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44The format is based on [ Keep a Changelog] ( http://keepachangelog.com/ )
55and this project adheres to [ Semantic Versioning] ( http://semver.org/ ) .
66
7- ## [ 2.3.1]
7+ ## [ 2.3.1] - 2022-11-11
88
99### Added
1010- 支持UE5.1
11+ - 支持PS5
1112- 增加 ` UnLua::PrintCallStack(L) ` 的接口来方便在IDE里断点直接执行输出lua堆栈
1213- 更多容器和结构体相关的访问保护,增加[ 悬垂指针检查] ( ./Docs/CN/Settings.md#启用类型检查 ) 选项
1314- ` UnLuaExtensions ` 新增可选集成 [ lua-protobuf] ( https://github.com/starwing/lua-protobuf ) 和 [ lua-rapidjson] ( https://github.com/xpol/lua-rapidjson )
@@ -17,12 +18,15 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
1718- Lua报错输出脚本路径如果太长会被截断
1819- xxx: IsA (UE.UClass) 会报错
1920- Lua覆写Out返回值时无法返回nil [ #539 ] ( https://github.com/Tencent/UnLua/issues/539 )
20- - 安装 ` Apple ProRes Media ` 后会导致UnLua启动崩溃 [ #534 ] ( https://github.com/Tencent/UnLua/issues/534 )
21+ - 安装 ` Apple ProRes Media ` 插件后会导致UnLua启动崩溃 [ #534 ] ( https://github.com/Tencent/UnLua/issues/534 )
2122- Actor的Struct成员变量在Lua里引用,释放后仍旧可以访问 [ #517 ] ( https://github.com/Tencent/UnLua/issues/517 )
2223- 在 ` print ` 时参数过多可能会导致Lua栈溢出的问题 [ #543 ] ( https://github.com/Tencent/UnLua/pull/543 )
24+ - LuaGC使用了未初始化的参数 [ #548 ] ( https://github.com/Tencent/UnLua/pull/548 )
25+ - NullPointer error in function 'CheckPropertyType' [ #549 ] ( https://github.com/Tencent/UnLua/pull/549 )
2326- 找不到 ` UnLua.Input ` 模块时不会再check了
2427- 访问非TArray的结构体数组报错 [ #554 ] ( https://github.com/Tencent/UnLua/issues/554 )
2528- 服务端 ` Possess ` 后,新角色上的 ` InputComponent ` 输入绑定无效 [ #553 ] ( https://github.com/Tencent/UnLua/issues/553 )
29+ - mac打包找不到libLua.dylib问题 [ #557 ] ( https://github.com/Tencent/UnLua/pull/557 )
2630
2731### Changed
2832- 在[ 启用类型检查] ( ./Docs/CN/Settings.md#启用类型检查 ) 时,需要依次返回返回值和Out参数,而不能像旧版本一样忽略不返回
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