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vec_and_quaternion.cpp
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109 lines (84 loc) · 2.87 KB
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#include <catch2/catch_test_macros.hpp>
#include <rerun/datatypes/quaternion.hpp>
#include <rerun/datatypes/vec2d.hpp>
#include <rerun/datatypes/vec3d.hpp>
#include <rerun/datatypes/vec4d.hpp>
using namespace rerun::datatypes;
#define TEST_TAG "[vec_and_quaternion]"
void ctor_checks(const Vec2D& v2, const Vec3D& v3, const Vec4D& v4, const Quaternion& q) {
CHECK(v2.x() == 1.0);
CHECK(v2.y() == 2.0);
CHECK(v3.x() == 1.0);
CHECK(v3.y() == 2.0);
CHECK(v3.z() == 3.0);
CHECK(v4.x() == 1.0);
CHECK(v4.y() == 2.0);
CHECK(v4.z() == 3.0);
CHECK(v4.w() == 4.0);
CHECK(q.x() == 1.0);
CHECK(q.y() == 2.0);
CHECK(q.z() == 3.0);
CHECK(q.w() == 4.0);
}
TEST_CASE("Construct VecND in different ways", TEST_TAG) {
SECTION("Default constructor") {
Vec2D v2;
Vec3D v3;
Vec4D v4;
Quaternion q;
// Not initialized! Access is undefined behavior.
// Suppress unused warnings.
(void)(v2);
(void)(v3);
(void)(v4);
(void)(q);
}
SECTION("Passing values to constructor") {
Vec2D v2(1.0f, 2.0f);
Vec3D v3(1.0f, 2.0f, 3.0f);
Vec4D v4(1.0f, 2.0f, 3.0f, 4.0f);
const auto q = Quaternion::from_xyzw(1.0f, 2.0f, 3.0f, 4.0f);
ctor_checks(v2, v3, v4, q);
}
SECTION("Via brace initialization") {
Vec2D v2{1.0f, 2.0f};
Vec3D v3{1.0f, 2.0f, 3.0f};
Vec4D v4{1.0f, 2.0f, 3.0f, 4.0f};
const auto q = Quaternion::from_xyzw(1.0f, 2.0f, 3.0f, 4.0f);
ctor_checks(v2, v3, v4, q);
}
// Ambiguous calls.
// SECTION("Via initializer list") {
// Vec2D v2({1.0f, 2.0f});
// Vec3D v3({1.0f, 2.0f, 3.0f});
// Vec4D v4({1.0f, 2.0f, 3.0f, 4.0f});
// const auto q = Quaternion::from_xyzw({1.0f, 2.0f, 3.0f, 4.0f});
// ctor_checks(v2, v3, v4, q);
// }
SECTION("Via std::array") {
Vec2D v2(std::array<float, 2>{1.0f, 2.0f});
Vec3D v3(std::array<float, 3>{1.0f, 2.0f, 3.0f});
Vec4D v4(std::array<float, 4>{1.0f, 2.0f, 3.0f, 4.0f});
const auto q = Quaternion::from_xyzw(std::array<float, 4>{1.0f, 2.0f, 3.0f, 4.0f});
ctor_checks(v2, v3, v4, q);
}
SECTION("Via c-array") {
float c_v2[2] = {1.0f, 2.0f};
Vec2D v2(c_v2);
float c_v3[3] = {1.0f, 2.0f, 3.0f};
Vec3D v3(c_v3);
float c_v4[4] = {1.0f, 2.0f, 3.0f, 4.0f};
Vec4D v4(c_v4);
float c_q[4] = {1.0f, 2.0f, 3.0f, 4.0f};
const auto q = Quaternion::from_xyzw(c_q);
ctor_checks(v2, v3, v4, q);
}
SECTION("Via float ptr") {
std::array<float, 4> elements = {1.0f, 2.0f, 3.0f, 4.0f};
Vec2D v2(elements.data());
Vec3D v3(elements.data());
Vec4D v4(elements.data());
const auto q = Quaternion::from_xyzw(elements.data());
ctor_checks(v2, v3, v4, q);
}
}