@@ -5,7 +5,6 @@ import com.teamwizardry.librarianlib.albedo.base.state.DefaultRenderStates
55import com.teamwizardry.librarianlib.albedo.buffer.Primitive
66import com.teamwizardry.librarianlib.albedo.state.RenderState
77import com.teamwizardry.librarianlib.core.util.Client
8- import com.teamwizardry.librarianlib.core.util.kotlin.builder
98import com.teamwizardry.librarianlib.glitter.GlitterLightingCache
109import com.teamwizardry.librarianlib.glitter.ParticleRenderContext
1110import com.teamwizardry.librarianlib.glitter.ParticleRenderModule
@@ -298,30 +297,30 @@ public class SpriteRenderModule private constructor(
298297 /* *
299298 * The position of the particle last tick, used to interpolate between ticks
300299 */
301- public fun previousPosition (value : ReadParticleBinding ): Builder = builder {
300+ public fun previousPosition (value : ReadParticleBinding ): Builder = apply {
302301 value.require(3 )
303302 previousPosition = value
304303 }
305304
306305 /* *
307306 * The tint color of the particle
308307 */
309- public fun color (value : ReadParticleBinding ): Builder = builder {
308+ public fun color (value : ReadParticleBinding ): Builder = apply {
310309 value.require(4 )
311310 color = value
312311 }
313312
314313 /* *
315314 * The tint color of the particle
316315 */
317- public fun color (value : Color ): Builder = builder {
316+ public fun color (value : Color ): Builder = apply {
318317 color = ConstantBinding (value.red / 255.0 , value.green / 255.0 , value.blue / 255.0 , value.alpha / 255.0 )
319318 }
320319
321320 /* *
322321 * The tint color of the particle
323322 */
324- public fun color (red : Double , green : Double , blue : Double , alpha : Double ): Builder = builder {
323+ public fun color (red : Double , green : Double , blue : Double , alpha : Double ): Builder = apply {
325324 color = ConstantBinding (red, green, blue, alpha)
326325 }
327326
@@ -330,47 +329,47 @@ public class SpriteRenderModule private constructor(
330329 * height, if it's a 2D binding the two axes are used as the width and height. Note that this does not affect UV
331330 * coordinates, so if you set this to non-square and have a square texture it will be distorted.
332331 */
333- public fun size (value : ReadParticleBinding ): Builder = builder {
332+ public fun size (value : ReadParticleBinding ): Builder = apply {
334333 value.require(1 , 2 )
335334 size = value
336335 }
337336
338337 /* *
339338 * The size of the particle in meters.
340339 */
341- public fun size (value : Double ): Builder = builder {
340+ public fun size (value : Double ): Builder = apply {
342341 size = ConstantBinding (value)
343342 }
344343
345344 /* *
346345 * The width and height of the particle in meters. Note that this does not affect UV coordinates, so if you set
347346 * this to non-square and have a square texture it will be distorted.
348347 */
349- public fun size (width : Double , height : Double ): Builder = builder {
348+ public fun size (width : Double , height : Double ): Builder = apply {
350349 size = ConstantBinding (width, height)
351350 }
352351
353352 /* *
354353 * If present, an artificial facing vector used instead of the player's look vector. This vector _does not need
355354 * to be normalized._
356355 */
357- public fun facingVector (value : ReadParticleBinding ): Builder = builder {
356+ public fun facingVector (value : ReadParticleBinding ): Builder = apply {
358357 value.require(3 )
359358 facingVector = value
360359 }
361360
362361 /* *
363362 * If present, an artificial direction for the particle's "up" axis. This vector _does not need to be normalized._
364363 */
365- public fun upVector (value : ReadParticleBinding ): Builder = builder {
364+ public fun upVector (value : ReadParticleBinding ): Builder = apply {
366365 value.require(3 )
367366 upVector = value
368367 }
369368
370369 /* *
371370 * The alpha multiplier for the color. Defaults to 1 if not present.
372371 */
373- public fun alphaMultiplier (value : ReadParticleBinding ): Builder = builder {
372+ public fun alphaMultiplier (value : ReadParticleBinding ): Builder = apply {
374373 value.require(1 )
375374 alphaMultiplier = value
376375 }
@@ -381,7 +380,7 @@ public class SpriteRenderModule private constructor(
381380 * @param size The size of the sprite sheet (must be a power of 2)
382381 * @param index A binding for the sprite index (indexed left-to-right, top-to-bottom)
383382 */
384- public fun spriteSheet (size : Int , index : ReadParticleBinding ): Builder = builder {
383+ public fun spriteSheet (size : Int , index : ReadParticleBinding ): Builder = apply {
385384 if (size and (size - 1 ) != 0 ) {
386385 throw IllegalArgumentException (" Sprite sheet size $size is not a power of 2" )
387386 }
@@ -394,7 +393,7 @@ public class SpriteRenderModule private constructor(
394393 * If present, an artificial U/V texture size. When used in combination with sprite sheets, this will be a size
395394 * within the particle's specific sprite.
396395 */
397- public fun uvSize (value : ReadParticleBinding ): Builder = builder {
396+ public fun uvSize (value : ReadParticleBinding ): Builder = apply {
398397 value.require(2 )
399398 uvSize = value
400399 }
@@ -403,7 +402,7 @@ public class SpriteRenderModule private constructor(
403402 * If present, an offset to apply to the UV coordinates of the sprite. When used in combination with sprite sheets,
404403 * this will be an offset within the particle's specific sprite.
405404 */
406- public fun uvOffset (value : ReadParticleBinding ): Builder = builder {
405+ public fun uvOffset (value : ReadParticleBinding ): Builder = apply {
407406 value.require(2 )
408407 uvOffset = value
409408 }
@@ -455,7 +454,7 @@ public class SpriteRenderOptions private constructor(
455454 private var worldLight: Boolean = false
456455 private var diffuseLight: Boolean = false
457456
458- public fun addState (state : RenderState .State ): Builder = builder {
457+ public fun addState (state : RenderState .State ): Builder = apply {
459458 renderState.add(state)
460459 }
461460
@@ -477,30 +476,30 @@ public class SpriteRenderOptions private constructor(
477476 /* *
478477 * Whether to blur the texture (i.e. interpolate colors vs. use nearest-neighbor scaling)
479478 */
480- public fun blur (value : Boolean ): Builder = builder {
479+ public fun blur (value : Boolean ): Builder = apply {
481480 blur = value
482481 }
483482
484483 /* *
485484 * Whether to enable backface culling (defaults to true)
486485 */
487- public fun cull (value : Boolean ): Builder = builder {
486+ public fun cull (value : Boolean ): Builder = apply {
488487 cull = value
489488 }
490489
491490 /* *
492491 * Whether to apply world light (i.e. block and sky light) to the particles. Note: At large scales this may have
493492 * some performance impact.
494493 */
495- public fun worldLight (value : Boolean ): Builder = builder {
494+ public fun worldLight (value : Boolean ): Builder = apply {
496495 worldLight = value
497496 }
498497
499498 /* *
500499 * Whether to apply diffuse lighting (e.g. particles appear darker from below) to the particles. Note: At large
501500 * scales this may have some performance impact.
502501 */
503- public fun diffuseLight (value : Boolean ): Builder = builder {
502+ public fun diffuseLight (value : Boolean ): Builder = apply {
504503 diffuseLight = value
505504 }
506505
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