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GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp
@@ -1618,7 +1618,7 @@ void InGameUI::handleBuildPlacements( void )
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Coord3D world;
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// TheSuperHackers @tweak Caball009 09/02/2026 Use force attack to get the latest building orientation from placement anchoring for convenience.
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- Real angle = (isInForceAttackMode()) ? m_placeAnchorOrientation : m_placeIcon[ 0 ]->getOrientation();
+ Real angle = isInForceAttackMode() ? m_placeAnchorOrientation : m_placeIcon[ 0 ]->getOrientation();
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// update the angle of the icon to match any placement angle and pick the
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// location the icon will be at (anchored is the start, otherwise it's the mouse)
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