|
| 1 | +# Relay Video/Audio/Input Diagnostic Guide |
| 2 | + |
| 3 | +Use this checklist to isolate why relay streaming fails. Run tests in order. |
| 4 | + |
| 5 | +--- |
| 6 | + |
| 7 | +## 1. Browser Console Checks (Host + Client) |
| 8 | + |
| 9 | +### Host (creator of the room) |
| 10 | + |
| 11 | +Open DevTools → Console. Look for these messages **in order**: |
| 12 | + |
| 13 | +| Step | Expected log | If missing, problem | |
| 14 | +|------|--------------|---------------------| |
| 15 | +| 1 | `[Netplay] netplaySetupProducers called` | Producer setup never ran | |
| 16 | +| 2 | `[Netplay] ✅ Host transports initialized` | SFU transport init failed | |
| 17 | +| 3 | `[Netplay] Attempting to capture direct video output...` | Video capture not attempted | |
| 18 | +| 4 | `[Netplay] ✅ Video producer created` | Video capture failed or produce failed | |
| 19 | +| 5 | `[Netplay] 🔊 Setting up game audio producer...` | Audio setup not reached | |
| 20 | +| 6 | `[Netplay] ✅ Game audio producer created` | Audio capture failed | |
| 21 | +| 7 | `[Netplay] Data producer created for input` | Input relay data producer failed | |
| 22 | + |
| 23 | +**If you see:** |
| 24 | +- `[Netplay] ⚠️ No video track captured` → Canvas/video capture failing (platform-specific) |
| 25 | +- `[Netplay] Skipping video capture - not host` → Host role not set correctly |
| 26 | +- `[Netplay] Will retry video capture when game starts` → Game not running yet; start a ROM |
| 27 | + |
| 28 | +### Client (joiner) |
| 29 | + |
| 30 | +| Step | Expected log | If missing, problem | |
| 31 | +|------|--------------|---------------------| |
| 32 | +| 1 | `[Netplay] Setting up consumer transports...` | Consumer setup not started | |
| 33 | +| 2 | `[Netplay] ✅ Client receive transport created` | Client transport failed | |
| 34 | +| 3 | `[Netplay] Requesting existing producers...` | Never requested producers | |
| 35 | +| 4 | `[Netplay] Received existing video/audio producers:` (with array) | SFU returned empty or error | |
| 36 | +| 5 | `[Netplay] Creating consumer for existing producer:` | No producers to consume | |
| 37 | +| 6 | `[Netplay] ✅ Created video consumer` | createConsumer failed | |
| 38 | +| 7 | `[Netplay] ✅ Created audio consumer` | createConsumer failed | |
| 39 | +| 8 | `[Netplay] 📡 RECEIVED new-producer event:` | new-producer never emitted (or client joined before host produced) | |
| 40 | + |
| 41 | +**If you see:** |
| 42 | +- `[Netplay] Received existing video/audio producers: []` → Host has no producers yet, or room/socket mismatch |
| 43 | +- `[Netplay] ⚠️ Video consumer has no track` → Consumer created but track not ready (timing/transport) |
| 44 | +- `[Netplay] Failed to create consumer for existing producer` → Producer ID invalid or SFU error |
| 45 | + |
| 46 | +--- |
| 47 | + |
| 48 | +## 2. SFU Server Logs (romm-sfu-server) |
| 49 | + |
| 50 | +Run the SFU server with verbose logging. Look for: |
| 51 | + |
| 52 | +| Event | Meaning | |
| 53 | +|-------|---------| |
| 54 | +| `sfu-produce request from` | Host is producing video/audio | |
| 55 | +| `broadcast new-producer to room` | SFU notified clients of new producer | |
| 56 | +| `sfu-get-producers: checking producers for sockets:` | Client requested producers | |
| 57 | +| `sfu-get-producers: no producers for socket X` | Host socket has no producers | |
| 58 | +| `sfu-get-producers: found N producers` | Host has producers; client should get them | |
| 59 | +| `sfu-produce-data request from` | Client creating data producer for input | |
| 60 | +| `producedata` / `produceData` | Data producer registered | |
| 61 | + |
| 62 | +**Common failure:** `sfu-get-producers: no producers for socket X` — Host's socketId not in room, or host hasn't produced yet. |
| 63 | + |
| 64 | +--- |
| 65 | + |
| 66 | +## 3. Quick Tests You Can Run |
| 67 | + |
| 68 | +### Test A: Host-only (desktop) |
| 69 | + |
| 70 | +1. Create a room as host. |
| 71 | +2. Start a game (load ROM, run). |
| 72 | +3. In console, run: |
| 73 | + ```js |
| 74 | + // Check producer state |
| 75 | + window.EJS_emulator?.netplay?.engine?.sfuTransport && { |
| 76 | + videoProducer: !!window.EJS_emulator.netplay.engine.sfuTransport.videoProducer, |
| 77 | + audioProducer: !!window.EJS_emulator.netplay.engine.sfuTransport.audioProducer, |
| 78 | + dataProducer: !!window.EJS_emulator.netplay.engine.sfuTransport.dataProducer, |
| 79 | + } |
| 80 | + ``` |
| 81 | + Expected: all `true` after a few seconds. |
| 82 | +
|
| 83 | +### Test B: Client join (second browser/device) |
| 84 | +
|
| 85 | +1. Host creates room and starts game. |
| 86 | +2. Client joins. |
| 87 | +3. In client console, run: |
| 88 | + ```js |
| 89 | + // Check consumer state |
| 90 | + window.EJS_emulator?.netplay?.engine?.sfuTransport?.consumers && |
| 91 | + Array.from(window.EJS_emulator.netplay.engine.sfuTransport.consumers.entries()).map(([id, c]) => ({ |
| 92 | + id, kind: c.kind, hasTrack: !!c.track |
| 93 | + })) |
| 94 | + ``` |
| 95 | + Expected: array of consumers with `hasTrack: true`. |
| 96 | +
|
| 97 | +### Test C: Relay input mode (default) |
| 98 | +
|
| 99 | +1. **Relay** is now the default input mode. In Netplay settings, ensure Input Mode is **Relay**. |
| 100 | +2. Join as client with a player slot. |
| 101 | +3. Check console for `[DataChannelManager] isReady check` — should show `dataProducer: true` for relay. |
| 102 | +
|
| 103 | +### Test D: Socket/room alignment |
| 104 | +
|
| 105 | +On the **SFU server**, when a client joins, verify: |
| 106 | +- The host's `socketId` is in `room.players` for that room. |
| 107 | +- RomM and the SFU server use the same room identifier (sessionid/roomName). |
| 108 | +
|
| 109 | +--- |
| 110 | +
|
| 111 | +## 4. Platform-Specific (Android / Mobile) |
| 112 | +
|
| 113 | +- **Video capture:** `captureStream` / `getDisplayMedia` may be restricted. Look for `[Netplay] Direct emulator video output failed` or similar. |
| 114 | +- **Data producer delay:** Mobile waits 2s before creating data producer. If you see `[Netplay] Data producer attempt 1/3 failed`, wait for retries. |
| 115 | +- **Resolution:** Use 480p in Netplay settings for best latency on LTE. 720p/1080p for faster networks. |
| 116 | +
|
| 117 | +--- |
| 118 | +
|
| 119 | +## 5. One-Line Diagnostic Dump |
| 120 | +
|
| 121 | +Paste this in the browser console (host or client) to get a snapshot: |
| 122 | +
|
| 123 | +```javascript |
| 124 | +(function(){ |
| 125 | + const e = window.EJS_emulator?.netplay?.engine; |
| 126 | + if (!e) return { error: "No netplay engine" }; |
| 127 | + const sfu = e.sfuTransport; |
| 128 | + const sess = e.sessionState; |
| 129 | + return { |
| 130 | + role: sess?.isHostRole?.() ? "host" : "client", |
| 131 | + sfuAvailable: !!sfu?.useSFU, |
| 132 | + host: { |
| 133 | + videoProducer: !!sfu?.videoProducer, |
| 134 | + audioProducer: !!sfu?.audioProducer, |
| 135 | + dataProducer: !!sfu?.dataProducer, |
| 136 | + }, |
| 137 | + client: { |
| 138 | + consumers: sfu?.consumers ? Array.from(sfu.consumers.entries()).map(([id,c]) => ({ id, kind: c.kind, hasTrack: !!c.track })) : [], |
| 139 | + }, |
| 140 | + dataChannel: { |
| 141 | + mode: e.dataChannelManager?.mode, |
| 142 | + hasDataProducer: !!e.dataChannelManager?.dataProducer, |
| 143 | + p2pChannels: e.dataChannelManager?.p2pChannels?.size ?? 0, |
| 144 | + }, |
| 145 | + }; |
| 146 | +})(); |
| 147 | +``` |
| 148 | +
|
| 149 | +--- |
| 150 | +
|
| 151 | +## 6. Report Back |
| 152 | +
|
| 153 | +When reporting, include: |
| 154 | +
|
| 155 | +1. **Role:** Host or Client (or both)? |
| 156 | +2. **Platform:** Desktop Chrome, Android Chrome, etc.? |
| 157 | +3. **Console snippets:** The exact `[Netplay]` and `[SFUTransport]` lines around the failure. |
| 158 | +4. **SFU server logs:** Relevant lines when the failure occurs. |
| 159 | +5. **Test results:** Which of Tests A–D passed or failed? |
| 160 | +6. **Diagnostic dump:** Output of the one-line diagnostic (Section 5). |
0 commit comments