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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -2072,10 +2072,9 @@ void DozerAIUpdate::resumePreviousTask()
20722072 if (m_previousTask == DOZER_TASK_BUILD )
20732073 {
20742074 Object* target = TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID );
2075- if (target && ! target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
2076- return ;
2075+ if (! target || target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
2076+ newTask (m_previousTask, TheGameLogic-> findObjectByID (m_previousTaskInfo. m_targetObjectID )) ;
20772077
2078- newTask (m_previousTask, TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID ));
20792078 m_previousTask = DOZER_TASK_INVALID ;
20802079 m_previousTaskInfo = DozerTaskInfo ();
20812080 }
Original file line number Diff line number Diff line change @@ -727,10 +727,9 @@ void WorkerAIUpdate::resumePreviousTask()
727727 if (m_previousTask == DOZER_TASK_BUILD )
728728 {
729729 Object* target = TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID );
730- if (target && ! target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
731- return ;
730+ if (! target || target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
731+ newTask (m_previousTask, TheGameLogic-> findObjectByID (m_previousTaskInfo. m_targetObjectID )) ;
732732
733- newTask (m_previousTask, TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID ));
734733 m_previousTask = DOZER_TASK_INVALID ;
735734 m_previousTaskInfo = DozerTaskInfo ();
736735 }
Original file line number Diff line number Diff line change @@ -2077,10 +2077,9 @@ void DozerAIUpdate::resumePreviousTask()
20772077 if (m_previousTask == DOZER_TASK_BUILD )
20782078 {
20792079 Object* target = TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID );
2080- if (target && ! target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
2081- return ;
2080+ if (! target || target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
2081+ newTask (m_previousTask, TheGameLogic-> findObjectByID (m_previousTaskInfo. m_targetObjectID )) ;
20822082
2083- newTask (m_previousTask, TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID ));
20842083 m_previousTask = DOZER_TASK_INVALID ;
20852084 m_previousTaskInfo = DozerTaskInfo ();
20862085 }
Original file line number Diff line number Diff line change @@ -727,10 +727,9 @@ void WorkerAIUpdate::resumePreviousTask()
727727 if (m_previousTask == DOZER_TASK_BUILD )
728728 {
729729 Object* target = TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID );
730- if (target && ! target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
731- return ;
730+ if (! target || target->testStatus (OBJECT_STATUS_UNDER_CONSTRUCTION ))
731+ newTask (m_previousTask, TheGameLogic-> findObjectByID (m_previousTaskInfo. m_targetObjectID )) ;
732732
733- newTask (m_previousTask, TheGameLogic->findObjectByID (m_previousTaskInfo.m_targetObjectID ));
734733 m_previousTask = DOZER_TASK_INVALID ;
735734 m_previousTaskInfo = DozerTaskInfo ();
736735 }
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