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Scorch texture mip quality does not change when changing texture reduction on runtime #2812

@xezon

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@xezon

The scorch texture mip quality does not change when changing texture reduction on runtime. Happens when raising and reducing quality.

See image below which shows low mip scorch textures when everything else looks sharp.

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    BugSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedZHRelates to Zero Hour

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