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SystemTemplate.S
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875 lines (746 loc) · 23.4 KB
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a;----------------------------------------------------------
; REGISTER EQUATES
;----------------------------------------------------------
Z80REQ: EQU $A11100
Z80RES: EQU $A11200
Z80RAM: EQU $A00000
B4: EQU 1<<4
B30: EQU 1<<30
VDP_DATA: EQU $FFC00000
VDP_STATUS: EQU $FFC00004
VDP_CONTROL: EQU $FFC00004
VRAMW: EQU %01*B30+%0000*B4
CRAMW: EQU %11*B30+%0000*B4
VSRAMW: EQU %01*B30+%0001*B4
VRAMR: EQU %00*B30+%0000*B4
CRAMR: EQU %00*B30+%0010*B4
VSRAMR: EQU %00*B30+%0001*B4
;DMA MEMORY BLOCK DESTINATIONS
DMAVRAM: EQU %01*B30+%1000*B4
DMACRAM: EQU %11*B30+%1000*B4
DMAVSRAM: EQU %01*B30+%1001*B4
STACK_SIZE: EQU 1024
RSSET $FFFF0000
WORKRAM: RS.B STACK_SIZE
ENDSTACK: RS.B 0
SYSTEMRAM: RS.B 0
DMANUM: EQU 80
;JOYPAD STUFF
JSDATA1: EQU $00A10003
JSDATA2: EQU $00A10005
JSDATA3: EQU $00A10007
JSCTRL: EQU $00A10009
JSCTRL1: EQU $00A10009
JSCTRL2: EQU $00A1000b
JSCTRL3: EQU $00A1000d
MDSCTRL1: EQU $00A10013
MDSCTRL2: EQU $00A10019
MDSCTRL3: EQU $00A1001f
J_UP: EQU 0
J_DOWN: EQU 1
J_LEFT: EQU 2
J_RIGHT: EQU 3
J_BUT_B: EQU 4
J_BUT_C: EQU 5
J_BUT_A: EQU 6
;SPRITE STUFF
S_1X1: EQU 0<<8
S_1X2: EQU 1<<8
S_1X3: EQU 2<<8
S_1X4: EQU 3<<8
S_2X1: EQU 4<<8
S_2X2: EQU 5<<8
S_2X3: EQU 6<<8
S_2X4: EQU 7<<8
S_3X1: EQU 8<<8
S_3X2: EQU 9<<8
S_3X3: EQU 10<<8
S_3X4: EQU 11<<8
S_4X1: EQU 12<<8
S_4X2: EQU 13<<8
S_4X3: EQU 14<<8
S_4X4: EQU 15<<8
S_PAL1: EQU $0000
S_PAL2: EQU $2000
S_PAL3: EQU $4000
S_PAL4: EQU $6000
;----------------------------------------------------------
; USEFUL MACROS
;----------------------------------------------------------
WAITDMA: MACRO
@LOOP\@ BTST #1,VDP_STATUS+1
BNE.S @LOOP\@
ENDM
WREG: MACRO
MOVE #$8000!((\1)<<8)!((\2)&$FF),VDP_CONTROL
ENDM
WREGR: MACRO
AND #$00FF,\2
OR #VDP_R\1,\2
MOVE \2,VDP_CONTROL
ENDM
WDEST: MACRO
MOVE.L #\1+((\2)&$3FFF)<<16+(\2)>>14,VDP_CONTROL
ENDM
WDESTR: MACRO
ROL.L #2,\2
ROR #2,\2
SWAP \2
AND.L #$3FFF0003,\2
OR.L #\1,\2
MOVE.L \2,VDP_CONTROL
ENDM
WAITVBI: MACRO
MOVE.W #0,VBLANKON
@LOOP\@: CMP.W #0,VBLANKON
BEQ.S @LOOP\@
ENDM
DMADUMP: MACRO
MOVE.L #(\2)/2,D0
MOVE.L #\1,D1
MOVE.L #\3,D2
JSR DMADUMPS
ENDM
DMAFPAL: MACRO
MOVE.L #(((\2)/2)&$FF)<<16+(((\2)/2)&$FF00)>>8+$93009400,D0 ;LENGTH
MOVE.L #((((\1)/2)&$FF)<<16)+((((\1)/2)&$FF00)>>8)+$95009600,D1
MOVE.W #(((\1)/2)&$7F0000)>>16+$9700,D2 ;SOURCE
MOVE.W #((\3)&$3FFF)+$C000,D3 ;CRAM
MOVE.W #((\3)&$C000)>>14+$0080,D4 ;CRAM
JSR RAMDMAF
ENDM
;----------------------------------------------------------
; SYSTEM VARIABLES
;----------------------------------------------------------
RSSET SYSTEMRAM ;POINT AT SYSTEM RAM (AFTER STACK)
STARTVARS: RS.B 0 ;POINTER TO START OF VARS
HOTSTART: RS.W 1 ;HOT START FLAG
VBLANKON: RS.W 1 ;FLAG TO SAY WHEN VERTICAL BLANK CODE IS FINISHED
VBIVECTOR: RS.L 1 ;LOCATION OF VBLANK ROUTINE
JOYPAD0: RS.B 1 ;JOYPAD INFORMATION
JOYPADOLD: RS.B 1 ;JOYPAD INFORMATION FROM LAST FRAME
RS.W 1 ;QUICK SOURCE UNUSED
QSOURCE: RS.L 1 ;QUICK SOURCE
RS.W 1 ;QUICK SOURCE
QSIZE: RS.L 1 ;QUICK SIZE RAM
DMAREQ: RS.W DMANUM*7 ;DMA REQUEST STORE
RS.L 1 ;OVERRUN
RAMDMA: RS.B 200 ;RAM DMAS
PALETTES: RS.W 16*4 ;PALETTE ON SCREEN
SPRITETEMP: RS.W 120*4 ;TABLE FOR SPRITE DATA(80 SPRITES + 40 OVERRUN)
RANDOM: RS.L 1 ;POINTER TO RANDOM NUMBER
DECRUNCH: RS.B 8192 ;TEMP AREA FOR STUFF
USERRAM: RS.B 0
SYSTEMEND: RS.B 0
;----------------------------------------------------------
; CARTRIDGE HEADER INFORMATION
;----------------------------------------------------------
ORG $0000
DC.L ENDSTACK ;STACK POINTER
DC.L CODESTART ;PROGRAM COUNTER
ORG $0068
DC.L EXTINT
DC.L ERROR
DC.L HBLANK
DC.L ERROR
DC.L VBLANK
REPT 33
DC.L ERROR
ENDR
CARTRIDGEDATA: DC.B "%GE_ROM_TITLE__%"
DC.B "%GE_ROM_DATE___%"
TITLE: DC.B "%GE_ROM_SUBTITLE_1_____________________________%"
DC.B "%GE_ROM_SUBTITLE_2_____________________________%"
DC.B "%GE_ROM_PROD#%" ;PRODUCT NO;VERSION
DC.W 0 ;CHECKSUM
DC.B "J " ;CONTROL DATA
DC.L $000000,$3FFFFF ;ROM ADDRESS
DC.L $FF0000,$FFFFFF ;RAM ADDRESS
DC.B " " ;EXTERNAL RAM.
DC.B " " ;MODEM DATA
DC.B " " ;MEMO
DC.B "F " ;RELEASE CODES
; NORG $0200
;----------------------------------------------------------
; SYSTEM INIT
;----------------------------------------------------------
CODESTART: MOVE.W #$2700,SR
MOVE.W #1,HOTSTART
TST.L $A10008
BNE.S @HOTSTART
TST.W $A1000C
BNE.S @HOTSTART
CLR.W HOTSTART
MOVE.B $A10001,D0
ANDI.B #$F,D0
BEQ.S @J1
MOVE.L #'SEGA',$A14000
@J1:
MOVE.L #$C0000000,$C00004
CLR.L D1
MOVE.W #$3F,D0
@CLR1: MOVE.W D1,$C00000
DBF D0,@CLR1
LEA.L $FFFF0000,A0
MOVE.W #$3FFF,D0
@CLR2: MOVE.L D1,(A0)+
DBF D0,@CLR2
@HOTSTART: LEA.L ENDSTACK,SP ;SET UP STACK POINTER
BSR.W INIT_Z80
MOVE.W #$2300,SR
WAITDMA ;WAIT FOR ANY DMA'S TO FINISH
MOVE.W #$2700,SR ;STOP ALL INTERUPTS
MOVE.L #NULL,VBIVECTOR ;SETUP DUMMY VERTICAL BLANK ROUTINE
JSR INIT_VDP_REG
JSR CLEARCRAM
JSR CLEARVSRAM
JSR CLEARVRAM
MOVE #$2000,SR ;ENABLE INTERUPTS
WREG 1,%01100100 ;ENABLE VBLANK
WREG 0,%00000100 ;DISABLE HBLANK
TST.W HOTSTART ;WAS IT A 'HOT START'?
BNE.S @HOT
;HARD RESET CODE HERE IF NEEDED
BRA.S @SKIP
@HOT: MOVE.W #50-1,D0 ;STOP RESET BUG
@PAUSE: WAITVBI
DBRA D0,@PAUSE
@SKIP: JSR JOYINIT ;INITIALIZE JOYPADS
JSR SETUPRAM ;COPY IN PERMANENT RAM ROUTINES
WDEST VSRAMW,$0000 ;VSCROLL OFFSET
MOVE.L #0,VDP_DATA
WDEST VRAMW,$FC00 ;HSCROLL OFFSET
MOVE.L #0,VDP_DATA
MOVE.L #$FC00,A0 ;CLEAR HSCROLL TABLE
MOVE.L #896,D0
BSR CLEARVRAM2
MOVE.L #$C000,A0 ;CLEAR MAP1
MOVE.L #4096,D0
BSR CLEARVRAM2
MOVE.L #$E000,A0 ;CLEAR MAP2
MOVE.L #4096,D0
BSR CLEARVRAM2
MOVE.L #$0000,A0 ;CLEAR FIRST BLOCK IN VIDEO MEMORY
MOVE.L #32,D0
BSR CLEARVRAM2
LEA.L SYSPALETTE,A0
BSR SETPAL1
LEA.L SYSPALETTE,A0
BSR SETPAL2
LEA.L SYSPALETTE,A0
BSR SETPAL3
LEA.L SYSPALETTE,A0
BSR SETPAL4
JSR DUMPCOLS
JSR SPRITEINIT
JSR USERINIT
MOVE.L #RANDOM_NUMS,RANDOM
MOVE.L #MAINVBI,VBIVECTOR ;START MAIN VERTICAL BLANK ROUTINE
JMP MAIN ;JUMP TO START OF USER CODE
;----------------------------------------------------------
; INITIALIZE VDP
; SETUP VIDEO FOR 40 COLUMNS AND
; 28 LINES (320x224).
;----------------------------------------------------------
INIT_VDP_REG: WREG 15,%00000010 ;ALWAYS ASSUME WORD INC
WREG 00,%00000100 ;INTERUPTS OFF
WREG 01,%00000100 ;SCREEN SETUP
WREG 02,%00110000 ;SCREEN A
WREG 03,%00000000 ;WINDOW
WREG 04,%00000111 ;SCREEN B
WREG 05,%00000000 ;SPRITE ATTRIBUTE TABLE
WREG 06,%00000000 ;
WREG 07,%00000000 ;BACKGROUND COLOUR
WREG 08,%00000000 ;
WREG 09,%00000000 ;
WREG 10,%11111111 ;HORIZ INT COUNT
WREG 11,%00000000 ;FULL SCROLL
WREG 12,%10000001 ;320 WIDE NO HALF BRITE
WREG 13,%00111111 ;HORIZ SCROLL TABLE POINT
WREG 14,%00000000 ;
WREG 16,%00000001 ;SCROLL SIZE
WREG 17,%00000000 ;WINDOW H POS
WREG 18,%00000000 ;WINDOW V POS
WREG 15,%00000010 ;ALWAYS ASSUME WORD INC
RTS
;----------------------------------------------------------
; CLEAR VRAM TO 0
;----------------------------------------------------------
CLEARVRAM: WDEST VRAMW,$0000
MOVE.L #$800-1,D0
MOVEQ.L #$0,D1
LEA.L VDP_DATA,A0
@LOOP: MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
MOVE.L D1,(A0)
DBRA D0,@LOOP
RTS
;----------------------------------------------------------
; CLEAR VRAM FROM A0
; LENGTH D0 TO 0
;----------------------------------------------------------
CLEARVRAM2: MOVE.L A0,D1
WDESTR VRAMW,D1
MOVEQ.L #$0,D1
LSR.L #2,D0
SUB.L #1,D0
LEA.L VDP_DATA,A0
@LOOP: MOVE.L D1,(A0)
DBRA D0,@LOOP
RTS
;----------------------------------------------------------
; CLEAR COLOUR RAM (CRAM) TO 0
;----------------------------------------------------------
CLEARCRAM: WDEST CRAMW,$0000
MOVE.L #64-1,D0
MOVEQ.L #0,D1
LEA.L VDP_DATA,A0
@LOOP: MOVE.W D1,(A0)
DBRA D0,@LOOP
RTS
;----------------------------------------------------------
; CLEAR VIDEO RAM (VSRAM) TO 0
;----------------------------------------------------------
CLEARVSRAM: WDEST VSRAMW,$0000
MOVE.L #128/2-1,D0
MOVEQ.L #0,D1
LEA.L VDP_DATA,A0
@LOOP: MOVE.W D1,(A0)
DBRA D0,@LOOP
RTS
;----------------------------------------------------------
; CLEAR USER RAM TO 0
;----------------------------------------------------------
CLEARRAM: LEA.L STARTVARS,A0
MOVE.L #(ENDVARS-STARTVARS)-1,D0
MOVEQ.L #0,D1
@LOOP: MOVE.B D1,(A0)+
DBRA D0,@LOOP
RTS
;----------------------------------------------
; INITIALIZE THE Z80
;----------------------------------------------
INIT_Z80: MOVE.W #$100,D0
LEA.L Z80REQ,A0
LEA.L Z80RES,A1
MOVE.W D0,(A0)
MOVE.W D0,(A1)
@WAIT_Z80: BTST #0,(A0)
BNE.S @WAIT_Z80
LEA.L @INITCODE,A2
LEA.L Z80RAM,A3
MOVE.W #@CODEEND-@INITCODE-1,D1
@LOOP: MOVE.B (A2)+,(A3)+
DBF D1,@LOOP
CLR.W (A1)
CLR.W (A0)
MOVE.W D0,(A1)
RTS
@INITCODE: DC.W $AF01,$D91F,$1127,$0021,$2600,$F977,$EDB0,$DDE1
DC.W $FDE1,$ED47,$ED4F,$D1E1,$F108,$D9C1,$D1E1,$F1F9
DC.W $F3ED,$5636,$E9E9
@CODEEND:
;----------------------------------------------------------
; INIT JOY
;----------------------------------------------------------
JOYINIT: MOVE.B #$00,MDSCTRL1
MOVE.B #$00,MDSCTRL2
MOVE.B #$00,MDSCTRL3
MOVE.B #$40,JSCTRL
MOVE.B #$40,JSCTRL1
MOVE.B #$40,JSCTRL2
MOVE.B #$40,JSCTRL3
MOVE.B #$40,JSDATA1
MOVE.B #$40,JSDATA2
MOVE.B #$40,JSDATA3
RTS
;----------------------------------------------------------
; READ JOYSTICK
;----------------------------------------------------------
JOYGET6: movem.l d1/d2/d3/d4/d5/a0,-(sp)
moveq #0,d0
cmp.w #$0002,d1
bhi @JOYGET6_ERR
add.w d1,d1
move.l #$00a10003,a0 ;joystick data port address
move.b #$40,6(a0,d1.w) ;set TH = output
nop
nop
move.b #$40,(a0,d1.w) ; select [ ? 1 TRG-C TRG-B R L D U ]
moveq #0,d2
nop
nop
nop
move.b $00(a0,d1.w),d2 ; d2 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U
cmp.b #$70,d2 ; checking for mouse or other handshaking device
beq @JOYGET6_ERR
move.b #$00,(a0,d1.w) ; select [ ? 0 START TRG-A 0 0 D U ]
lsl.w #8,d2 ; d2 = ? 1 TRG-C TRG-B R L D U|0 0 0 0 0 0 0 0
move.b $00(a0,d1.w),d2 ;d2 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 D U
cmp.b #$3f,d2 ; checking for nothing connected
beq @JOYGET6_ERR
move.b #$40,(a0,d1.w) ; select [ ? 1 TRG-C TRG-B R L D U ]
moveq #0,d3
nop
nop
nop
move.b $00(a0,d1.w),d3 ; d3 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U
move.b #$00,(a0,d1.w) ; select [ ? 0 START TRG-A 0 0 D U ]
lsl.w #8,d3
move.b $00(a0,d1.w),d3 ;d3 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 D U
move.b #$40,(a0,d1.w) ; select [ ? 1 TRG-C TRG-B R L D U ]
moveq #0,d4
nop
nop
nop
move.b $00(a0,d1.w),d4 ; d4 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U
move.b #$00,(a0,d1.w) ; select [ ? 0 START TRG-A 0 0 0 0 ]
lsl.w #8,d4
move.b $00(a0,d1.w),d4 ;d4 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 0 0
move.b #$40,(a0,d1.w) ; select [ ? 1 0 0 MD TX TY TZ ]
moveq #0,d5
nop
nop
nop
move.b $00(a0,d1.w),d5 ; d5 = 0000|0000|? 1 0 0 MD TX TY TZ
move.b #$00,(a0,d1.w) ; select [ ? 0 0 0 1 1 1 1 ]
lsl.w #8,d5
move.b $00(a0,d1.w),d5 ;d5 = ? 1 0 0 MD TX TY TZ| ? 0 0 0 1 1 1 1
move.b #$40,(a0,d1.w)
cmp.w d2,d3
bne @JOYGET6_ERR ; nothing connected or unknown device
cmp.w d3,d4
beq @JOYGET3_PAD ; regular 3 button controller
and.w #$000f,d4
bne @JOYGET6_ERR
move.b d2,d0
lsl.w #4,d0 ;d0.w = 0000|? 0 St TA 0 0 D U 0 0 0 0
lsr.w #8,d2 ;d2.w = 0000|0000|? 1 TC TB R L D U
move.b d2,d0 ;d0.w = 0000|? 0 St TA ? 1 TC TB R L D U
lsl.b #2,d0 ;d0.w = 0000|? 0 St TA TC TB R L D U 0 0
lsr.w #2,d0 ;d0.w = 0000|0 0 ? 0|St TA TC TB R L D U
and.l #$000000ff,d0
lsl.b #4,d5 ;d5.w = ? 1 0 0 MD TX TY TZ|1 1 1 1 0 0 0 0
lsl.w #4,d5 ;d5.w = MD TX TY TZ 1 1 1 1 0 0 0 0 0 0 0 0
or.w d5,d0 ;d0.w = MD TX TY TZ 1 1 1 1 St TA TC TB R L D U
or.l #$80000000,d0 ;d0.l=1xxx|xxxx|xxxx|xxxx|MD,TX,TY,TZ,St,TA,TC,TB,R,L,D,U
bra @JOYGET6_ERR
@JOYGET3_PAD:
move.b d2,d0
lsl.w #4,d0 ;d0.w = 0000|? 0 St TA 0 0 D U 0 0 0 0
lsr.w #8,d2 ;d2.w = 0000|0000|? 1 TC TB R L D U
move.b d2,d0 ;d0.w = 0000|? 0 St TA ? 1 TC TB R L D U
lsl.b #2,d0 ;d0.w = 0000|? 0 St TA TC TB R L D U 0 0
lsr.w #2,d0 ;d0.w = 0000|0 0 ? 0|St TA TC TB R L D U
and.l #$000000ff,d0 ;d0.l=0xxx|xxxx|xxxx|xxxx|xxxx|xxxx|St,TA,TC,TB,R,L,D,U
@JOYGET6_ERR:
movem.l (sp)+,d1/d2/d3/d4/d5/a0
rts
;----------------------------------------------------------
; NEW READ JOY
;----------------------------------------------------------
READJOY: MOVE.W #$100,Z80REQ
@L1: BTST #0,Z80REQ
BNE.S @L1
MOVE.B JOYPAD0,JOYPADOLD ;STORE OLD PAD INFO FOR DEBOUNCE IF NEEDED
MOVE.W #0,D1
BSR JOYGET6
MOVE.W #0,Z80REQ
TST.B D0 ;DID JOYPAD READ FAIL?
BNE.S @PASS
MOVE.B #$FF,D0
@PASS: MOVE.B D0,JOYPAD0
RTS
;----------------------------------------------------------
; INTERUPT ROUTINES
;----------------------------------------------------------
;----------------------------------------------------------
; VERTICAL BLANK HANDLER
;----------------------------------------------------------
VBLANK: MOVE.L VBIVECTOR,-(A7)
RTS
NULL: MOVE.W #1,VBLANKON
RTE
MAINVBI: MOVEM.L A0-A6/D2-D7,-(SP) ;PUSH REGISTERS
JSR USERVBI
JSR READJOY
MOVEM.L (SP)+,A0-A6/D2-D7 ;RESTORE REGISTERS
MOVE.W #1,VBLANKON ;TELL MAIN LOOP THAT VBI CODE HAS FINISHED
RTE
;----------------------------------------------------------
; HORIZONTAL BLANK INTERUPT
;----------------------------------------------------------
HBLANK: RTE
;----------------------------------------------------------
; EXTERNAL INTERUPT
;----------------------------------------------------------
EXTINT: RTE
;------------------------------
; ERROR HANDLING CODE
;------------------------------
ERROR: MOVE.W #$2700,SR ;TURN OFF INTERUPTS
@INF: BRA.S @INF ;INFINITE LOOP
;----------------------------------------------------------
; DUMP DATA VIA DMA
; D0=SIZE IN WORDS
; D1=SOURCE ADDRESS
; D2=DESTINATION ADDRESS
; A0,A1,D3,D4,D5,D6 TRASHED
;----------------------------------------------------------
DMADUMPS: LEA.L VDP_CONTROL,A1
AND.L #$FFFFFF,D1 ;MAKE SURE IN ROM/RAM
MOVE.W D0,D3
ADD.W D3,D3
MOVE.W D1,D4
ADD.W D3,D4
BEQ.S @PASS
BCS @TWO
@PASS:
MOVE.W #$100,Z80REQ
@L1: BTST #0,Z80REQ
BNE.S @L1
WREG 01,%01110100 ;DMA ENABLE
JSR RAMDMA
WAITDMA
WREG 01,%01100100 ;DMA DISABLE
MOVE.W #0,Z80REQ
RTS
@TWO: SUB.W D4,D3
LSR.W #1,D3
MOVE.W D3,D0
MOVE.L D1,D5
MOVE.L D2,D6
MOVE.W #$100,Z80REQ
@L2: BTST #0,Z80REQ
BNE.S @L2
WREG 01,%01110100 ;DMA ENABLE
JSR RAMDMA
MOVE.L D5,D1
MOVE.L D6,D2
ADD.W D3,D2
ADD.W D3,D2
ADD.L #$10000,D1
CLR.W D1
MOVE.W D4,D0
LSR.W #1,D0
JSR RAMDMA
WAITDMA
WREG 01,%01100100 ;DMA DISABLE
MOVE.W #0,Z80REQ
RTS
;----------------------------------------------------------
; RAM DMA ROUTINES
; A1=VDP_CONTROL
; D0=SIZE
; D1=SOURCE
; D2=DEST
; A0,D1,D2 TRASHED
;----------------------------------------------------------
RAMDMAC: LEA.L QSOURCE+10,A0
LSR.L #1,D1
LSL.L #2,D2
LSR.W #2,D2
SWAP D2
AND.W #$3,D2
OR.L #$40000080,D2
MOVEP.W D0,-3(A0)
MOVEP.L D1,-11(A0)
MOVE.W -(A0),(A1)
MOVE.W -(A0),(A1)
MOVE.W -(A0),(A1)
MOVE.W -(A0),(A1)
MOVE.W -(A0),(A1)
SWAP D2
MOVE.W D2,(A1)
SWAP D2
MOVE.W D2,(A1)
RTS
RAMDMAFC: MOVE.L D0,(A1)
MOVE.L D1,(A1)
MOVE.W D2,(A1)
MOVE.W D3,(A1)
MOVE.W D4,(A1)
RTS
RAMVERTC: LEA.L DMAREQ,A0
MOVE.W #$8000,D1
MOVE.W #$8174,(A2) ;DMA ENABLE
@BACK: MOVE.W (A0)+,D0
BGE.S @CHECK
@L1: MOVE.W D0,(A2) ;FIRST PASS
MOVE.L (A0)+,(A2) ;SIZE/SOURCE
MOVE.L (A0)+,(A2) ;SOURCE/SOURCE
MOVE.W (A0)+,(A2) ;DEST
MOVE.W (A0)+,(A2) ;DEST/MODE
MOVE.W (A0)+,D0 ;SIZE
BLT.S @L1
@CHECK: BEQ.S @DONE ;END
OR.W D1,D0
MOVE.W D0,(A2)
BRA.S @BACK
@DONE: MOVE.L #0,DMAREQ
MOVE.W #$8164,(A2) ;DMA DISABLE
RTS
RAMDMAEND:
;----------------------------------------------------------
; COPY RAM ROUTINES TO RAM
;----------------------------------------------------------
SETUPRAM: MOVE.L #$94009300,QSIZE
MOVE.L #$97009600,QSOURCE
MOVE.W #$9500,QSOURCE+4
LEA.L RAMDMAC,A0
LEA.L RAMDMA,A1
MOVE.W #RAMDMAEND-RAMDMAC-1,D0
@L1: MOVE.B (A0)+,(A1)+
DBRA D0,@L1
RTS
RAMDMAF: EQU RAMDMA+(RAMDMAFC-RAMDMAC)
RAMVERT: EQU RAMDMA+(RAMVERTC-RAMDMAC)
;----------------------------------------------------------
; PALETTE SETUPS
;----------------------------------------------------------
SETPAL1: MOVE.W #16-1,D0
LEA.L PALETTES,A1
@LOOP1: MOVE.W (A0)+,(A1)+
DBRA D0,@LOOP1
RTS
SETPAL2: MOVE.W #16-1,D0
LEA.L PALETTES+32,A1
@LOOP1: MOVE.W (A0)+,(A1)+
DBRA D0,@LOOP1
RTS
SETPAL3: MOVE.W #16-1,D0
LEA.L PALETTES+64,A1
@LOOP1: MOVE.W (A0)+,(A1)+
DBRA D0,@LOOP1
RTS
SETPAL4: MOVE.W #16-1,D0
LEA.L PALETTES+96,A1
@LOOP1: MOVE.W (A0)+,(A1)+
DBRA D0,@LOOP1
RTS
;----------------------------------------------------------
; COPY PALETTE TO MEMORY
;----------------------------------------------------------
DUMPCOLS: MOVEM.L D0-D4,-(SP)
MOVE.W #$100,Z80REQ
@L1: BTST #0,Z80REQ
BNE.S @L1
WREG 01,%01110100 ;DMA ENABLE
LEA.L VDP_CONTROL,A1
DMAFPAL PALETTES,128,$0000
WREG 01,%01100100 ;DMA DISABLE
MOVE.W #0,Z80REQ
MOVEM.L (SP)+,D0-D4
RTS
;----------------------------------------------------------
; SPRITE CODE
;----------------------------------------------------------
SPRITEINIT: WREG 5,$7C ;SPRITE ATTRIBUTE TABLE
LEA.L VDP_DATA,A1
WDEST VRAMW,$F800
MOVE.W #1,(A1)
MOVE.W #0,(A1)
MOVE.W #0,(A1)
MOVE.W #1,(A1)
LEA.L SPRITETEMP,A1
MOVE.W #1,(A1)+
MOVE.W #0,(A1)+
MOVE.W #0,(A1)+
MOVE.W #1,(A1)+
JSR SPRITEDUMP
RTS
SPRITEDUMP: DMADUMP SPRITETEMP,640,$F800
RTS
;----------------------------------------------------------
; GET A RANDOM NUMBER FROM 0-255
; TRASHES A0, RETURNS D0
;----------------------------------------------------------
GETRANDOM: MOVE.L RANDOM,A0
MOVEQ.L #0,D0
MOVE.B (A0)+,D0
ADD.L #1,A0
CMP.L #RANDOM_END,A0
BLT.S @P1
MOVE.L #RANDOM_NUMS,A0
@P1: MOVE.L A0,RANDOM
RTS
;----------------------------------------------------------
; SYSTEM PALETTE
;----------------------------------------------------------
SYSPALETTE: DC.W $0000,$0000,$0040,$0060
DC.W $0080,$00a0,$00c0,$0004
DC.W $0026,$0248,$026a,$048c
DC.W $06ae,$0622,$0842,$0a64
;----------------------------------------------------------
; RANDOM NUMBER TABLE (1024 ENTRIES)
;----------------------------------------------------------
RANDOM_NUMS: DC.B 197, 154, 220, 63, 252, 161, 139, 18, 96, 144, 37, 90, 62, 70, 250, 87
DC.B 52, 190, 176, 161, 14, 238, 157, 46, 45, 130, 207, 152, 113, 65, 34, 51
DC.B 79, 182, 52, 205, 36, 144, 222, 136, 249, 167, 207, 151, 107, 231, 202, 138
DC.B 72, 54, 179, 208, 14, 103, 38, 177, 71, 202, 106, 60, 92, 200, 74, 26
DC.B 18, 75, 53, 200, 234, 48, 11, 51, 113, 83, 106, 159, 41, 74, 49, 16
DC.B 138, 188, 210, 107, 169, 3, 156, 78, 94, 208, 74, 123, 205, 203, 227, 91
DC.B 214, 99, 194, 6, 154, 182, 218, 7, 167, 27, 4, 188, 104, 171, 148, 228
DC.B 139, 185, 228, 215, 216, 178, 35, 245, 9, 142, 80, 226, 246, 186, 241, 244
DC.B 52, 170, 59, 181, 72, 112, 255, 177, 27, 222, 45, 31, 11, 223, 46, 173
DC.B 203, 50, 34, 65, 163, 146, 182, 97, 5, 206, 22, 27, 232, 147, 60, 138
DC.B 55, 171, 95, 178, 235, 160, 32, 216, 255, 226, 145, 79, 175, 192, 20, 186
DC.B 38, 69, 98, 148, 152, 175, 178, 17, 24, 231, 240, 159, 203, 108, 71, 119
DC.B 183, 214, 223, 62, 252, 135, 192, 240, 22, 15, 163, 51, 61, 194, 220, 32
DC.B 148, 37, 212, 238, 57, 162, 220, 158, 51, 115, 126, 36, 227, 11, 180, 19
DC.B 238, 144, 5, 60, 236, 189, 41, 13, 88, 222, 121, 12, 204, 93, 179, 208
DC.B 25, 224, 201, 128, 97, 235, 111, 250, 2, 29, 140, 188, 24, 49, 80, 3
DC.B 154, 209, 24, 53, 208, 47, 186, 26, 29, 110, 75, 165, 3, 217, 77, 115
DC.B 51, 158, 16, 124, 122, 174, 96, 129, 154, 41, 173, 68, 92, 75, 243, 176
DC.B 231, 183, 195, 221, 126, 19, 147, 21, 29, 22, 186, 151, 233, 191, 218, 240
DC.B 94, 44, 73, 227, 74, 40, 20, 158, 224, 136, 143, 21, 90, 210, 127, 105
DC.B 10, 56, 158, 41, 107, 95, 173, 171, 119, 161, 75, 180, 83, 229, 23, 37
DC.B 148, 110, 237, 58, 223, 102, 120, 116, 2, 57, 143, 231, 251, 171, 10, 25
DC.B 53, 250, 226, 38, 243, 70, 128, 195, 182, 80, 153, 168, 45, 43, 54, 144
DC.B 214, 152, 99, 165, 128, 16, 78, 220, 18, 34, 221, 236, 70, 65, 30, 176
DC.B 101, 156, 134, 38, 57, 171, 216, 120, 202, 58, 76, 192, 20, 180, 182, 99
DC.B 27, 213, 140, 114, 150, 50, 60, 220, 53, 83, 108, 249, 12, 26, 250, 178
DC.B 14, 247, 230, 92, 39, 50, 63, 103, 35, 99, 134, 186, 205, 17, 152, 197
DC.B 60, 141, 92, 254, 23, 206, 69, 12, 102, 222, 125, 138, 238, 115, 93, 29
DC.B 179, 215, 23, 22, 223, 27, 169, 172, 153, 9, 46, 75, 152, 26, 52, 85
DC.B 58, 149, 180, 168, 207, 78, 49, 31, 244, 133, 83, 209, 94, 82, 170, 145
DC.B 175, 171, 255, 148, 104, 251, 145, 93, 1, 193, 4, 125, 82, 168, 119, 179
DC.B 157, 151, 47, 183, 193, 101, 229, 19, 8, 25, 75, 228, 179, 20, 97, 123
DC.B 191, 70, 127, 211, 5, 196, 145, 19, 226, 48, 238, 214, 3, 88, 27, 61
DC.B 225, 166, 68, 71, 101, 14, 82, 237, 144, 107, 79, 191, 231, 226, 70, 112
DC.B 180, 21, 179, 255, 126, 166, 127, 134, 153, 128, 90, 254, 106, 58, 149, 161
DC.B 178, 15, 131, 45, 87, 2, 79, 76, 64, 193, 109, 62, 213, 165, 31, 98
DC.B 113, 103, 154, 179, 89, 50, 201, 218, 190, 98, 7, 19, 160, 73, 255, 169
DC.B 199, 9, 106, 63, 197, 50, 51, 172, 167, 158, 93, 185, 110, 118, 2, 140
DC.B 5, 206, 28, 15, 169, 46, 151, 231, 43, 156, 121, 72, 255, 103, 114, 253
DC.B 130, 180, 98, 185, 50, 19, 231, 64, 24, 80, 190, 78, 54, 126, 186, 29
DC.B 40, 146, 1, 6, 12, 142, 77, 215, 205, 70, 85, 160, 247, 80, 45, 144
DC.B 39, 230, 198, 173, 233, 187, 185, 183, 104, 229, 105, 166, 206, 211, 149, 113
DC.B 194, 191, 50, 81, 89, 198, 213, 187, 56, 247, 17, 6, 39, 132, 166, 193
DC.B 96, 173, 136, 104, 212, 23, 48, 25, 185, 164, 122, 99, 252, 39, 251, 88
DC.B 11, 161, 48, 7, 179, 206, 244, 169, 82, 35, 178, 76, 18, 202, 130, 53
DC.B 73, 211, 149, 232, 133, 97, 186, 26, 86, 152, 34, 90, 174, 79, 116, 244
DC.B 47, 231, 220, 122, 51, 182, 206, 249, 255, 112, 181, 234, 173, 218, 52, 99
DC.B 104, 179, 87, 34, 127, 200, 25, 77, 57, 149, 95, 214, 111, 255, 174, 163
DC.B 170, 114, 18, 55, 230, 204, 7, 32, 202, 183, 81, 174, 141, 134, 196, 168
DC.B 160, 234, 225, 217, 101, 79, 100, 230, 61, 218, 49, 221, 150, 198, 213, 33
DC.B 163, 154, 149, 222, 232, 136, 107, 165, 116, 156, 10, 141, 255, 170, 208, 120
DC.B 183, 243, 45, 174, 57, 242, 61, 248, 152, 246, 97, 224, 110, 106, 168, 187
DC.B 16, 82, 226, 34, 101, 45, 124, 171, 17, 182, 229, 63, 52, 190, 117, 58
DC.B 103, 234, 181, 150, 92, 48, 32, 217, 241, 102, 134, 220, 58, 253, 37, 194
DC.B 29, 125, 214, 123, 90, 103, 45, 247, 114, 94, 8, 253, 128, 73, 12, 191
DC.B 89, 242, 54, 170, 119, 39, 83, 108, 234, 152, 31, 147, 145, 158, 163, 74
DC.B 180, 86, 27, 96, 251, 190, 238, 183, 47, 61, 131, 150, 65, 146, 228, 237
DC.B 12, 69, 139, 14, 163, 131, 24, 66, 224, 142, 47, 180, 210, 103, 229, 228
DC.B 49, 195, 135, 66, 60, 166, 16, 17, 253, 170, 50, 15, 185, 11, 67, 235
DC.B 205, 230, 76, 26, 70, 36, 102, 159, 196, 242, 66, 4, 96, 246, 77, 47
DC.B 14, 220, 229, 242, 72, 110, 239, 96, 32, 195, 99, 153, 49, 168, 230, 37
DC.B 33, 191, 146, 62, 87, 180, 17, 137, 24, 236, 245, 109, 155, 241, 2, 250
DC.B 190, 217, 189, 115, 121, 86, 78, 232, 204, 210, 247, 68, 165, 39, 93, 177
DC.B 96, 26, 133, 49, 79, 53, 155, 180, 110, 253, 172, 85, 233, 162, 18, 210
RANDOM_END: