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| 1 | +use crate::heatmap_analyser::{Class, Death, PlayerEntity, Team}; |
| 2 | +use enum_dispatch::enum_dispatch; |
| 3 | +use tf_demo_parser::demo::vector::Vector; |
| 4 | + |
| 5 | +#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 6 | +pub enum OrderedOperator { |
| 7 | + Equal, |
| 8 | + NotEqual, |
| 9 | + Greater, |
| 10 | + Smaller, |
| 11 | + GreaterOrEqual, |
| 12 | + SmallerOrEqual, |
| 13 | +} |
| 14 | + |
| 15 | +#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 16 | +pub enum UnorderedOperator { |
| 17 | + Is, |
| 18 | + IsNot, |
| 19 | +} |
| 20 | + |
| 21 | +#[enum_dispatch] |
| 22 | +pub enum Filter { |
| 23 | + KillerTeamFilter, |
| 24 | + VictimTeamFilter, |
| 25 | + KillerClassFilter, |
| 26 | + VictimClassFilter, |
| 27 | + KillerElevationFilter, |
| 28 | + VictimElevationFilter, |
| 29 | + Distance2DFilter, |
| 30 | + Distance3DFilter, |
| 31 | +} |
| 32 | + |
| 33 | +#[enum_dispatch(Filter)] |
| 34 | +pub trait FilterTrait { |
| 35 | + fn apply(&self, death: &Death) -> bool; |
| 36 | +} |
| 37 | + |
| 38 | +pub struct KillerTeamFilter { |
| 39 | + pub op: UnorderedOperator, |
| 40 | + pub team: Team, |
| 41 | +} |
| 42 | + |
| 43 | +impl FilterTrait for KillerTeamFilter { |
| 44 | + fn apply(&self, death: &Death) -> bool { |
| 45 | + match (&death.killer_entity_state, self.op) { |
| 46 | + (Some(PlayerEntity { team, .. }), UnorderedOperator::Is) => *team == self.team, |
| 47 | + (Some(PlayerEntity { team, .. }), UnorderedOperator::IsNot) => *team != self.team, |
| 48 | + (None, _) => false, |
| 49 | + } |
| 50 | + } |
| 51 | +} |
| 52 | + |
| 53 | +pub struct VictimTeamFilter { |
| 54 | + pub op: UnorderedOperator, |
| 55 | + pub team: Team, |
| 56 | +} |
| 57 | + |
| 58 | +impl FilterTrait for VictimTeamFilter { |
| 59 | + fn apply(&self, death: &Death) -> bool { |
| 60 | + match (&death.victim_entity_state, self.op) { |
| 61 | + (Some(PlayerEntity { team, .. }), UnorderedOperator::Is) => *team == self.team, |
| 62 | + (Some(PlayerEntity { team, .. }), UnorderedOperator::IsNot) => *team != self.team, |
| 63 | + (None, _) => false, |
| 64 | + } |
| 65 | + } |
| 66 | +} |
| 67 | + |
| 68 | +pub struct KillerClassFilter { |
| 69 | + pub op: UnorderedOperator, |
| 70 | + pub class: Class, |
| 71 | +} |
| 72 | + |
| 73 | +impl FilterTrait for KillerClassFilter { |
| 74 | + fn apply(&self, death: &Death) -> bool { |
| 75 | + match (&death.killer_entity_state, self.op) { |
| 76 | + (Some(PlayerEntity { class, .. }), UnorderedOperator::Is) => *class == self.class, |
| 77 | + (Some(PlayerEntity { class, .. }), UnorderedOperator::IsNot) => *class != self.class, |
| 78 | + (None, _) => false, |
| 79 | + } |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +pub struct VictimClassFilter { |
| 84 | + pub op: UnorderedOperator, |
| 85 | + pub class: Class, |
| 86 | +} |
| 87 | + |
| 88 | +impl FilterTrait for VictimClassFilter { |
| 89 | + fn apply(&self, death: &Death) -> bool { |
| 90 | + match (&death.victim_entity_state, self.op) { |
| 91 | + (Some(PlayerEntity { class, .. }), UnorderedOperator::Is) => *class == self.class, |
| 92 | + (Some(PlayerEntity { class, .. }), UnorderedOperator::IsNot) => *class != self.class, |
| 93 | + (None, _) => false, |
| 94 | + } |
| 95 | + } |
| 96 | +} |
| 97 | + |
| 98 | +pub struct KillerElevationFilter { |
| 99 | + pub op: OrderedOperator, |
| 100 | + pub z: f32, |
| 101 | +} |
| 102 | + |
| 103 | +impl FilterTrait for KillerElevationFilter { |
| 104 | + fn apply(&self, death: &Death) -> bool { |
| 105 | + match (&death.killer_entity_state, self.op) { |
| 106 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Equal) => *z == self.z, |
| 107 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::NotEqual) => *z != self.z, |
| 108 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Greater) => *z > self.z, |
| 109 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Smaller) => *z < self.z, |
| 110 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::GreaterOrEqual) => *z >= self.z, |
| 111 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::SmallerOrEqual) => *z <= self.z, |
| 112 | + (None, _) => false, |
| 113 | + } |
| 114 | + } |
| 115 | +} |
| 116 | + |
| 117 | +pub struct VictimElevationFilter { |
| 118 | + pub op: OrderedOperator, |
| 119 | + pub z: f32, |
| 120 | +} |
| 121 | + |
| 122 | +impl FilterTrait for VictimElevationFilter { |
| 123 | + fn apply(&self, death: &Death) -> bool { |
| 124 | + match (&death.victim_entity_state, self.op) { |
| 125 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Equal) => *z == self.z, |
| 126 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::NotEqual) => *z != self.z, |
| 127 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Greater) => *z > self.z, |
| 128 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::Smaller) => *z < self.z, |
| 129 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::GreaterOrEqual) => *z >= self.z, |
| 130 | + (Some(PlayerEntity { position: Vector { z, .. }, .. }), OrderedOperator::SmallerOrEqual) => *z <= self.z, |
| 131 | + (None, _) => false, |
| 132 | + } |
| 133 | + } |
| 134 | +} |
| 135 | + |
| 136 | +pub struct Distance2DFilter { |
| 137 | + pub op: OrderedOperator, |
| 138 | + pub distance: f32, |
| 139 | +} |
| 140 | + |
| 141 | +impl FilterTrait for Distance2DFilter { |
| 142 | + fn apply(&self, death: &Death) -> bool { |
| 143 | + if let (Some(killer_entity), Some(victim_entity)) = (&death.killer_entity_state, &death.victim_entity_state) { |
| 144 | + let distance_x = killer_entity.position.x - victim_entity.position.x; |
| 145 | + let distance_y = killer_entity.position.y - victim_entity.position.y; |
| 146 | + let distance = (distance_x * distance_x + distance_y * distance_y).sqrt(); |
| 147 | + match self.op { |
| 148 | + OrderedOperator::Equal => distance == self.distance, |
| 149 | + OrderedOperator::NotEqual => distance != self.distance, |
| 150 | + OrderedOperator::Greater => distance > self.distance, |
| 151 | + OrderedOperator::Smaller => distance < self.distance, |
| 152 | + OrderedOperator::GreaterOrEqual => distance >= self.distance, |
| 153 | + OrderedOperator::SmallerOrEqual => distance <= self.distance, |
| 154 | + } |
| 155 | + } else { |
| 156 | + false |
| 157 | + } |
| 158 | + } |
| 159 | +} |
| 160 | + |
| 161 | +pub struct Distance3DFilter { |
| 162 | + pub op: OrderedOperator, |
| 163 | + pub distance: f32, |
| 164 | +} |
| 165 | + |
| 166 | +impl FilterTrait for Distance3DFilter { |
| 167 | + fn apply(&self, death: &Death) -> bool { |
| 168 | + if let (Some(killer_entity), Some(victim_entity)) = (&death.killer_entity_state, &death.victim_entity_state) { |
| 169 | + let distance_x = killer_entity.position.x - victim_entity.position.x; |
| 170 | + let distance_y = killer_entity.position.y - victim_entity.position.y; |
| 171 | + let distance_z = killer_entity.position.z - victim_entity.position.z; |
| 172 | + let distance = (distance_x * distance_x + distance_y * distance_y + distance_z * distance_z).sqrt(); |
| 173 | + match self.op { |
| 174 | + OrderedOperator::Equal => distance == self.distance, |
| 175 | + OrderedOperator::NotEqual => distance != self.distance, |
| 176 | + OrderedOperator::Greater => distance > self.distance, |
| 177 | + OrderedOperator::Smaller => distance < self.distance, |
| 178 | + OrderedOperator::GreaterOrEqual => distance >= self.distance, |
| 179 | + OrderedOperator::SmallerOrEqual => distance <= self.distance, |
| 180 | + } |
| 181 | + } else { |
| 182 | + false |
| 183 | + } |
| 184 | + } |
| 185 | +} |
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