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prompt-loader.js
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406 lines (352 loc) · 13.8 KB
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const fs = require('fs');
const path = require('path');
class PromptLoader {
constructor() {
this.prompts = new Map();
this.promptsLoaded = false;
this.skillPromptSent = new Set();
// Focus only on DSA
this.skillsRequiringProgrammingLanguage = ['dsa'];
}
/**
* Load all skill prompts from the prompts directory
*/
loadPrompts() {
if (this.promptsLoaded) {
return;
}
const promptsDir = path.join(__dirname, 'prompts');
try {
const files = fs.readdirSync(promptsDir);
for (const file of files) {
if (file.endsWith('.md')) {
const skillName = path.basename(file, '.md');
if (skillName !== 'dsa') continue; // only keep DSA
const filePath = path.join(promptsDir, file);
const promptContent = fs.readFileSync(filePath, 'utf8');
this.prompts.set(skillName, promptContent);
}
}
this.promptsLoaded = true;
} catch (error) {
console.error('Error loading skill prompts:', error);
throw new Error(`Failed to load skill prompts: ${error.message}`);
}
}
/**
* Get the system prompt for a specific skill with optional programming language injection
* @param {string} skillName - The name of the skill
* @param {string|null} programmingLanguage - Optional programming language to inject
* @returns {string|null} The system prompt content or null if not found
*/
getSkillPrompt(skillName, programmingLanguage = null) {
if (!this.promptsLoaded) {
this.loadPrompts();
}
const normalizedSkillName = this.normalizeSkillName(skillName);
let promptContent = this.prompts.get(normalizedSkillName);
if (!promptContent) {
return null;
}
// Inject programming language if provided and skill requires it
if (programmingLanguage && this.skillsRequiringProgrammingLanguage.includes(normalizedSkillName)) {
promptContent = this.injectProgrammingLanguage(promptContent, programmingLanguage, normalizedSkillName);
}
return promptContent;
}
/**
* Inject programming language context into skill prompts
* @param {string} promptContent - Original prompt content
* @param {string} programmingLanguage - Programming language to inject
* @param {string} skillName - Normalized skill name
* @returns {string} Modified prompt with programming language context
*/
injectProgrammingLanguage(promptContent, programmingLanguage, skillName) {
const languageMap = { cpp: 'C++', c: 'C', python: 'Python', java: 'Java', javascript: 'JavaScript', js: 'JavaScript' };
const fenceTagMap = { cpp: 'cpp', c: 'c', python: 'python', java: 'java', javascript: 'javascript', js: 'javascript' };
const norm = (programmingLanguage || '').toLowerCase();
const languageTitle = languageMap[norm] || (programmingLanguage.charAt(0).toUpperCase() + programmingLanguage.slice(1));
const fenceTag = fenceTagMap[norm] || norm || 'text';
const languageUpper = (languageMap[norm] || languageTitle).toUpperCase();
let languageInjection = '';
switch (skillName) {
case 'dsa':
languageInjection = `\n\n## IMPLEMENTATION LANGUAGE: ${languageUpper}
STRICT REQUIREMENTS:
- Respond ONLY in ${languageTitle}. Do not include any snippets or alternatives in other languages.
- All code blocks must use triple backticks with the exact language tag: \`\`\`${fenceTag}\`\`\`.
- Aim for the best possible time and space complexity; prefer optimal algorithms and data structures.
- Provide: brief approach, then final ${languageTitle} implementation, followed by time/space complexity.
- If the user's input is a problem statement (and does not include code), produce a complete, runnable ${languageTitle} solution without asking for clarification.
- Avoid unnecessary verbosity; focus on correctness, clarity, and efficiency.`;
break;
default:
languageInjection = `\n\n## PROGRAMMING LANGUAGE: ${languageUpper}\nAll code and examples must be in ${languageTitle}. Use code fences with tag: \`\`\`${fenceTag}\`\`\`.`;
}
return promptContent + languageInjection;
}
/**
* Check if stored memory is empty (first time interaction)
* @param {Array} storedMemory - Current stored memory from your system
* @returns {boolean} True if memory is empty
*/
isFirstTimeInteraction(storedMemory) {
return !storedMemory || storedMemory.length === 0;
}
/**
* Check if skill prompt should be sent as model memory
* @param {string} skillName - The name of the skill
* @param {Array} storedMemory - Current stored memory
* @returns {boolean} True if skill prompt should be sent as model memory
*/
shouldSendAsModelMemory(skillName, storedMemory) {
const normalizedSkillName = this.normalizeSkillName(skillName);
// If stored memory is empty, this is the first time - send as model memory
if (this.isFirstTimeInteraction(storedMemory)) {
return true;
}
// Check if we've already sent this skill's prompt as model memory
const hasSkillInMemory = storedMemory.some(event =>
event.skillUsed === normalizedSkillName && event.promptSentAsMemory === true
);
if (!hasSkillInMemory) {
return true;
}
return false;
}
/**
* Prepare Gemini API request with model memory or regular message
* @param {string} skillName - The active skill
* @param {string} userMessage - The user's message/query
* @param {Array} storedMemory - Current stored memory
* @param {string|null} programmingLanguage - Optional programming language
* @returns {Object} Gemini API request configuration
*/
prepareGeminiRequest(skillName, userMessage, storedMemory, programmingLanguage = null) {
const normalizedSkillName = this.normalizeSkillName(skillName);
const skillPrompt = this.getSkillPrompt(normalizedSkillName, programmingLanguage);
const requestConfig = {
model: 'gemini-pro', // or your preferred Gemini model
contents: [],
systemInstruction: null,
generationConfig: {
temperature: 0.7,
maxOutputTokens: 2048,
}
};
// If stored memory is empty or skill prompt not sent, use model memory
if (this.shouldSendAsModelMemory(skillName, storedMemory)) {
if (skillPrompt) {
// Send skill prompt as system instruction (model memory)
requestConfig.systemInstruction = {
parts: [{ text: skillPrompt }]
};
// Add user message as regular content
requestConfig.contents.push({
role: 'user',
parts: [{ text: userMessage }]
});
// Mark that we're sending this as model memory
this.skillPromptSent.add(normalizedSkillName);
return {
...requestConfig,
isUsingModelMemory: true,
skillUsed: normalizedSkillName,
programmingLanguage
};
} else {
console.warn(`No system prompt found for skill: ${normalizedSkillName}`);
}
}
// Regular message (stored memory not empty, prompt already sent)
requestConfig.contents.push({
role: 'user',
parts: [{ text: userMessage }]
});
return {
...requestConfig,
isUsingModelMemory: false,
skillUsed: normalizedSkillName,
programmingLanguage
};
}
/**
* Alternative method: Get separate components for manual API construction
* @param {string} skillName - The active skill
* @param {string} userMessage - The user's message/query
* @param {Array} storedMemory - Current stored memory
* @param {string|null} programmingLanguage - Optional programming language
* @returns {Object} Separated components for manual request building
*/
getRequestComponents(skillName, userMessage, storedMemory, programmingLanguage = null) {
const normalizedSkillName = this.normalizeSkillName(skillName);
const shouldUseModelMemory = this.shouldSendAsModelMemory(skillName, storedMemory);
const skillPrompt = this.getSkillPrompt(normalizedSkillName, programmingLanguage);
return {
skillName: normalizedSkillName,
userMessage,
skillPrompt,
shouldUseModelMemory,
isFirstTime: this.isFirstTimeInteraction(storedMemory),
modelMemory: shouldUseModelMemory && skillPrompt ? skillPrompt : null,
messageContent: userMessage,
programmingLanguage,
requiresProgrammingLanguage: this.skillsRequiringProgrammingLanguage.includes(normalizedSkillName)
};
}
/**
* Update stored memory after successful API call
* @param {Array} storedMemory - Current stored memory array
* @param {string} skillName - The skill that was used
* @param {boolean} wasModelMemoryUsed - Whether model memory was used
* @param {string} userMessage - The user message
* @param {string} aiResponse - The AI response
* @param {string|null} programmingLanguage - Programming language used
* @returns {Array} Updated stored memory
*/
updateStoredMemory(storedMemory, skillName, wasModelMemoryUsed, userMessage, aiResponse, programmingLanguage = null) {
const normalizedSkillName = this.normalizeSkillName(skillName);
const updatedMemory = [...(storedMemory || [])];
const memoryEntry = {
timestamp: new Date().toISOString(),
skillUsed: normalizedSkillName,
promptSentAsMemory: wasModelMemoryUsed,
userMessage,
aiResponse: aiResponse ? aiResponse.substring(0, 200) + '...' : null, // Truncated for storage
action: wasModelMemoryUsed ? 'MODEL_MEMORY_SENT' : 'REGULAR_MESSAGE',
programmingLanguage: programmingLanguage || null
};
updatedMemory.push(memoryEntry);
return updatedMemory;
}
/**
* Example usage method showing complete flow
* @param {string} skillName - The active skill
* @param {string} userMessage - User's message
* @param {Array} storedMemory - Current stored memory
* @param {string|null} programmingLanguage - Optional programming language
* @returns {Object} Complete flow result
*/
async processUserRequest(skillName, userMessage, storedMemory, programmingLanguage = null) {
try {
// Get request components
const components = this.getRequestComponents(skillName, userMessage, storedMemory, programmingLanguage);
// Prepare the actual API request
const geminiRequest = this.prepareGeminiRequest(skillName, userMessage, storedMemory, programmingLanguage);
return {
requestReady: true,
geminiRequest,
components,
needsMemoryUpdate: true,
programmingLanguage
};
} catch (error) {
console.error('Error processing user request:', error);
return {
requestReady: false,
error: error.message,
programmingLanguage
};
}
}
/**
* Check if a skill requires programming language context
* @param {string} skillName - The skill name to check
* @returns {boolean} True if skill requires programming language
*/
requiresProgrammingLanguage(skillName) {
const normalizedSkillName = this.normalizeSkillName(skillName);
return this.skillsRequiringProgrammingLanguage.includes(normalizedSkillName);
}
/**
* Get list of skills that require programming language context
* @returns {Array<string>} Array of skill names that require programming language
*/
getSkillsRequiringProgrammingLanguage() {
return [...this.skillsRequiringProgrammingLanguage];
}
/**
* Normalize skill names to match file names
* @param {string} skillName - Raw skill name
* @returns {string} Normalized skill name
*/
normalizeSkillName(skillName) {
if (!skillName) return 'general';
// Convert to lowercase and handle common variations
const normalized = skillName.toLowerCase().trim();
// Map common variations to standard names
const skillMap = {
'dsa': 'dsa',
'data-structures': 'dsa',
'algorithms': 'dsa',
'data-structures-algorithms': 'dsa',
'behavioral': 'behavioral',
'behavioral-interview': 'behavioral',
'behavior': 'behavioral',
'sales': 'sales',
'selling': 'sales',
'business-development': 'sales',
'presentation': 'presentation',
'presentations': 'presentation',
'public-speaking': 'presentation',
'data-science': 'data-science',
'datascience': 'data-science',
'machine-learning': 'data-science',
'ml': 'data-science',
'programming': 'programming',
'coding': 'programming',
'software-development': 'programming',
'development': 'programming',
'devops': 'devops',
'dev-ops': 'devops',
'infrastructure': 'devops',
'system-design': 'system-design',
'systems-design': 'system-design',
'architecture': 'system-design',
'distributed-systems': 'system-design',
'negotiation': 'negotiation',
'negotiating': 'negotiation',
'conflict-resolution': 'negotiation'
};
return skillMap[normalized] || normalized;
}
/**
* Get list of available skills
* @returns {Array<string>} Array of available skill names
*/
getAvailableSkills() {
if (!this.promptsLoaded) {
this.loadPrompts();
}
return ['dsa'];
}
/**
* Reset the prompt sent tracking and clear stored memory
*/
resetSession() {
this.skillPromptSent.clear();
}
/**
* Get current session statistics
* @returns {Object} Statistics about current session
*/
getSessionStats() {
if (!this.promptsLoaded) {
this.loadPrompts();
}
const stats = {
totalPrompts: this.prompts.size,
skillsUsedInSession: this.skillPromptSent.size,
availableSkills: this.getAvailableSkills(),
skillsUsed: Array.from(this.skillPromptSent),
skillsRequiringProgrammingLanguage: this.skillsRequiringProgrammingLanguage
};
return stats;
}
}
// Export singleton instance
const promptLoader = new PromptLoader();
module.exports = {
PromptLoader,
promptLoader
};