Add A* (A-star) Search Algorithm in R#224
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siriak merged 2 commits intoTheAlgorithms:masterfrom Oct 19, 2025
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Pull Request Overview
Adds an A* (A-star) search algorithm implementation in R, including grid helpers and demonstration examples.
- Implements a_star_search for adjacency-list graphs with heuristic support.
- Adds grid_to_graph and a Manhattan heuristic factory for grid-based pathfinding.
- Includes runnable examples demonstrating grid and generic graph usage.
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This PR introduces a fully documented implementation of the A* (A-star) search algorithm in R, designed to find the least-cost path from a start node to a goal node in a weighted graph.
Overview
The
a_star_searchfunction combines the path cost from the start (g-score) with a heuristic estimate (h-score) to the goal, computingf = g + h. With an admissible and consistent heuristic, A* guarantees optimal shortest paths. By default, with a zero heuristic, A* reduces to Dijkstra’s algorithm.Features
g_scores(distance from start)f_scores(g + h)predecessorarray for path reconstructionfoundflag indicating successpathfrom start to goal if reachableComplexity
Demonstration
Run the included examples to see A* in action on both grid-based and generic adjacency-list graphs. The results include the shortest path and distance from the start node to the goal node.