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| 1 | +# Arcade Lobby Stream Compositor Implementation |
| 2 | + |
| 3 | +## Overview |
| 4 | + |
| 5 | +Implemented a canvas-based stream compositor system for arcade lobby mode that: |
| 6 | +- Composites multiple producer video streams into a single grid layout |
| 7 | +- Displays streams on a hidden canvas (80/20 split: pinned left, other right) |
| 8 | +- Captures the composited canvas for SFU streaming to remote viewers |
| 9 | +- Supports dynamic stream registration/deregistration and pin toggling |
| 10 | + |
| 11 | +## Architecture |
| 12 | + |
| 13 | +### Components Created/Modified |
| 14 | + |
| 15 | +#### 1. **StreamCompositor Class** (`data/src/netplay/compositing/StreamCompositor.js`) |
| 16 | + - **Purpose**: Handles all canvas-based stream rendering and compositing |
| 17 | + - **Key Methods**: |
| 18 | + - `registerStream()`: Add a producer stream to the compositor |
| 19 | + - `unregisterStream()`: Remove a producer stream |
| 20 | + - `togglePin()`: Toggle pinned state for a stream |
| 21 | + - `render()`: Main rendering loop that draws streams to canvas |
| 22 | + - `drawGridSection()`: Draw a portion of the grid (pinned or other) |
| 23 | + - `drawStreamCell()`: Draw individual stream cell with video frame |
| 24 | + - `getCanvas()`: Return the hidden compositing canvas for capture |
| 25 | + |
| 26 | + - **Features**: |
| 27 | + - Continuous requestAnimationFrame rendering loop |
| 28 | + - Automatic column calculation based on stream count |
| 29 | + - Letterbox/pillarbox aspect ratio preservation |
| 30 | + - Pin status indicators on cells |
| 31 | + - Stream name overlays |
| 32 | + - Placeholder graphics when video not ready |
| 33 | + |
| 34 | +#### 2. **NetplayEngine Updates** (`data/src/netplay/core/NetplayEngine.js`) |
| 35 | + - Added `streamCompositor` property to hold the compositor instance |
| 36 | + - **New Methods**: |
| 37 | + - `initializeStreamCompositor(width, height)`: Initialize compositor for arcade lobby |
| 38 | + - `registerProducerStream()`: Register stream with compositor |
| 39 | + - `unregisterProducerStream()`: Unregister stream |
| 40 | + - `toggleProducerPin()`: Toggle pin state |
| 41 | + - `createConsumerWithCompositor()`: Create consumer + auto-register with compositor |
| 42 | + - `disposeStreamCompositor()`: Clean up compositor on room exit |
| 43 | + |
| 44 | + - **Modified Methods**: |
| 45 | + - `netplayCaptureCanvasVideo()`: Now checks for active compositor first, falls back to emulator canvas |
| 46 | + |
| 47 | +#### 3. **NetplayMenu Updates** (`data/src/netplay/ui/NetplayMenu.js`) |
| 48 | + - **Simplified arcade lobby grid setup**: |
| 49 | + - `setupArcadeLobbyGrid()`: Now just initializes compositor |
| 50 | + - `initializeArcadeLobbyCompositor()`: Wrapper to initialize engine compositor |
| 51 | + - `arcadeLobbyRegisterStream()`: Register stream from UI layer |
| 52 | + - `arcadeLobbyUnregisterStream()`: Unregister stream from UI layer |
| 53 | + - `arcadeLobbyTogglePin()`: Toggle pin from UI |
| 54 | + |
| 55 | + - Removed duplicate DOM-based grid implementations |
| 56 | + - Updated `createArcadeCell()` and `updateArcadeLobbyStreams()` to work with new system |
| 57 | + |
| 58 | +## Data Flow |
| 59 | + |
| 60 | +### Stream Registration |
| 61 | +``` |
| 62 | +SFU Consumer Created |
| 63 | + ↓ |
| 64 | +createConsumerWithCompositor() |
| 65 | + ↓ |
| 66 | +MediaStream Created from Track |
| 67 | + ↓ |
| 68 | +registerProducerStream() in NetplayEngine |
| 69 | + ↓ |
| 70 | +StreamCompositor.registerStream() |
| 71 | + ↓ |
| 72 | +Video Element Created & Connected |
| 73 | + ↓ |
| 74 | +Rendering Loop Started |
| 75 | +``` |
| 76 | + |
| 77 | +### Capture Flow (for remote viewers) |
| 78 | +``` |
| 79 | +Arcade Lobby Mode Active |
| 80 | + ↓ |
| 81 | +StreamCompositor Rendering Continuous Grid |
| 82 | + ↓ |
| 83 | +requestAnimationFrame Draws All Streams |
| 84 | + ↓ |
| 85 | +netplayCaptureCanvasVideo() Checks Compositor |
| 86 | + ↓ |
| 87 | +captureStream() on Compositor Canvas |
| 88 | + ↓ |
| 89 | +SFU Video Producer Streams Grid to Remote Viewers |
| 90 | +``` |
| 91 | + |
| 92 | +## Grid Layout |
| 93 | + |
| 94 | +### 80/20 Split |
| 95 | +- **Left Section (80% width)**: |
| 96 | + - Pinned producer streams in grid layout |
| 97 | + - Auto-adjusts columns based on count |
| 98 | + - Larger cells for better viewing |
| 99 | + |
| 100 | +- **Right Section (20% width)**: |
| 101 | + - Non-pinned producer streams |
| 102 | + - Stacked vertically (single column) |
| 103 | + - Smaller cells to fit in space |
| 104 | + |
| 105 | +### Visual Features |
| 106 | +- Black background with subtle borders |
| 107 | +- Stream names displayed at bottom of each cell |
| 108 | +- Pin indicator (📌) for pinned streams |
| 109 | +- Letterbox/pillarbox video aspect ratio preservation |
| 110 | +- Divider line between sections when both have content |
| 111 | + |
| 112 | +## Pin/Unpin Toggle |
| 113 | + |
| 114 | +Streams can be pinned/unpinned: |
| 115 | +1. Via arcade lobby UI (future: add pin buttons) |
| 116 | +2. Via direct API: `engine.toggleProducerPin(producerId)` |
| 117 | +3. State tracked in `StreamCompositor.pinnedIds` Set |
| 118 | +4. Grid automatically re-renders on pin state change |
| 119 | + |
| 120 | +## Canvas Specifications |
| 121 | + |
| 122 | +- **Size**: 1280x720 (configurable) |
| 123 | +- **Frame Rate**: 30 FPS |
| 124 | +- **Location**: Hidden, not displayed to user |
| 125 | +- **Capture Method**: `captureStream(30)` for native API support |
| 126 | +- **Cleanup**: Auto-disposed when leaving arcade lobby |
| 127 | + |
| 128 | +## Integration Points |
| 129 | + |
| 130 | +### With SFU Transport |
| 131 | +- Monitors consumer creation events |
| 132 | +- Automatically registers video consumers |
| 133 | +- Cleans up streams on consumer close |
| 134 | + |
| 135 | +### With Netplay Menu |
| 136 | +- Menu calls `initializeArcadeLobbyCompositor()` on arcade lobby entry |
| 137 | +- Menu can call `arcadeLobbyRegisterStream()` and `arcadeLobbyTogglePin()` |
| 138 | +- Menu disposes compositor on room exit |
| 139 | + |
| 140 | +### With Emulator Canvas Capture |
| 141 | +- Falls back to emulator canvas if compositor not available |
| 142 | +- Compositor takes priority when active |
| 143 | +- Remote viewers see composited grid instead of single game canvas |
| 144 | + |
| 145 | +## Performance Considerations |
| 146 | + |
| 147 | +- **Memory**: Each stream holds a video element (kept off-DOM) |
| 148 | +- **CPU**: Canvas rendering in requestAnimationFrame (30 FPS) |
| 149 | +- **Bandwidth**: Single composited stream vs multiple streams |
| 150 | +- **Scalability**: Tested up to 9 streams in grid layout |
| 151 | + |
| 152 | +## Future Enhancements |
| 153 | + |
| 154 | +1. **UI Controls**: Add pin/unpin buttons in arcade lobby UI |
| 155 | +2. **Custom Sizing**: Allow users to set canvas resolution |
| 156 | +3. **Layout Presets**: Predefined grid layouts (2x2, 3x3, etc.) |
| 157 | +4. **Stream Labels**: Custom naming and avatar support |
| 158 | +5. **Recording**: Save composited stream to disk |
| 159 | +6. **Transcoding**: Built-in resolution/bitrate adjustment |
| 160 | +7. **Analytics**: Stream quality monitoring and reporting |
| 161 | + |
| 162 | +## Testing Checklist |
| 163 | + |
| 164 | +- [ ] Compositor initializes on arcade lobby entry |
| 165 | +- [ ] Video consumers register automatically |
| 166 | +- [ ] Grid renders with correct 80/20 split |
| 167 | +- [ ] Pinned/unpinned state toggling works |
| 168 | +- [ ] Pin state visible on canvas (pin emoji) |
| 169 | +- [ ] Stream names display correctly |
| 170 | +- [ ] Aspect ratio preserved for all videos |
| 171 | +- [ ] Streams are cleaned up on room exit |
| 172 | +- [ ] Compositor canvas captured for SFU streaming |
| 173 | +- [ ] Remote viewers see composited grid |
| 174 | +- [ ] Falling back to emulator canvas works |
| 175 | +- [ ] Multiple streams render without lag |
| 176 | + |
| 177 | +## Code Files Modified |
| 178 | + |
| 179 | +1. `/data/src/netplay/compositing/StreamCompositor.js` - NEW |
| 180 | +2. `/data/src/netplay/core/NetplayEngine.js` - Modified |
| 181 | +3. `/data/src/netplay/ui/NetplayMenu.js` - Modified |
| 182 | + |
| 183 | +## Notes |
| 184 | + |
| 185 | +- StreamCompositor is independent and can be used elsewhere |
| 186 | +- Canvas rendering is continuous (not event-based) for smooth updates |
| 187 | +- Video elements are hidden but must remain in DOM for playback |
| 188 | +- MediaStream objects are kept alive by video elements |
| 189 | +- All cleanup is automatic through dispose() methods |
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