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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -1698,11 +1698,12 @@ static void Create_Units(void)
16981698 }
16991699 }
17001700
1701+ #ifndef USE_RA_AI // This prevents the AI from building vehicles when the RA AI is used in Skirmish. (Tore)
17011702 /* ---------------------------------------------------------------------
17021703 Set the house's max # units (this is used in the Mission_Timed_Hunt())
17031704 ---------------------------------------------------------------------*/
1704- // Disable this as it will force MaxUnit to 10 preventing AI from building vehicles in skirmish (Tore)
1705- // hptr->MaxUnit = MPlayerUnitCount * scaleval;
1705+ hptr-> MaxUnit = MPlayerUnitCount * scaleval;
1706+ # endif // USE_RA_AI
17061707
17071708 /* ---------------------------------------------------------------------
17081709 Create units for this house
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