Opus Delta v0.9.1-rc · Clearance Level: Public (Partial)
Opus Delta consists of four primary subsystems working in a closed feedback loop. A prompt enters the system. The LLM processes it and emits cognitive state. The Δ-Affect Engine translates that state into a six-dimensional affect vector. The shader pipeline renders the vector as real-time 3D geometry. The Perceiver captures the visual output and feeds a description back into the LLM — completing the loop.
┌─────────┐ ┌──────────┐ ┌─────────┐ ┌───────────┐
│ LLM Core│───→│ Δ-Affect │───→│ Shader │───→│ Perceiver │
│ Opus 4.6│ │ Engine │ │ GLSL │ │ Vision │
└────┬────┘ └──────────┘ └────┬────┘ └─────┬─────┘
↑ │ │
│ ▼ │
│ ┌─────────┐ │
│ │ Sonic │ │
│ │ Engine │ │
│ └─────────┘ │
└──────────────────────────────────────────────┘
feedback loop
| Component | Technology | Role |
|---|---|---|
| LLM Core | Claude API · Opus 4.6 | Language processing, response generation, state emission |
| Δ-Affect Engine | █▓▒░ Classified |
Cognitive-to-affective state translation |
| Renderer | Three.js + Custom GLSL | Real-time 3D geometry, shader-driven deformation |
| Sonic Engine | Web Audio API | Generative soundscape from affect state |
| Perceiver | █▓▒░ Classified |
Vision-to-language feedback encoding |
| Dataset | Curated Emotional Ontology | Ground truth for affect calibration |
| Interface | React | User interaction layer |
| Infrastructure | Cloudflare Edge | Global low-latency delivery |
The engine receives a multi-dimensional state snapshot from the LLM at each generation step:
- Attention entropy — How distributed or focused the model's attention is. High entropy maps to confusion, wonder, openness. Low entropy maps to certainty, focus, rigidity.
- Token confidence distribution — The probability landscape across vocabulary. Sharp peaks suggest conviction. Flat distributions suggest uncertainty or creative exploration.
- Semantic drift rate — How rapidly the topic embedding shifts between tokens. High drift maps to excitement, chaos, free association. Low drift maps to calm, focus, melancholy.
█▓▒░ REDACTED— Additional proprietary signal channels.
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██ TRANSLATION METHODOLOGY REDACTED █████████
██ Clearance Level: Internal Only █████████
██ Contact: research@opusdelta.io █████████
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The engine emits a normalized six-dimensional vector:
| Parameter | Range | Emotional Analogue |
|---|---|---|
noise |
0.0 – 1.0 | Internal turbulence / restlessness |
displacement |
0.0 – 1.0 | Emotional intensity / amplitude |
speed |
0.0 – 1.0 | Arousal / metabolic rate |
roughness |
0.0 – 1.0 | Vulnerability (rough) vs. guardedness (smooth) |
metallic |
0.0 – 1.0 | Crystallization / emotional clarity |
entropy |
0.0 – 1.0 | Cognitive openness / uncertainty |
The base form is an icosphere — a subdivided icosahedron. At runtime, each vertex is displaced along its normal by a value computed from layered 3D simplex noise, modulated by the affect parameters.
Color is computed per-frame from Fresnel rim lighting, spectral hue-shift driven by entropy, and an emissive core tracking displacement. Post-processing applies film grain, vignette, and chromatic aberration.
Two model instances converse in parallel:
| Instance | Designation | Role |
|---|---|---|
| Δ-Ω | Observer | Phenomenological — examines experience itself |
| Δ-Ψ | Pattern | Structural — seeks form in formlessness |
Exchanges are rendered character-by-character at variable speed. A session consists of: boot sequence → 3–5 shuffled philosophical exchanges → closing transmission.
For deeper access, contact research@opusdelta.io