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Remove cleanroom requirement from level emitter
Removed the cleanroom requirement from the AE2 level emitter, as it can be made in a crafting table as well. Signed-off-by: Jeuv <73312791+Jeuvke@users.noreply.github.com>
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kubejs/server_scripts/ae2/recipes.js

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@@ -1153,7 +1153,6 @@ const registerAE2Recipes = (event) => {
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.circuit(1)
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.duration(20)
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.EUt(480)
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.cleanroom(CleanroomType.CLEANROOM)
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.addMaterialInfo(true)
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// Storage Bus

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