@@ -224,7 +224,6 @@ class GameMessage : public MemoryPoolObject
224224 MSG_META_SELECT_HERO, // /< selects player's hero character, if exists...
225225 MSG_META_SELECT_ALL, // /< selects all units across screen
226226 MSG_META_SELECT_ALL_AIRCRAFT, // /< selects all air units just like select all
227- MSG_META_AREA_SELECTION, // /< rectangular selection area (pixelRegion)
228227 MSG_META_SCATTER, // /< selected units scatter
229228 MSG_META_STOP, // /< selected units stop
230229 MSG_META_DEPLOY, // /< selected units 'deploy'
@@ -446,7 +445,8 @@ class GameMessage : public MemoryPoolObject
446445 MSG_MOUSEOVER_LOCATION_HINT, // /< (location) The cursor is not over a drawable, but is here.
447446 MSG_VALID_GUICOMMAND_HINT, // /< posted when the gui command is valid if the user clicked to execute it.
448447 MSG_INVALID_GUICOMMAND_HINT, // /< posted when the gui command is not valid if the user were to click to attempt to execute it.
449- MSG_AREA_SELECTION_HINT, // /< (pixelRegion) rectangular selection area under construction, not confirmed
448+ MSG_BEGIN_AREA_SELECTION_HINT, // /< rectangular selection area (pixelRegion) under construction, not confirmed
449+ MSG_END_AREA_SELECTION_HINT, // /< rectangular selection area (pixelRegion) finish construction
450450
451451 // Command hints
452452 MSG_DO_ATTACK_OBJECT_HINT, // /< (victim objectID) If clicked, an attack would be ordered, "Current Selection" is assumed
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