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Packets/Party: fix GUID byte handling in role packets
1 parent 716f480 commit 3aea680

1 file changed

Lines changed: 2 additions & 2 deletions

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src/server/game/Server/Packets/PartyPackets.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -569,7 +569,7 @@ void WorldPackets::Party::SetRole::Read()
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_worldPacket.ReadByteSeq(ChangedUnit[3]);
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_worldPacket.ReadByteSeq(ChangedUnit[0]);
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_worldPacket.ReadByteSeq(ChangedUnit[5]);
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_worldPacket.ReadByteSeq(ChangedUnit[3]);
572+
_worldPacket.ReadByteSeq(ChangedUnit[2]);
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_worldPacket.ReadByteSeq(ChangedUnit[7]);
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}
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@@ -600,7 +600,7 @@ WorldPacket const* WorldPackets::Party::RoleChangedInform::Write()
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_worldPacket << uint32(NewRole);
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603-
_worldPacket.WriteByteSeq(ChangedUnit[6]);
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_worldPacket.WriteByteSeq(ChangedUnit[5]);
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_worldPacket.WriteByteSeq(ChangedUnit[2]);
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_worldPacket.WriteByteSeq(From[0]);
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_worldPacket.WriteByteSeq(From[4]);

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