@@ -515,13 +515,7 @@ static const OutAddStbRooms add_stb_rooms(_VirtualRoomSet& virtualSet, const std
515515{
516516 OutAddStbRooms out;
517517
518- LogUtility::LogContext logContext;
519- // logContext.emplace_back(REPENTOGON::StringFormat("[LUA] Add Rooms from `.../content/rooms/%s` to set (%u, %i): ", filename.c_str(), stageId, mode));
520- // std::string luaCaller = LogUtility::Lua::GetStackLevelInfo(L, 1);
521- // if (!luaCaller.empty())
522- // {
523- // logContext.emplace_back(luaCaller + " -> ");
524- // }
518+ ZHL::Log (LOG_INFO_HEADER " Adding Rooms from `/content/rooms/%s`\n " , filename.c_str ());
525519
526520 // Find the full expanded filepaths for matching files from ALL enabled mods.
527521 std::vector<std::string> modfilepaths = REPENTOGON::GetAllModContentPaths (filename);
@@ -541,15 +535,15 @@ static const OutAddStbRooms add_stb_rooms(_VirtualRoomSet& virtualSet, const std
541535 header[4 ] = ' \0 ' ;
542536 if (strcmp (header, " STB1" ) != 0 )
543537 {
544- logContext. LogMessage (LogUtility::eLogType:: ERROR , REPENTOGON::StringFormat ( " Invalid room file header '%s' in %s" , header, filepath. c_str ()) .c_str ());
538+ ZHL::Log ( LOG_INFO_HEADER " Invalid room file header '%s' in %s" , header, filepath.c_str ());
545539 }
546540 else
547541 {
548542 // Read the number of rooms from the file.
549543 int numRooms = 0 ;
550544 file->Read (&numRooms, 4 , 1 );
551545
552- // logContext.emplace_back(REPENTOGON::StringFormat( "Reading %d Rooms from `%s`... ", numRooms, filepath.c_str() ));
546+ ZHL::Log ( LOG_INFO_HEADER " Reading %d Rooms from '%s' \n " , numRooms, filepath.c_str ());
553547
554548 // The game's logic to load a RoomConfig_Room from a .stb file is tied to the RoomSet class.
555549 // Additionally, we can run into issues if we try to move/destroy a RoomConfig_Room/RoomSpawns allocated by the game.
0 commit comments