@@ -73,50 +73,20 @@ To fix this you have 3 options:
7373 }
7474}
7575
76- console . log ( "[Loader] About to start loading" , scripts . length , "scripts" ) ;
7776 if ( "undefined" != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX ) {
78- console . log ( "[Loader] Using DEBUG mode" ) ;
7977 for ( let i = 0 ; i < scripts . length ; i ++ ) {
80- console . log (
81- "[Loader] Loading script" ,
82- i + 1 ,
83- "of" ,
84- scripts . length ,
85- ":" ,
86- scripts [ i ]
87- ) ;
8878 await loadScript ( scripts [ i ] ) ;
8979 }
9080 await loadStyle ( "emulator.css" ) ;
9181 } else {
9282 // RomM uses the SFU fork primarily for netplay; it does not bundle cores.
9383 // Always load the non-minified runtime so core CDN fallbacks can be patched
9484 // without touching huge single-line minified bundles.
95- console . log ( "[Loader] Using non-minified mode (RomM default)" ) ;
9685 for ( let i = 0 ; i < scripts . length ; i ++ ) {
97- console . log (
98- "[Loader] Loading script" ,
99- i + 1 ,
100- "of" ,
101- scripts . length ,
102- ":" ,
103- scripts [ i ]
104- ) ;
10586 await loadScript ( scripts [ i ] ) ;
10687 }
10788 await loadStyle ( "emulator.css" ) ;
10889 }
109- console . log ( "[Loader] ========================================" ) ;
110- console . log ( "[Loader] All scripts loaded, initializing EmulatorJS" ) ;
111- console . log (
112- "[Loader] Checking for NetplayEngine:" ,
113- typeof window . NetplayEngine
114- ) ;
115- console . log (
116- "[Loader] Checking for EmulatorJSAdapter:" ,
117- typeof window . EmulatorJSAdapter
118- ) ;
119- console . log ( "[Loader] ========================================" ) ;
12090 const config = { } ;
12191 config . gameUrl = window . EJS_gameUrl ;
12292 config . dataPath = scriptPath ;
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