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changed dpad group numbers
1 parent d048867 commit 534e694

1 file changed

Lines changed: 4 additions & 4 deletions

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Core/GameEngineDevice/Source/SDL3Device/GameClient/SDL3Input.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1130,10 +1130,10 @@ void SDL3InputManager::processGamepadInput()
11301130
handleGamepadButton(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, m_state.buttonState[SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER), [&](bool d){ virtualPulseKey(SDL_SCANCODE_LSHIFT, d); });
11311131
handleGamepadButton(SDL_GAMEPAD_BUTTON_START, m_state.buttonState[SDL_GAMEPAD_BUTTON_START], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_START), [&](bool d){ virtualPulseKey(SDL_SCANCODE_ESCAPE, d); });
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handleGamepadButton(SDL_GAMEPAD_BUTTON_BACK, m_state.buttonState[SDL_GAMEPAD_BUTTON_BACK], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_BACK), [&](bool d){ virtualPulseKey(SDL_SCANCODE_SPACE, d); });
1133-
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_UP, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_UP], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP), [&](bool d){ virtualPulseKey(SDL_SCANCODE_1, d); });
1134-
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_DOWN, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_DOWN], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN), [&](bool d){ virtualPulseKey(SDL_SCANCODE_2, d); });
1135-
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_LEFT, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_LEFT], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT), [&](bool d){ virtualPulseKey(SDL_SCANCODE_3, d); });
1136-
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_RIGHT, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_RIGHT], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT), [&](bool d){ virtualPulseKey(SDL_SCANCODE_4, d); });
1133+
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_LEFT, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_LEFT], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT), [&](bool d){ virtualPulseKey(SDL_SCANCODE_1, d); });
1134+
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_UP, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_UP], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP), [&](bool d){ virtualPulseKey(SDL_SCANCODE_2, d); });
1135+
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_RIGHT, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_RIGHT], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT), [&](bool d){ virtualPulseKey(SDL_SCANCODE_3, d); });
1136+
handleGamepadButton(SDL_GAMEPAD_BUTTON_DPAD_DOWN, m_state.buttonState[SDL_GAMEPAD_BUTTON_DPAD_DOWN], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN), [&](bool d){ virtualPulseKey(SDL_SCANCODE_4, d); });
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handleGamepadButton(SDL_GAMEPAD_BUTTON_LEFT_STICK, m_state.buttonState[SDL_GAMEPAD_BUTTON_LEFT_STICK], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_LEFT_STICK), [&](bool d){ if (d) TheMessageStream->appendMessage(GameMessage::MSG_META_SELECT_NEXT_IDLE_WORKER); });
11381138
handleGamepadButton(SDL_GAMEPAD_BUTTON_RIGHT_STICK, m_state.buttonState[SDL_GAMEPAD_BUTTON_RIGHT_STICK], SDL_GetGamepadButton(m_gamepad, SDL_GAMEPAD_BUTTON_RIGHT_STICK), [&](bool d){ if (d) TheMessageStream->appendMessage(GameMessage::MSG_META_VIEW_COMMAND_CENTER); });
11391139
}

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