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589 lines (494 loc) · 24 KB
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/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
/* Heavily inspired by Farseer */
using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Dynamics.Contacts;
using Robust.Shared.Physics.Dynamics.Joints;
using Robust.Shared.Physics.Systems;
namespace Robust.Client.Debugging
{
public sealed partial class DebugPhysicsSystem : SharedDebugPhysicsSystem
{
/*
* Used for debugging shapes, controllers, joints, contacts
*/
private const int MaxContactPoints = 2048;
internal int PointCount;
[Dependency] private SharedPhysicsSystem _physics = default!;
[Dependency] private EntityLookupSystem _entityLookup = default!;
[Dependency] private TransformSystem _transform = default!;
[Dependency] private IOverlayManager _overlay = default!;
[Dependency] private IEyeManager _eye = default!;
[Dependency] private IInputManager _input = default!;
[Dependency] private SharedMapSystem _map = default!;
[Dependency] private IPlayerManager _player = default!;
[Dependency] private IResourceCache _resourceCache = default!;
internal ContactPoint[] Points = new ContactPoint[MaxContactPoints];
public PhysicsDebugFlags Flags
{
get => _flags;
set
{
if (value == _flags) return;
if (_flags == PhysicsDebugFlags.None)
_overlay.AddOverlay(
new PhysicsDebugOverlay(
EntityManager,
_eye,
_input,
_player,
_resourceCache,
this,
_entityLookup,
_physics,
_transform,
_map));
if (value == PhysicsDebugFlags.None)
_overlay.RemoveOverlay(typeof(PhysicsDebugOverlay));
_flags = value;
}
}
private PhysicsDebugFlags _flags;
public override void HandlePreSolve(Contact contact, in Manifold oldManifold)
{
if ((Flags & (PhysicsDebugFlags.ContactPoints | PhysicsDebugFlags.ContactNormals)) != 0)
{
Manifold manifold = contact.Manifold;
if (manifold.PointCount == 0)
return;
var fixtureA = contact.FixtureA!;
var fixtureB = contact.FixtureB!;
var state1 = new PointState[2];
var state2 = new PointState[2];
CollisionManager.GetPointStates(ref state1, ref state2, oldManifold, manifold);
Span<Vector2> points = stackalloc Vector2[2];
var transformA = _physics.GetPhysicsTransform(contact.EntityA);
var transformB = _physics.GetPhysicsTransform(contact.EntityB);
contact.GetWorldManifold(transformA, transformB, out var normal, points);
ContactPoint cp = Points[PointCount];
for (var i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
{
if (fixtureA == null)
Points[i] = new ContactPoint();
cp.Position = points[i];
cp.Normal = normal;
cp.State = state2[i];
Points[PointCount] = cp;
++PointCount;
}
}
}
internal struct ContactPoint
{
public Vector2 Normal;
public Vector2 Position;
public PointState State;
}
}
[Flags]
public enum PhysicsDebugFlags : byte
{
None = 0,
/// <summary>
/// Shows the world point for each contact in the viewport.
/// </summary>
ContactPoints = 1 << 0,
/// <summary>
/// Shows the world normal for each contact in the viewport.
/// </summary>
ContactNormals = 1 << 1,
/// <summary>
/// Shows all physics shapes in the viewport.
/// </summary>
Shapes = 1 << 2,
ShapeInfo = 1 << 3,
Joints = 1 << 4,
AABBs = 1 << 5,
/// <summary>
/// Shows Center of Mass for all bodies in the viewport.
/// </summary>
COM = 1 << 6,
/// <summary>
/// Shows nearest edge from target to player.
/// </summary>
Distance = 1 << 7,
}
internal sealed class PhysicsDebugOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly IInputManager _inputManager;
private readonly IPlayerManager _playerManager;
private readonly DebugPhysicsSystem _debugPhysicsSystem;
private readonly EntityLookupSystem _lookup;
private readonly SharedPhysicsSystem _physicsSystem;
private readonly SharedTransformSystem _transformSystem;
private readonly SharedMapSystem _mapSystem;
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
private static readonly Color JointColor = new(0.5f, 0.8f, 0.8f);
private readonly Font _font;
private HashSet<Joint> _drawnJoints = new();
private List<Entity<MapGridComponent>> _grids = new();
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem, SharedTransformSystem transformSystem, SharedMapSystem mapSystem)
{
_entityManager = entityManager;
_eyeManager = eyeManager;
_inputManager = inputManager;
_playerManager = playerManager;
_debugPhysicsSystem = system;
_lookup = lookup;
_physicsSystem = physicsSystem;
_transformSystem = transformSystem;
_mapSystem = mapSystem;
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
private void DrawWorld(DrawingHandleWorld worldHandle, OverlayDrawArgs args)
{
var viewBounds = args.WorldBounds;
var viewAABB = args.WorldAABB;
var mapId = args.MapId;
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0)
{
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
var xform = _physicsSystem.GetPhysicsTransform(physBody);
var comp = physBody.Comp;
const float AlphaModifier = 0.2f;
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
{
// Invalid shape - Box2D doesn't check for IsSensor but we will for sanity.
if (comp.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
{
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
}
else if (!comp.CanCollide)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
}
else if (comp.BodyType == BodyType.Static)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
}
else if ((comp.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
}
else if (!comp.Awake)
{
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
}
else
{
DrawShape(worldHandle, fixture, xform, new Color(0.9f, 0.7f, 0.7f).WithAlpha(AlphaModifier));
}
}
}
}
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.COM) != 0)
{
const float Alpha = 0.25f;
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
var color = Color.Purple.WithAlpha(Alpha);
var transform = _physicsSystem.GetPhysicsTransform(physBody);
worldHandle.DrawCircle(Transform.Mul(transform, physBody.Comp.LocalCenter), 0.2f, color);
}
_grids.Clear();
_mapSystem.FindGridsIntersecting(mapId, viewBounds, ref _grids);
foreach (var grid in _grids)
{
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid);
var color = Color.Orange.WithAlpha(Alpha);
var transform = _physicsSystem.GetPhysicsTransform(grid);
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
}
}
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.AABBs) != 0)
{
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
var xform = _physicsSystem.GetPhysicsTransform(physBody);
const float AlphaModifier = 0.2f;
Box2? aabb = null;
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
{
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
var shapeBB = fixture.Shape.ComputeAABB(xform, i);
aabb = aabb?.Union(shapeBB) ?? shapeBB;
}
}
if (aabb == null) continue;
worldHandle.DrawRect(aabb.Value, Color.Red.WithAlpha(AlphaModifier), false);
}
}
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Joints) != 0x0)
{
_drawnJoints.Clear();
var query = _entityManager.AllEntityQueryEnumerator<JointComponent>();
while (query.MoveNext(out var uid, out var jointComponent))
{
if (jointComponent.JointCount == 0 ||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
!viewAABB.Contains(_transformSystem.GetWorldPosition(xf1))) continue;
foreach (var (_, joint) in jointComponent.Joints)
{
if (_drawnJoints.Contains(joint)) continue;
DrawJoint(worldHandle, joint);
_drawnJoints.Add(joint);
}
}
}
if ((_debugPhysicsSystem.Flags & (PhysicsDebugFlags.ContactPoints | PhysicsDebugFlags.ContactNormals)) != 0)
{
const float axisScale = 0.3f;
for (var i = 0; i < _debugPhysicsSystem.PointCount; ++i)
{
var point = _debugPhysicsSystem.Points[i];
const float radius = 0.1f;
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ContactPoints) != 0)
{
if (point.State == PointState.Add)
worldHandle.DrawCircle(point.Position, radius, new Color(255, 77, 243, 255));
else if (point.State == PointState.Persist)
worldHandle.DrawCircle(point.Position, radius, new Color(255, 77, 77, 255));
}
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ContactNormals) != 0)
{
Vector2 p1 = point.Position;
Vector2 p2 = p1 + point.Normal * axisScale;
worldHandle.DrawLine(p1, p2, new Color(255, 102, 230, 255));
}
}
_debugPhysicsSystem.PointCount = 0;
}
worldHandle.UseShader(null);
worldHandle.SetTransform(Matrix3x2.Identity);
}
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
{
var mapId = args.MapId;
var mousePos = _inputManager.MouseScreenPosition;
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
{
var hoverBodies = new List<Entity<PhysicsComponent>>();
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
{
var uid = physBody.Owner;
if (_entityManager.HasComponent<MapGridComponent>(uid)) continue;
hoverBodies.Add((uid, physBody));
}
var lineHeight = _font.GetLineHeight(1f);
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
int row = 0;
foreach (var bodyEnt in hoverBodies)
{
if (bodyEnt != hoverBodies[0])
{
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
var body = bodyEnt.Comp;
var meta = _entityManager.GetComponent<MetaDataComponent>(bodyEnt);
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner} ({meta.EntityName})");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
}
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Distance) != 0x0)
{
var mapPos = _eyeManager.PixelToMap(mousePos);
if (mapPos.MapId != args.MapId)
return;
var player = _playerManager.LocalEntity;
if (!_entityManager.TryGetComponent<TransformComponent>(player, out var playerXform) ||
playerXform.MapID != args.MapId)
return;
var flags = EntityLookupSystem.DefaultFlags;
flags &= ~LookupFlags.Contained;
foreach (var ent in _lookup.GetEntitiesIntersecting(mapPos, flags))
{
if (!_entityManager.TryGetComponent<FixturesComponent>(ent, out var managerB))
continue;
if (_physicsSystem.TryGetDistance(player.Value, ent, out var distance, managerB: managerB))
{
screenHandle.DrawString(_font, mousePos.Position, $"Ent: {_entityManager.ToPrettyString(ent)}\nDistance: {distance:0.00}");
break;
}
}
}
screenHandle.UseShader(null);
screenHandle.SetTransform(Matrix3x2.Identity);
}
protected internal override void Draw(in OverlayDrawArgs args)
{
if (_debugPhysicsSystem.Flags == PhysicsDebugFlags.None) return;
switch (args.Space)
{
case OverlaySpace.ScreenSpace:
DrawScreen((DrawingHandleScreen) args.DrawingHandle, args);
break;
case OverlaySpace.WorldSpace:
DrawWorld((DrawingHandleWorld) args.DrawingHandle, args);
break;
}
}
private void DrawShape(DrawingHandleWorld worldHandle, Fixture fixture, Transform xform, Color color)
{
switch (fixture.Shape)
{
case ChainShape cShape:
{
var count = cShape.Count;
var vertices = cShape.Vertices;
var v1 = Transform.Mul(xform, vertices[0]);
for (var i = 1; i < count; ++i)
{
var v2 = Transform.Mul(xform, vertices[i]);
worldHandle.DrawLine(v1, v2, color);
v1 = v2;
}
}
break;
case PhysShapeCircle circle:
var center = Transform.Mul(xform, circle.Position);
worldHandle.DrawCircle(center, circle.Radius, color);
break;
case EdgeShape edge:
{
var v1 = Transform.Mul(xform, edge.Vertex1);
var v2 = Transform.Mul(xform, edge.Vertex2);
worldHandle.DrawLine(v1, v2, color);
if (edge.OneSided)
{
worldHandle.DrawCircle(v1, 0.1f, color);
worldHandle.DrawCircle(v2, 0.1f, color);
}
}
break;
case PolygonShape poly:
Span<Vector2> verts = stackalloc Vector2[poly.VertexCount];
for (var i = 0; i < verts.Length; i++)
{
verts[i] = Transform.Mul(xform, poly.Vertices[i]);
}
worldHandle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color);
break;
default:
return;
}
}
private void DrawJoint(DrawingHandleWorld worldHandle, Joint joint)
{
if (!_entityManager.TryGetComponent(joint.BodyAUid, out TransformComponent? xform1) ||
!_entityManager.TryGetComponent(joint.BodyBUid, out TransformComponent? xform2)) return;
var matrix1 = _transformSystem.GetWorldMatrix(xform1);
var matrix2 = _transformSystem.GetWorldMatrix(xform2);
var xf1 = new Vector2(matrix1.M31, matrix1.M32);
var xf2 = new Vector2(matrix2.M31, matrix2.M32);
var p1 = Vector2.Transform(joint.LocalAnchorA, matrix1);
var p2 = Vector2.Transform(joint.LocalAnchorB, matrix2);
var xfa = new Transform(xf1, _transformSystem.GetWorldRotation(xform1));
var xfb = new Transform(xf2, _transformSystem.GetWorldRotation(xform2));
switch (joint)
{
case DistanceJoint:
worldHandle.DrawLine(p1, p2, JointColor);
break;
case PrismaticJoint prisma:
var pA = Transform.Mul(xfa, joint.LocalAnchorA);
var pB = Transform.Mul(xfb, joint.LocalAnchorB);
var axis = Transform.Mul(xfa.Quaternion2D, prisma._localXAxisA);
Color c1 = new(0.7f, 0.7f, 0.7f);
Color c2 = new(0.3f, 0.9f, 0.3f);
Color c3 = new(0.9f, 0.3f, 0.3f);
Color c4 = new(0.3f, 0.3f, 0.9f);
Color c5 = new(0.4f, 0.4f, 0.4f);
worldHandle.DrawLine(pA, pB, c5);
if (prisma.EnableLimit)
{
var lower = pA + axis * prisma.LowerTranslation;
var upper = pA + axis * prisma.UpperTranslation;
var perp = Transform.Mul(xfa.Quaternion2D, prisma._localYAxisA);
worldHandle.DrawLine(lower, upper, c1);
worldHandle.DrawLine(lower - perp * 0.5f, lower + perp * 0.5f, c2);
worldHandle.DrawLine(upper - perp * 0.5f, upper + perp * 0.5f, c3);
}
else
{
worldHandle.DrawLine(pA - axis * 1.0f, pA + axis * 1.0f, c1);
}
worldHandle.DrawCircle(pA, 0.5f, c1);
worldHandle.DrawCircle(pB, 0.5f, c4);
break;
default:
worldHandle.DrawLine(xf1, p1, JointColor);
worldHandle.DrawLine(p1, p2, JointColor);
worldHandle.DrawLine(xf2, p2, JointColor);
break;
}
}
}
}