@@ -163,7 +163,7 @@ class AIStateMachine : public StateMachine
163163public: // overrides.
164164 virtual StateReturnType updateStateMachine () override ; // /< run one step of the machine
165165#ifdef STATE_MACHINE_DEBUG
166- virtual AsciiString getCurrentStateName () const ;
166+ virtual AsciiString getCurrentStateName () const override ;
167167#endif
168168
169169protected:
@@ -579,7 +579,7 @@ EMPTY_DTOR(AIPickUpCrateState)
579579 virtual void onExit ( StateExitType status ) override ;
580580 virtual StateReturnType update () override ;
581581#ifdef STATE_MACHINE_DEBUG
582- virtual AsciiString getName () const ;
582+ virtual AsciiString getName () const override ;
583583#endif
584584
585585protected:
@@ -690,7 +690,7 @@ class AIAttackFollowWaypointPathState : public AIFollowWaypointPathState
690690 virtual void onExit ( StateExitType status ) override ;
691691 virtual StateReturnType update () override ;
692692#ifdef STATE_MACHINE_DEBUG
693- virtual AsciiString getName () const ;
693+ virtual AsciiString getName () const override ;
694694#endif
695695
696696protected:
@@ -995,7 +995,7 @@ class AIAttackState : public State, public NotifyWeaponFiredInterface
995995 virtual Bool isAttackingObject () const override { return m_isAttackingObject; }
996996 virtual Bool isForceAttacking () const { return m_isForceAttacking; }
997997#ifdef STATE_MACHINE_DEBUG
998- virtual AsciiString getName () const ;
998+ virtual AsciiString getName () const override ;
999999#endif
10001000
10011001protected:
@@ -1033,7 +1033,7 @@ class AIAttackSquadState : public State
10331033 virtual StateReturnType update () override ;
10341034 Object *chooseVictim ();
10351035#ifdef STATE_MACHINE_DEBUG
1036- virtual AsciiString getName () const ;
1036+ virtual AsciiString getName () const override ;
10371037#endif
10381038
10391039
@@ -1076,7 +1076,7 @@ class AIDockState : public State
10761076 virtual void onExit ( StateExitType status ) override ;
10771077 virtual StateReturnType update () override ;
10781078#ifdef STATE_MACHINE_DEBUG
1079- virtual AsciiString getName () const ;
1079+ virtual AsciiString getName () const override ;
10801080#endif
10811081
10821082protected:
@@ -1169,7 +1169,7 @@ class AIGuardState : public State
11691169 virtual void onExit ( StateExitType status ) override ;
11701170 virtual StateReturnType update () override ;
11711171#ifdef STATE_MACHINE_DEBUG
1172- virtual AsciiString getName () const ;
1172+ virtual AsciiString getName () const override ;
11731173#endif
11741174protected:
11751175 // snapshot interface
@@ -1196,7 +1196,7 @@ class AIGuardRetaliateState : public State
11961196 virtual void onExit ( StateExitType status ) override ;
11971197 virtual StateReturnType update () override ;
11981198#ifdef STATE_MACHINE_DEBUG
1199- virtual AsciiString getName () const ;
1199+ virtual AsciiString getName () const override ;
12001200#endif
12011201protected:
12021202 // snapshot interface
@@ -1226,7 +1226,7 @@ class AITunnelNetworkGuardState : public State
12261226 virtual void onExit ( StateExitType status ) override ;
12271227 virtual StateReturnType update () override ;
12281228#ifdef STATE_MACHINE_DEBUG
1229- virtual AsciiString getName () const ;
1229+ virtual AsciiString getName () const override ;
12301230#endif
12311231protected:
12321232 // snapshot interface
@@ -1256,7 +1256,7 @@ class AIHuntState : public State
12561256 virtual void onExit ( StateExitType status ) override ;
12571257 virtual StateReturnType update () override ;
12581258#ifdef STATE_MACHINE_DEBUG
1259- virtual AsciiString getName () const ;
1259+ virtual AsciiString getName () const override ;
12601260#endif
12611261
12621262protected:
@@ -1287,7 +1287,7 @@ class AIAttackAreaState : public State
12871287 virtual void onExit ( StateExitType status ) override ;
12881288 virtual StateReturnType update () override ;
12891289#ifdef STATE_MACHINE_DEBUG
1290- virtual AsciiString getName () const ;
1290+ virtual AsciiString getName () const override ;
12911291#endif
12921292
12931293protected:
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