Skip to content

Commit ffa911a

Browse files
committed
bugfix: Correct copy-and-paste error that caused the laser to target to never be correctly assigned
1 parent e6c23ed commit ffa911a

1 file changed

Lines changed: 2 additions & 6 deletions

File tree

GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AssistedTargetingUpdate.cpp

Lines changed: 2 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -138,14 +138,10 @@ void AssistedTargetingUpdate::makeFeedbackLaser( const ThingTemplate *laserTempl
138138
//-------------------------------------------------------------------------------------------------
139139
UpdateSleepTime AssistedTargetingUpdate::update()
140140
{
141-
142141
const AssistedTargetingUpdateModuleData *d = getAssistedTargetingUpdateModuleData();
143142

144143
m_laserFromAssisted = TheThingFactory->findTemplate( d->m_laserFromAssistedName );
145-
146-
147-
m_laserToTarget =TheThingFactory->findTemplate( d->m_laserFromAssistedName );
148-
144+
m_laserToTarget = TheThingFactory->findTemplate( d->m_laserToTargetName );
149145

150146
return UPDATE_SLEEP_FOREVER;
151147
}
@@ -187,7 +183,7 @@ void AssistedTargetingUpdate::loadPostProcess()
187183
const AssistedTargetingUpdateModuleData *d = getAssistedTargetingUpdateModuleData();
188184

189185
m_laserFromAssisted = TheThingFactory->findTemplate( d->m_laserFromAssistedName );
190-
m_laserToTarget =TheThingFactory->findTemplate( d->m_laserFromAssistedName );
186+
m_laserToTarget = TheThingFactory->findTemplate( d->m_laserToTargetName );
191187

192188
// extend base class
193189
UpdateModule::loadPostProcess();

0 commit comments

Comments
 (0)