This block contains texture hashes, its primary use is to map DDS files to their equivilent DDX files for XBOX360. The format consists of 24 byte blocks.
- 8 Bytes is hashed DDS filename
- 8 Bytes is hashed DDX filename
- 8 Bytes is hashed directory of texture
Size of the block should match 24 * Number of unique textures referenced in the NIF
This block contains texture hashes, its primary use is to map DDS files to their equivilent DDX files for XBOX360. The format consists of 24 byte blocks.
Size of the block should match 24 * Number of unique textures referenced in the NIF