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LuaEngine.h
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278 lines (194 loc) · 8.72 KB
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/*
* Tencent is pleased to support the open source community by making ScriptX available.
* Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <unordered_map>
#include "../../src/Engine.h"
#include "../../src/Exception.h"
#include "../../src/Native.h"
#include "../../src/utils/GlobalWeakBookkeeping.hpp"
#include "../../src/utils/MessageQueue.h"
#include "LuaHelper.h"
namespace script::lua_backend {
class LuaByteBufferDelegate;
class LuaEngine : public ScriptEngine {
private:
// any pointer is fine, just need to be unique
static const void* const kLuaTableNativeThisPtrToken_;
static const void* const kLuaTableNativeClassDefinePtrToken_;
static const void* const kLuaNativeConstructorMarker_;
static const void* const kLuaNativeInternalStorageToken_;
static const void* const kLuaBuiltinDefinedClassMetaDataToken_;
static const void* const kLuaGlobalRegistryToken_;
static const void* const kLuaWeakRegistryToken_;
static constexpr auto kIsInstanceBuiltInFunctionName = "isInstance";
static constexpr auto kMetaTableBuiltInInstanceFunctions = "instanceFunction";
std::mutex lock_;
std::shared_ptr<::script::utils::MessageQueue> messageQueue_;
size_t globalIdCounter_ = 1;
std::unordered_map<const void*, Global<Object>> nativeDefineRegistry_;
::script::internal::GlobalWeakBookkeeping globalWeakBookkeeping_;
std::unique_ptr<LuaByteBufferDelegate> byteBufferDelegate_;
size_t globalRefCount_ = 0;
size_t weakRefCount_ = 0;
bool isDestroying_ = false;
lua_State* lua_ = nullptr;
public:
explicit LuaEngine(std::shared_ptr<::script::utils::MessageQueue> queue = {},
const std::function<lua_State*()>& luaStateFactory = {},
std::unique_ptr<LuaByteBufferDelegate> byteBufferDelegate = {});
SCRIPTX_DISALLOW_COPY_AND_MOVE(LuaEngine);
void destroy() override;
bool isDestroying() const override;
Local<Value> get(const Local<String>& key) override;
void set(const Local<String>& key, const Local<Value>& value) override;
using ScriptEngine::set;
Local<Value> eval(const Local<String>& script, const Local<Value>& sourceFile);
Local<Value> eval(const Local<String>& script, const Local<String>& sourceFile) override;
Local<Value> eval(const Local<String>& script) override;
using ScriptEngine::eval;
Local<Value> loadFile(const Local<String>& scriptFile) override;
std::shared_ptr<utils::MessageQueue> messageQueue() override;
void gc() override;
size_t getHeapSize() override;
void adjustAssociatedMemory(int64_t count) override;
ScriptLanguage getLanguageType() override;
std::string getEngineVersion() override;
protected:
~LuaEngine() override;
private:
void initGlobalRegistry();
Local<Value> get(const char* key);
void set(const char* key, const Local<Value>& value);
size_t globalIdCounter();
size_t putGlobalOrWeakTable(const Local<Value>& localReference, const void* registryToken);
void removeGlobalOrWeakTable(size_t id, const void* registryToken);
Local<Value> getGlobalOrWeakTable(size_t index, const void* registryToken) const;
template <typename T>
void registerNativeClassImpl(const ClassDefine<T>* classDefine);
static const ClassDefine<void>& builtInFunctions();
void registerStaticDefine(const internal::StaticDefine& staticDefine, int table, int metaTable);
void defineStaticFunctions(const internal::StaticDefine& staticDefine, int tableIndex);
void defineStaticProperties(const internal::StaticDefine& staticDefine, int tableIndex, int i);
// [0, 0, -]
template <typename T>
void registerInstanceDefine(const ClassDefine<T>& classDefine, int table, int staticMeta);
// [0, 0, -]
template <typename T>
void defineInstanceConstructor(const ClassDefine<T>& classDefine, int instanceMeta,
int staticMeta) const;
template <typename T>
void defineInstanceFunctions(const ClassDefine<T>& classDefine, int instanceFunctionTable) const;
template <typename T>
void defineInstanceProperties(const ClassDefine<T>& classDefine, int instanceMeta,
int instanceFunction) const;
// [0, 0, -]
void setupMetaTableForProperties(int metaIndex, int instanceFunction, int getterRegistryIndex,
int setterRegistryIndex) const;
using PushFunctionCallback = Local<Value> (*)(lua_State*, void*, const Arguments&);
/**
* push a lua function, the data will not be collected automatically.
* [0, +1, -]
*/
void pushFunction(const void* data, PushFunctionCallback callable);
template <typename T>
Local<Object> newNativeClassImpl(const ClassDefine<T>* classDefine,
const std::initializer_list<Local<Value>>& args) {
return newNativeClassImpl(classDefine, args.size(), args.begin());
}
template <typename T>
Local<Object> newNativeClassImpl(const ClassDefine<T>* classDefine,
const std::vector<Local<Value>>& args) {
return newNativeClassImpl(classDefine, args.size(), args.data());
}
template <typename T>
Local<Object> newNativeClassImpl(const ClassDefine<T>* classDefine, size_t size,
const Local<Value>* ptr);
template <typename T>
bool isInstanceOfImpl(const Local<Value>& value, const ClassDefine<T>* classDefine);
template <typename T>
T* getNativeInstanceImpl(const Local<Value>& value, const ClassDefine<T>* classDefine);
static Local<Value> getClassMetaTable(lua_State* lua, int classIndex);
static bool isInstanceOf(lua_State* lua, int classIndex, int selfIndex);
static bool isInstanceOf(lua_State* lua, const void* classDefine, int selfIndex);
static void* getNativeThis(lua_State* lua, const void* classDefine, int selfIndex);
using PushInstanceFunctionCallback = Local<Value> (*)(lua_State*, void*, void*, const Arguments&);
/**
* [0, +1, -]
*/
void pushInstanceFunction(const void* data, const void* classDefine,
PushInstanceFunctionCallback callable) const;
public:
template <typename T, typename... Args>
static T make(Args&&... args) {
return T(std::forward<Args>(args)...);
}
template <typename LocalRef>
static int localRefIndex(const LocalRef& ref) {
return ref.val_;
}
static Arguments makeArguments(LuaEngine* engine, int stackBase, size_t paramCount,
bool isInstanceFunc);
private:
template <typename T>
friend class ::script::Local;
template <typename T>
friend class ::script::Global;
template <typename T>
friend class ::script::Weak;
friend class ::script::Object;
friend class ::script::Array;
friend class ::script::Function;
friend class ::script::ByteBuffer;
friend class ::script::ScriptEngine;
friend class ::script::Exception;
friend class ::script::Arguments;
friend class ::script::ScriptClass;
friend class StackFrameScopeImpl;
friend class EngineScopeImpl;
friend class ExitEngineScopeImpl;
friend class LuaByteBufferImpl;
friend lua_State* currentLua();
friend void pushValue(lua_State* lua, const Local<Value>& local);
template <typename It>
friend void pushValues(lua_State* lua, size_t count, It begin);
template <typename Ref>
static auto& refVal(Ref* ref) {
return ref->val_;
}
friend struct LuaBookKeepFetcher;
friend struct ::script::lua_interop;
};
class LuaByteBufferDelegate {
public:
LuaByteBufferDelegate() = default;
virtual ~LuaByteBufferDelegate() = default;
SCRIPTX_DISALLOW_COPY_AND_MOVE(LuaByteBufferDelegate);
virtual void init(LuaEngine* engine) = 0;
/**
* create a new byte buffer object, return it's index on the stack
*/
virtual Local<Value> newByteBuffer(LuaEngine* engine, std::shared_ptr<void> nativeBuffer,
size_t size) = 0;
/**
* get the underlying shared_ptr
*/
virtual std::shared_ptr<void> getByteBuffer(LuaEngine* engine,
const Local<Value>& byteBuffer) = 0;
virtual size_t getByteBufferSize(LuaEngine* engine, const Local<Value>& byteBuffer) = 0;
virtual bool isByteBuffer(LuaEngine* engine, const Local<Value>& byteBuffer) = 0;
};
} // namespace script::lua_backend