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docs/en/about/support.md

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**Support is available on the public [JourneyMap Discord server](https://discord.gg/eP8gE69)**
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- Be sure to report the version of Minecraft (for example 1.21.1 or 26.1), the version of JourneyMap, and your mod loader (Fabric, NeoForge, or Forge) when you ask a question. The Minecraft version matters: JourneyMap 6.0 has a separate build for the 1.21.1 line and the 26.1 line, and some features differ between them.
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- Be sure to report the version of Minecraft (for example 1.21.1, 1.21.11, 26.1, or 26.2), the version of JourneyMap, and your mod loader (Fabric, NeoForge, or Forge) when you ask a question. The Minecraft version matters: JourneyMap 6.0 has separate builds for the 1.21.1 line and the 26.x line, and some features differ between them.
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- If you aren't answered right away, **be patient and stay connected**. Discord often is paced more like a forum than a chat room. Even though people are connected, they may actually be away from their computer when you join.

docs/en/changelogs.md

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docs/en/client/full-screen-map.md

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| ![Save](../img/icons/savemap.png){: .center} | Save the whole map to a file. |
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| ![Auto-Map](../img/icons/automap.png){: .center} | Map the explored world, in single-player. |
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| ![Disable](../img/icons/disable.png){: .center} | Toggle mapping on and off. |
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!!! note "Auto-Map options"
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Opening **Auto-Map** shows a dialog of mapping options. When cave
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mapping is enabled it includes a **Map All Layers** option, which
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maps every surface map type (Day/Night, Topography, Biome) and every
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cave layer in a single pass. It is thorough but takes significantly
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longer and uses more disk space.
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![Auto-Map](../img/client/automap.png){: .center}
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!!! note "Invalidate Zoom LODs"
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The **Delete** map popup has an **Invalidate Zoom LODs** option, for
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the current dimension or all dimensions. Zoom LODs are the
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lower-detail tiles shown when the map is zoomed out; invalidating
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them forces them to regenerate from your full-detail tiles as you
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view the map. Use it to fix rare cases where the zoomed-out map looks
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wrong, without deleting your actual map data.
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![Delete-Map](../img/client/delete-map.png){: .center}

docs/en/client/installing.md

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## **Requirements**
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JourneyMap 6.0 is released for two Minecraft lines. Download the file that matches your Minecraft version and mod loader, and make sure you have the right version of Java installed.
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JourneyMap 6.0 is released for several Minecraft versions. Download the file that matches your Minecraft version and mod loader, and make sure you have the right version of Java installed.
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| Minecraft version | Java | Mod loaders |
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|-------------------|---------|---------------------------|
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| 1.21.1 | Java 21 | Fabric, NeoForge, Forge |
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| 1.21.11 | Java 21 | Fabric, NeoForge, Forge |
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| 26.1 | Java 25 | Fabric, NeoForge, Forge |
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| 26.2 | Java 25 | Fabric, NeoForge, Forge |
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If you do not have the right version of Java, you can download a copy from the [Adoptium website](https://adoptium.net/temurin/releases/).
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!!! note "Renderer"
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The 1.21.1, 1.21.11, and 26.1 builds use Minecraft's OpenGL
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renderer. The 26.2 build uses Minecraft's new Vulkan renderer.
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!!! note "Which loader?"
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JourneyMap is built for Fabric, NeoForge, and Forge. Pick whichever

docs/en/client/settings/advanced.md

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| **Announce Mod** | Announces in the chat window that JourneyMap is ready |
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| **Check for Mod Updates** | Turning this off means you won't be notified when there's a new version of JourneyMap available |
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| **Chunk Data Caching** | Enables or disables chunk caching - when disabled, teleporting or creating waypoints outside of your render range will default to sea level y=64 |
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| GL Error Checking | Enables OpenGL error checking - enabling can decrease performance, and a restart is required after changing this value |
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| GL Error Checking | Enables OpenGL error checking - enabling can decrease performance, and a restart is required after changing this value. Applies to the OpenGL builds only; the Minecraft 26.2 build uses Vulkan |
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| **Hide Sneaking Entities** | Whether to hide creatures that are trying to sneak (crouch) |
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| Hide Spectators | Whether to hide spectators on the radar |
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| **LOD Tiles** | Enable LOD (level-of-detail) tile rendering when zoomed out on the map - disabling and saving will delete LOD cache files from disk |
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| **Minimap Map Type Overlay** | Show or hide the map type icon that briefly appears when you switch the minimap's map type (Day, Night, Cave, Topo, Biome) |
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| **Minimap Preset Number Overlay** | Show or hide the number overlay displayed when switching minimap presets |
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| **Mob Icon Fade** | Enable or disable mob icons fading based on vertical distance from the player |
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| Multi World Support | Experimental: prevents map overwriting in multi-world server setups - only takes effect after rejoining the server |
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|------------------------|------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------|
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| Logging Level | <ul><li>**INFO**</li><li>ALL</li><li>DEBUG</li><li>ERROR</li><li>FATAL</li><li>OFF</li><li>TRACE</li><li>WARN</li></ul> | Set how verbose JourneyMap's logs are - caution, some logging levels will hurt performance, keep the default unless instructed |
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| AutoMap Poll Frequency | Range: 500 - 10000 (in ms) <br>Default is **2000** | Delay between AutoMap region tasks - lower values will decrease time to AutoMap, but can hurt performance |
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| Cache Animals | Range: 1000 - 10000 (in ms) <br>Default is **3100** | Duration radar data is cached before checking for new animals - lower values can hurt performance |
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| Cache Mobs | Range: 1000 - 10000 (in ms) <br>Default is **3000** | Duration radar data is cached before checking for new mobs - lower values can hurt performance |
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| Cache Player | Range: 500 - 2000 (in ms) <br>Default is **1000** | Duration status data about you is cached before being rechecked - lower values can hurt performance |
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| Cache Players | Range: 1000 - 10000 (in ms) <br>Default is **2000** | Duration radar data is cached before checking for new players - lower values can hurt performance |
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| Cache Villagers | Range: 1000 - 10000 (in ms) <br>Default is **2200** | Duration radar data is cached before checking for new villagers - lower values can hurt performance |
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| Cache Animals | Range: 100 - 10000 (in ms) <br>Default is **3100** | Duration radar data is cached before checking for new animals - lower values can hurt performance |
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| Cache Mobs | Range: 100 - 10000 (in ms) <br>Default is **3000** | Duration radar data is cached before checking for new mobs - lower values can hurt performance |
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| Cache Player | Range: 100 - 2000 (in ms) <br>Default is **1000** | Duration status data about you is cached before being rechecked - lower values can hurt performance |
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| Cache Players | Range: 100 - 10000 (in ms) <br>Default is **2000** | Duration radar data is cached before checking for new players - lower values can hurt performance |
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| Cache Villagers | Range: 100 - 10000 (in ms) <br>Default is **2200** | Duration radar data is cached before checking for new villagers - lower values can hurt performance |
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| Maximum Animals | Range: 1 - 128 <br>Default is **32** | The maximum number of passive mobs displayed on the radar - larger numbers may cause lag |
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| Maximum Ambient Creatures | Range: 1 - 128 <br>Default is **32** | The maximum number of ambient mobs displayed on the radar - larger numbers may cause lag |
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| Maximum Mobs | Range: 1 - 128 <br>Default is **32** | The maximum number of hostile mobs displayed on the radar - larger numbers may cause lag |

docs/en/client/settings/overview.md

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This is handy for moving your explored map and waypoints between
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computers, or for restoring them after reinstalling.
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## **Open Folder**
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The settings manager also has an **Open Folder** button, which opens
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JourneyMap's folder in your system file browser. This is the quickest
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way to reach `journeymap.log`, the `config` folder, or your waypoint
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files when backing them up or troubleshooting.

docs/en/client/settings/waypoint.md

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| **Display Death Waypoint Label <br>on map overlay** | Whether to show the name for death waypoints on your minimap and <br>full-screen map. |
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| **Double Click to Create** | Double clicking on the fullscreen map will create a waypoint at the location. |
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!!! info "26.1 only"
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!!! info "26.1 and newer"
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This category also has a **Show on Locator Bar** toggle, which shows
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waypoints on the vanilla locator bar above the hotbar. The locator
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bar is a Minecraft 1.21.6+ feature, so this option is only present in
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JourneyMap for Minecraft 26.1, not on the 1.21.1 line.
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JourneyMap for Minecraft 26.1 and newer (the 26.x line), not on the
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1.21.1 line.
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## **Other Settings**
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docs/en/client/waypoint-groups.md

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The **Settings** button opens the same
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[Waypoint Settings popup](waypoints.md#the-waypoint-settings-popup) used
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for individual waypoints - the Icon/Beacon/Label color table and the
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visibility toggles - applied to the group. In group mode it adds two
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extra checkboxes:
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- **Override Colors** - when enabled, every waypoint in the group uses
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the group's colors and icon instead of its own.
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visibility toggles - applied to the group. In group mode it adds an
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**Override** checkbox to each color row, plus an **Override Settings**
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checkbox below the table:
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- **Override** (one per color row - Icon, Icon Color, Beacon, Label) -
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when a row's Override is checked, every waypoint in the group uses the
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group's value for that row instead of its own. The **Icon** row covers
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the group's icon image, **Icon Color** the icon's color, and **Beacon**
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and **Label** those colors. Rows left unchecked let each waypoint keep
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its own, so you can override just the icon, just a color, or any
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combination.
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- **Override Settings** - when enabled, every waypoint in the group uses
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the group's visibility toggles instead of its own.
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With both left off, each waypoint keeps its own colors and settings and
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the group's are ignored.
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With every override left off, each waypoint keeps its own colors and
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settings and the group's are ignored.
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### Show on Locator Bar
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!!! info "26.1 only"
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!!! info "26.1 and newer"
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The locator bar is a Minecraft 1.21.6+ feature, so this option is
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only present in JourneyMap for Minecraft 26.1. It is not available
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on the 1.21.1 line.
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only present in JourneyMap for Minecraft 26.1 and newer (the 26.x
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line, including 26.2). It is not available on the 1.21.1 line
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(1.21.1 / 1.21.11).
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**Show on Locator Bar** is one of the visibility toggles in the group's
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Settings popup. It shows the group's waypoints on the vanilla locator bar

docs/en/client/waypoints.md

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| New Group | Create a new waypoint group. |
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| Options | Open the [settings manager](settings/overview.md). |
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| Dimension | Filter the shown waypoints by dimension. |
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| Import | Import waypoints from a `.dat` file. |
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| Import External | Import waypoints from Xaero's Minimap, if detected. |
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| Import External | Import waypoints from Xaero's Minimap. **Only appears when Xaero's waypoints are detected** for your current world - see [Importing from Xaero's Minimap](#importing-from-xaeros-minimap). |
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| Export | Export your waypoints to a file (you choose the format). |
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| Pending | Review waypoints other players have shared with you. |
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| Close | Close the Waypoint Manager. |
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To import or restore JourneyMap's own waypoint files (a dropped-in
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`.dat`, or a backup), see [Backups and Importing](#backups-and-importing)
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below - that is separate from the Import External button.
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### Per-waypoint actions
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Each waypoint in the list has these actions:
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- **Name** - the display name for the waypoint.
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- **Location** - the X, Y, and Z coordinates. You can switch between
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separate X / Y / Z fields and a single combined `X, Y, Z` field using
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the Coordinate Layout option (see below).
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the Coordinate Layout option (see below). A **Sync** checkbox next to
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the Y field, when enabled, fills the Y value from the cached surface
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height for that X/Z (if that chunk has been mapped), so the waypoint
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sits on the surface.
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- **Dimensions** - toggles for the dimensions the waypoint is shown in.
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- **Group** - the [group](#waypoint-groups) this waypoint belongs to.
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You can also create a new group from here.
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![Waypoint-Settings](../img/client/waypoint-settings.png){: .center}
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**Colors.** The popup has a three-row color table - **Icon**, **Beacon**,
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**Colors.** The popup has a four-row color table - **Icon**,
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**Icon Color**, **Beacon**, and **Label**:
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- Each row has a color picker. The Icon row also has an icon button for
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choosing the [icon](#waypoint-icons).
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- The Beacon and Label colors follow the Icon color until you set them
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individually, so by default all three match.
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- The **Icon** row has an icon button for choosing the
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[icon](#waypoint-icons), along with a color picker.
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- The **Icon Color**, **Beacon**, and **Label** rows each have a color
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picker for that element.
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- The Icon Color, Beacon, and Label colors follow the icon's color until
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you set them individually, so by default they match.
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- Each row's **Clear** button removes that color, drawing the element
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with no tint.
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- **Reset Colors** returns all three rows to the icon's color.
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- **Reset Colors** returns all rows to the icon's color.
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**Visibility.** A column of checkboxes controls where the waypoint is
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| Show on Locator Bar | Show the waypoint on the vanilla locator bar. |
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Minecraft 26.1 and newer (see [Show On Locator Bar](#show-on-locator-bar)).
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## **Waypoint Groups**
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- **Drop-in merge** - drop a waypoint `.dat` file into the waypoint
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folder and JourneyMap merges its waypoints into your existing data.
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Run `/jm reload`, or reconnect, to pick up files added while playing.
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- **Import from Xaero's** - if Xaero's Minimap waypoints are detected,
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the **Import External** button imports them.
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- **Import from Xaero's** - if Xaero's Minimap waypoints are detected for
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your current world, an **Import External** button appears in the
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Waypoint Manager. See [Importing from Xaero's Minimap](#importing-from-xaeros-minimap).
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### Importing from Xaero's Minimap
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JourneyMap can import waypoints from **Xaero's Minimap**, currently the
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only supported external source. The **Import External** button appears in
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the Waypoint Manager toolbar **only when** JourneyMap detects Xaero's
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waypoints for the world or server you are on; if there are none for the
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current world, the button is hidden.
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![Import-Button](../img/client/waypoint-import.png){: .center}
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Clicking it opens the **Import External Waypoints** screen, where you can
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review the detected waypoints and import them. JourneyMap reads Xaero's
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own data folder, matching by singleplayer world, server address, or
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Realm.
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![Import-External-Waypoints](../img/client/waypoint-import-external.png){: .center}
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This is separate from the
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[Import / Export data tools](settings/overview.md#import-export) and from
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the drop-in `.dat` merge above: those handle JourneyMap's own files,
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while this reads Xaero's.
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## **Show On Locator Bar**
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!!! info "26.1 only"
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!!! info "26.1 and newer"
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The locator bar is a Minecraft 1.21.6+ feature, so this option is
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only present in JourneyMap for Minecraft 26.1. It is not available
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on the 1.21.1 line.
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only present in JourneyMap for Minecraft 26.1 and newer (the 26.x
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line, including 26.2). It is not available on the 1.21.1 line
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(1.21.1 / 1.21.11).
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Waypoints can be shown on Minecraft's locator bar. This is controlled by
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a **Show On Locator Bar** option, available both globally and per

docs/en/img/client/automap.png

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