|
| 1 | +#include "\a3\ui_f\hpp\defineDIKCodes.inc" |
| 2 | + |
1 | 3 | ["ACE3 Weapons", QGVAR(Designate), LLSTRING(Designate), |
2 | 4 | { |
3 | 5 | [SPIKE_KEY_DESIGNATE, true] call FUNC(keyDown); |
4 | 6 | }, |
5 | 7 | { |
6 | 8 | [SPIKE_KEY_DESIGNATE, false] call FUNC(keyDown); |
7 | 9 | }, |
8 | | -[15, [false, false, false]], false] call CBA_fnc_addKeybind; // Tab |
| 10 | +[DIK_TAB, [false, false, false]], false] call CBA_fnc_addKeybind; // Tab |
9 | 11 |
|
10 | 12 | ["ACE3 Weapons", QGVAR(LeaveCamera), LLSTRING(LeaveCamera), |
11 | 13 | { |
|
14 | 16 | { |
15 | 17 | [SPIKE_KEY_LEAVE, false] call FUNC(keyDown); |
16 | 18 | }, |
17 | | -[15, [false, true, false]], false] call CBA_fnc_addKeybind; // Ctrl+Tab |
| 19 | +[DIK_TAB, [false, true, false]], false] call CBA_fnc_addKeybind; // Ctrl+Tab |
18 | 20 |
|
19 | 21 | ["up", { |
20 | 22 | [CAMERA_KEY_UP, true] call FUNC(keyDown); |
|
51 | 53 | { |
52 | 54 | [CAMERA_KEY_CHANGE_VISION_MODE, false] call FUNC(keyDown); |
53 | 55 | }, |
54 | | -[49, [false, false, false]], false] call CBA_fnc_addKeybind; //N |
| 56 | +[DIK_N, [false, false, false]], false] call CBA_fnc_addKeybind; //N |
55 | 57 |
|
56 | 58 | ["ACE3 Weapons", QGVAR(ZoomIn), LLSTRING(ZoomIn), |
57 | 59 | { |
|
60 | 62 | { |
61 | 63 | [CAMERA_KEY_ZOOM_IN, false] call FUNC(keyDown); |
62 | 64 | }, |
63 | | -[78, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad+ |
| 65 | +[DIK_ADD, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad+ |
64 | 66 |
|
65 | 67 | ["ACE3 Weapons", QGVAR(ZoomOut), LLSTRING(ZoomOut), |
66 | 68 | { |
|
69 | 71 | { |
70 | 72 | [CAMERA_KEY_ZOOM_OUT, false] call FUNC(keyDown); |
71 | 73 | }, |
72 | | -[74, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad- |
| 74 | +[DIK_SUBTRACT, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad- |
0 commit comments