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SDL3Cursor.h
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68 lines (57 loc) · 1.75 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2026 TheSuperHackers
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
** Derived from the GeneralsX branch by fbraz3
*/
#pragma once
#include "Lib/BaseType.h"
#include <SDL3/SDL.h>
#include <array>
// USER INCLUDES
#include "GameClient/Mouse.h"
/**
* AnimatedCursor - Wrapper for SDL3 native animated cursors
*/
struct AnimatedCursor {
SDL_Cursor* m_cursor;
AnimatedCursor() : m_cursor(nullptr) {}
~AnimatedCursor()
{
if (m_cursor)
{
SDL_DestroyCursor(m_cursor);
m_cursor = nullptr;
}
}
SDL_Cursor* getCursor() const { return m_cursor; }
};
/**
* SDL3CursorManager - Manages loading and lifecycle of cursors
*/
class SDL3CursorManager
{
public:
static void init();
static void shutdown();
static SDL_Cursor* getCursor(Mouse::MouseCursor cursor, int direction);
// Internal loader used by Mouse implementation
static void initResources(Mouse* mouse);
private:
static AnimatedCursor* loadANI(const char* filepath);
static AnimatedCursor* m_cursorResources[Mouse::NUM_MOUSE_CURSORS][MAX_2D_CURSOR_DIRECTIONS];
};