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CMakeLists.txt
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265 lines (255 loc) · 12.5 KB
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set(GAMEENGINEDEVICE_SRC
Include/MilesAudioDevice/MilesAudioManager.h
Include/VideoDevice/Bink/BinkVideoPlayer.h
# Include/W3DDevice/Common/W3DConvert.h
# Include/W3DDevice/Common/W3DFunctionLexicon.h
# Include/W3DDevice/Common/W3DModuleFactory.h
Include/W3DDevice/Common/W3DRadar.h
# Include/W3DDevice/Common/W3DThingFactory.h
Include/W3DDevice/GameClient/BaseHeightMap.h
# Include/W3DDevice/GameClient/camerashakesystem.h
Include/W3DDevice/GameClient/FlatHeightMap.h
Include/W3DDevice/GameClient/HeightMap.h
Include/W3DDevice/GameClient/Module/W3DDebrisDraw.h
Include/W3DDevice/GameClient/Module/W3DDefaultDraw.h
Include/W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
Include/W3DDevice/GameClient/Module/W3DLaserDraw.h
Include/W3DDevice/GameClient/Module/W3DModelDraw.h
Include/W3DDevice/GameClient/Module/W3DOverlordAircraftDraw.h
Include/W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
Include/W3DDevice/GameClient/Module/W3DOverlordTruckDraw.h
Include/W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
Include/W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
Include/W3DDevice/GameClient/Module/W3DPropDraw.h
Include/W3DDevice/GameClient/Module/W3DRopeDraw.h
Include/W3DDevice/GameClient/Module/W3DScienceModelDraw.h
Include/W3DDevice/GameClient/Module/W3DSupplyDraw.h
Include/W3DDevice/GameClient/Module/W3DTankDraw.h
Include/W3DDevice/GameClient/Module/W3DTankTruckDraw.h
Include/W3DDevice/GameClient/Module/W3DTracerDraw.h
Include/W3DDevice/GameClient/Module/W3DTreeDraw.h
Include/W3DDevice/GameClient/Module/W3DTruckDraw.h
Include/W3DDevice/GameClient/TerrainTex.h
Include/W3DDevice/GameClient/TileData.h
# Include/W3DDevice/GameClient/W3DAssetManager.h
# Include/W3DDevice/GameClient/W3DAssetManagerExposed.h
# Include/W3DDevice/GameClient/W3DBibBuffer.h
# Include/W3DDevice/GameClient/W3DBridgeBuffer.h
# Include/W3DDevice/GameClient/W3DBufferManager.h
# Include/W3DDevice/GameClient/W3DCustomEdging.h
# Include/W3DDevice/GameClient/W3DCustomScene.h
# Include/W3DDevice/GameClient/W3DDebugDisplay.h
# Include/W3DDevice/GameClient/W3DDebugIcons.h
# Include/W3DDevice/GameClient/W3DDisplay.h
# Include/W3DDevice/GameClient/W3DDisplayString.h
# Include/W3DDevice/GameClient/W3DDisplayStringManager.h
# Include/W3DDevice/GameClient/W3DDynamicLight.h
# Include/W3DDevice/GameClient/W3DFileSystem.h
# Include/W3DDevice/GameClient/W3DGadget.h
# Include/W3DDevice/GameClient/W3DGameClient.h
# Include/W3DDevice/GameClient/W3DGameFont.h
# Include/W3DDevice/GameClient/W3DGameWindow.h
# Include/W3DDevice/GameClient/W3DGameWindowManager.h
# Include/W3DDevice/GameClient/W3DGUICallbacks.h
# Include/W3DDevice/GameClient/W3DInGameUI.h
# Include/W3DDevice/GameClient/W3DMirror.h
Include/W3DDevice/GameClient/W3DMouse.h
# Include/W3DDevice/GameClient/W3DParticleSys.h
# Include/W3DDevice/GameClient/W3DPoly.h
# Include/W3DDevice/GameClient/W3DProjectedShadow.h
Include/W3DDevice/GameClient/W3DPropBuffer.h
# Include/W3DDevice/GameClient/W3DRoadBuffer.h
# Include/W3DDevice/GameClient/W3DScene.h
Include/W3DDevice/GameClient/W3DShaderManager.h
# Include/W3DDevice/GameClient/W3DShadow.h
# Include/W3DDevice/GameClient/W3DShroud.h
Include/W3DDevice/GameClient/W3DSmudge.h
Include/W3DDevice/GameClient/W3DSnow.h
# Include/W3DDevice/GameClient/W3DStatusCircle.h
Include/W3DDevice/GameClient/W3DTerrainBackground.h
Include/W3DDevice/GameClient/W3DTerrainTracks.h
Include/W3DDevice/GameClient/W3DTerrainVisual.h
Include/W3DDevice/GameClient/W3DTreeBuffer.h
Include/W3DDevice/GameClient/W3DVideoBuffer.h
Include/W3DDevice/GameClient/W3DView.h
# Include/W3DDevice/GameClient/W3DVolumetricShadow.h
Include/W3DDevice/GameClient/W3DWater.h
Include/W3DDevice/GameClient/W3DWaterTracks.h
# Include/W3DDevice/GameClient/W3DWaypointBuffer.h
# Include/W3DDevice/GameClient/W3DWebBrowser.h
Include/W3DDevice/GameClient/WorldHeightMap.h
# Include/W3DDevice/GameLogic/W3DGameLogic.h
# Include/W3DDevice/GameLogic/W3DGhostObject.h
# Include/W3DDevice/GameLogic/W3DTerrainLogic.h
Include/Win32Device/Common/Win32BIGFile.h
Include/Win32Device/Common/Win32BIGFileSystem.h
# Include/Win32Device/Common/Win32GameEngine.h
Include/Win32Device/Common/Win32LocalFile.h
Include/Win32Device/Common/Win32LocalFileSystem.h
Include/Win32Device/GameClient/Win32DIKeyboard.h
#Include/Win32Device/GameClient/Win32DIMouse.h
Include/Win32Device/GameClient/Win32Mouse.h
Source/MilesAudioDevice/MilesAudioManager.cpp
Source/VideoDevice/Bink/BinkVideoPlayer.cpp
# Source/W3DDevice/Common/System/W3DFunctionLexicon.cpp
Source/W3DDevice/Common/System/W3DRadar.cpp
# Source/W3DDevice/Common/Thing/W3DModuleFactory.cpp
# Source/W3DDevice/Common/Thing/W3DThingFactory.cpp
# Source/W3DDevice/Common/W3DConvert.cpp
Source/W3DDevice/GameClient/BaseHeightMap.cpp
Source/W3DDevice/GameClient/CameraShakeSystem.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DDebrisDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DDefaultDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DDependencyModelDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DLaserDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DModelDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DOverlordAircraftDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DOverlordTankDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DOverlordTruckDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DPoliceCarDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DProjectileStreamDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DPropDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DRopeDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DScienceModelDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DSupplyDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTankDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTankTruckDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTracerDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTreeDraw.cpp
Source/W3DDevice/GameClient/Drawable/Draw/W3DTruckDraw.cpp
Source/W3DDevice/GameClient/FlatHeightMap.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DCheckBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DComboBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DHorizontalSlider.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DListBox.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DProgressBar.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DPushButton.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DRadioButton.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DStaticText.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
# Source/W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
# Source/W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameFont.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp
# Source/W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
Source/W3DDevice/GameClient/HeightMap.cpp
# Source/W3DDevice/GameClient/Shadow/W3DBufferManager.cpp
# Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
# Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp
# Source/W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp
Source/W3DDevice/GameClient/TerrainTex.cpp
Source/W3DDevice/GameClient/TileData.cpp
# Source/W3DDevice/GameClient/W3DAssetManager.cpp
# Source/W3DDevice/GameClient/W3DAssetManagerExposed.cpp
# Source/W3DDevice/GameClient/W3DBibBuffer.cpp
# Source/W3DDevice/GameClient/W3DBridgeBuffer.cpp
# Source/W3DDevice/GameClient/W3DCustomEdging.cpp
# Source/W3DDevice/GameClient/W3DDebugDisplay.cpp
# Source/W3DDevice/GameClient/W3DDebugIcons.cpp
# Source/W3DDevice/GameClient/W3DDisplay.cpp
# Source/W3DDevice/GameClient/W3DDisplayString.cpp
# Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp
# Source/W3DDevice/GameClient/W3DDynamicLight.cpp
# Source/W3DDevice/GameClient/W3DFileSystem.cpp
# Source/W3DDevice/GameClient/W3DGameClient.cpp
# Source/W3DDevice/GameClient/W3DInGameUI.cpp
Source/W3DDevice/GameClient/W3DMouse.cpp
# Source/W3DDevice/GameClient/W3DParticleSys.cpp
# Source/W3DDevice/GameClient/W3DPoly.cpp
Source/W3DDevice/GameClient/W3DPropBuffer.cpp
# Source/W3DDevice/GameClient/W3DRoadBuffer.cpp
# Source/W3DDevice/GameClient/W3DScene.cpp
Source/W3DDevice/GameClient/W3DShaderManager.cpp
# Source/W3DDevice/GameClient/W3DShroud.cpp
Source/W3DDevice/GameClient/W3DSmudge.cpp
Source/W3DDevice/GameClient/W3DSnow.cpp
# Source/W3DDevice/GameClient/W3DStatusCircle.cpp
Source/W3DDevice/GameClient/W3DTerrainBackground.cpp
Source/W3DDevice/GameClient/W3DTerrainTracks.cpp
Source/W3DDevice/GameClient/W3DTerrainVisual.cpp
Source/W3DDevice/GameClient/W3DTreeBuffer.cpp
Source/W3DDevice/GameClient/W3DVideoBuffer.cpp
Source/W3DDevice/GameClient/W3DView.cpp
# Source/W3DDevice/GameClient/W3dWaypointBuffer.cpp
# Source/W3DDevice/GameClient/W3DWebBrowser.cpp
Source/W3DDevice/GameClient/Water/W3DWater.cpp
Source/W3DDevice/GameClient/Water/W3DWaterTracks.cpp
Source/W3DDevice/GameClient/WorldHeightMap.cpp
# Source/W3DDevice/GameLogic/W3DGameLogic.cpp
# Source/W3DDevice/GameLogic/W3DGhostObject.cpp
# Source/W3DDevice/GameLogic/W3DTerrainLogic.cpp
Source/Win32Device/Common/Win32BIGFile.cpp
Source/Win32Device/Common/Win32BIGFileSystem.cpp
# Source/Win32Device/Common/Win32GameEngine.cpp
Source/Win32Device/Common/Win32LocalFile.cpp
Source/Win32Device/Common/Win32LocalFileSystem.cpp
# Source/Win32Device/Common/Win32OSDisplay.cpp
Source/Win32Device/GameClient/Win32DIKeyboard.cpp
#Source/Win32Device/GameClient/Win32DIMouse.cpp
Source/Win32Device/GameClient/Win32Mouse.cpp
)
# Add Core-level SDL3 implementation
if(SAGE_USE_SDL3 AND NOT IS_VS6_BUILD)
list(APPEND GAMEENGINEDEVICE_SRC
Include/SDL3GameEngine.h
Include/SDL3Device/GameClient/SDL3Input.h
Include/SDL3Device/GameClient/SDL3Cursor.h
Source/SDL3GameEngine.cpp
Source/SDL3Device/GameClient/SDL3Input.cpp
Source/SDL3Device/GameClient/SDL3Cursor.cpp
)
endif()
# Add C++ 17 FileSystem implementation for non-VS6 builds
if(NOT IS_VS6_BUILD)
list(APPEND GAMEENGINEDEVICE_SRC
Include/StdDevice/Common/StdBIGFile.h
Include/StdDevice/Common/StdBIGFileSystem.h
Include/StdDevice/Common/StdLocalFile.h
Include/StdDevice/Common/StdLocalFileSystem.h
Source/StdDevice/Common/StdBIGFile.cpp
Source/StdDevice/Common/StdBIGFileSystem.cpp
Source/StdDevice/Common/StdLocalFile.cpp
Source/StdDevice/Common/StdLocalFileSystem.cpp
)
endif()
add_library(corei_gameenginedevice_private INTERFACE)
add_library(corei_gameenginedevice_public INTERFACE)
target_sources(corei_gameenginedevice_private INTERFACE ${GAMEENGINEDEVICE_SRC})
target_include_directories(corei_gameenginedevice_public INTERFACE
Include
)
target_link_libraries(corei_gameenginedevice_private INTERFACE
corei_always
corei_main
)
target_link_libraries(corei_gameenginedevice_public INTERFACE
binkstub
corei_gameengine_public
d3d8lib
milesstub
)
# Export SDL3 dependencies for modern builds
if(SAGE_USE_SDL3 AND NOT IS_VS6_BUILD)
target_link_libraries(corei_gameenginedevice_public INTERFACE
SDL3::SDL3
SDL3_image::SDL3_image
)
endif()
if(RTS_BUILD_OPTION_FFMPEG)
find_package(FFMPEG REQUIRED)
if(FFMPEG_FOUND)
target_sources(corei_gameenginedevice_private INTERFACE
Include/VideoDevice/FFmpeg/FFmpegFile.h
Include/VideoDevice/FFmpeg/FFmpegVideoPlayer.h
Source/VideoDevice/FFmpeg/FFmpegFile.cpp
Source/VideoDevice/FFmpeg/FFmpegVideoPlayer.cpp
)
target_include_directories(corei_gameenginedevice_private INTERFACE ${FFMPEG_INCLUDE_DIRS})
target_link_directories(corei_gameenginedevice_private INTERFACE ${FFMPEG_LIBRARY_DIRS})
target_link_libraries(corei_gameenginedevice_private INTERFACE ${FFMPEG_LIBRARIES})
target_compile_definitions(corei_gameenginedevice_public INTERFACE RTS_HAS_FFMPEG)
endif()
endif()