@@ -415,7 +415,8 @@ class GameMessage : public MemoryPoolObject
415415 MSG_MOUSEOVER_LOCATION_HINT, // /< (location) The cursor is not over a drawable, but is here.
416416 MSG_VALID_GUICOMMAND_HINT, // /< posted when the gui command is valid if the user clicked to execute it.
417417 MSG_INVALID_GUICOMMAND_HINT, // /< posted when the gui command is not valid if the user were to click to attempt to execute it.
418- MSG_AREA_SELECTION_HINT, // /< (pixelRegion) rectangular selection area under construction, not confirmed
418+ MSG_BEGIN_AREA_SELECTION_HINT, // /< (pixelRegion) rectangular selection area under construction, not confirmed
419+ MSG_END_AREA_SELECTION_HINT, // /< (pixelRegion) rectangular selection area finish construction
419420
420421 // Command hints
421422 MSG_DO_ATTACK_OBJECT_HINT, // /< (victim objectID) If clicked, an attack would be ordered, "Current Selection" is assumed
@@ -532,7 +533,7 @@ class GameMessage : public MemoryPoolObject
532533 MSG_EXECUTE_RAILED_TRANSPORT, // /< Execute railed transport sequence
533534 MSG_COMBATDROP_AT_LOCATION, // /< dump out all rappellers
534535 MSG_COMBATDROP_AT_OBJECT, // /< dump out all rappellers
535- MSG_AREA_SELECTION, // /< (pixelRegion) rectangular selection area
536+ MSG_AREA_SELECTION_DEPRECATED, // /< TheSuperHackers @tweak former MSG_AREA_SELECTION is deprecated as network message.
536537 MSG_DO_ATTACK_OBJECT, // /< (objectID, victim objectID)
537538 MSG_DO_FORCE_ATTACK_OBJECT, // /< force attack the given object if picked
538539 MSG_DO_FORCE_ATTACK_GROUND, // /< (locationID) bombard the given location if picked
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