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StaticDesc.cs
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33 lines (31 loc) · 876 Bytes
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using System.Collections.Generic;
using LODGenerator.Common;
namespace LODGenerator
{
public struct StaticDesc
{
public string refID;
public int refFlags;
public uint enableParent;
public float x;
public float y;
public float z;
public float rotX;
public float rotY;
public float rotZ;
public float scale;
public Matrix44 transrot;
public float transscale;
public byte alphaThreshold;
public string staticName;
public int staticFlags;
public string materialName;
public string staticFullModel;
public string[] staticModels;
public Dictionary<string, string> materialSwap;
public override string ToString()
{
return this.staticName;
}
}
}