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send_game.py
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163 lines (140 loc) · 6.78 KB
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# Pyrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
import logging
from typing import Union
import pyrogram
from pyrogram import raw, utils, types
log = logging.getLogger(__name__)
class SendGame:
async def send_game(
self: "pyrogram.Client",
chat_id: Union[int, str],
game_short_name: str,
disable_notification: bool = None,
protect_content: bool = None,
allow_paid_broadcast: bool = None,
paid_message_star_count: int = None,
message_thread_id: int = None,
business_connection_id: str = None,
send_as: Union[int, str] = None,
message_effect_id: int = None,
reply_parameters: "types.ReplyParameters" = None,
reply_markup: Union[
"types.InlineKeyboardMarkup",
"types.ReplyKeyboardMarkup",
"types.ReplyKeyboardRemove",
"types.ForceReply"
] = None,
) -> "types.Message":
"""Send a game.
.. include:: /_includes/usable-by/bots.rst
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
protect_content (``bool``, *optional*):
Pass True if the content of the message must be protected from forwarding and saving; for bots only.
allow_paid_broadcast (``bool``, *optional*):
Pass True to allow the message to ignore regular broadcast limits for a small fee; for bots only
paid_message_star_count (``int``, *optional*):
The number of Telegram Stars the user agreed to pay to send the messages.
message_thread_id (``int``, *optional*):
If the message is in a thread, ID of the original message.
business_connection_id (``str``, *optional*):
Unique identifier of the business connection on behalf of which the message will be sent.
send_as (``int`` | ``str``):
Unique identifier (int) or username (str) of the chat or channel to send the message as.
You can use this to send the message on behalf of a chat or channel where you have appropriate permissions.
Use the :meth:`~pyrogram.Client.get_send_as_chats` to return the list of message sender identifiers, which can be used to send messages in the chat,
This setting applies to the current message and will remain effective for future messages unless explicitly changed.
To set this behavior permanently for all messages, use :meth:`~pyrogram.Client.set_send_as_chat`.
message_effect_id (``int`` ``64-bit``, *optional*):
Unique identifier of the message effect to be added to the message; for private chats only.
reply_parameters (:obj:`~pyrogram.types.ReplyParameters`, *optional*):
Description of the message to reply to
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
await app.send_game(chat_id, "gamename")
"""
reply_to = await utils._get_reply_message_parameters(
self,
message_thread_id,
reply_parameters
)
rpc = raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(),
short_name=game_short_name
),
),
message="",
silent=disable_notification or None,
reply_to=reply_to,
random_id=self.rnd_id(),
send_as=await self.resolve_peer(send_as) if send_as else None,
noforwards=protect_content,
allow_paid_floodskip=allow_paid_broadcast,
allow_paid_stars=paid_message_star_count,
effect=message_effect_id,
reply_markup=await reply_markup.write(self) if reply_markup else None
)
if business_connection_id:
r = await self.invoke(
raw.functions.InvokeWithBusinessConnection(
query=rpc,
connection_id=business_connection_id
)
)
else:
r = await self.invoke(rpc)
for i in r.updates:
if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage)):
return await types.Message._parse(
self, i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
replies=self.fetch_replies
)
elif isinstance(
i,
(
raw.types.UpdateBotNewBusinessMessage
)
):
return await types.Message._parse(
self,
i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
business_connection_id=i.connection_id,
raw_reply_to_message=i.reply_to_message,
replies=0
)