missing)
(always missing)
MODT
MO2T
MO3T
MO4T
MODS
MO2S
MO3S
MO4S
MODD
(always missing)
MOSD
(always missing)
Whenever a model subrecord collection is referenced in these docs, assume it is the first instance unless a number is given. If so, substitute the appropriate subrecord codes below.
Format
Count
Subrecord
Name
Type
Info
| MODL | Model Filename | cstring |
| MODB | Unknown | byte[4] |
| MODT | Texture File Hashes | ?? |
| MODS | Alternate Textures | struct | See below for details.
| MODD | FaceGen Model Flags | uint8 | See below for flag values.
MODS
Count
Name
Type
Info
| Count | uint32 | Number of alternate textures.
-* | Alternate Texture | struct | A sub-subrecord structure detailed below.
Alternate Texture
Name
Type
Info
Name Length
uint32
Alternate texture data. Length of the following 3D name.