forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 205
Expand file tree
/
Copy pathAssistedTargetingUpdate.h
More file actions
77 lines (61 loc) · 2.89 KB
/
Copy pathAssistedTargetingUpdate.h
File metadata and controls
77 lines (61 loc) · 2.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: AssistedTargetingUpdate.h /////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood, September 2002
// Desc: Outside influences can tell me to attack something out of my normal targeting range
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "GameLogic/Module/UpdateModule.h"
//-------------------------------------------------------------------------------------------------
class AssistedTargetingUpdateModuleData : public UpdateModuleData
{
public:
Int m_clipSize;
WeaponSlotType m_weaponSlot;
AsciiString m_laserFromAssistedName;
AsciiString m_laserToTargetName;
AssistedTargetingUpdateModuleData()
{
m_clipSize = 1;
m_weaponSlot = PRIMARY_WEAPON;
}
static void buildFieldParse(MultiIniFieldParse& p);
};
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
class AssistedTargetingUpdate : public UpdateModule
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AssistedTargetingUpdate, "AssistedTargetingUpdate" )
MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AssistedTargetingUpdate, AssistedTargetingUpdateModuleData )
public:
AssistedTargetingUpdate( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
virtual UpdateSleepTime update() override;
Bool isFreeToAssist() const;
void assistAttack( const Object *requestingObject, Object *victimObject );
private:
void makeFeedbackLaser( const ThingTemplate *laserTemplate, const Object *from, const Object *to );
const ThingTemplate *m_laserFromAssisted;
const ThingTemplate *m_laserToTarget;
};