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Two Critical Issues of Generalszh #2813

@Jackwan889

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@Jackwan889

Dear Xezon,
Greetings to your team!
Regarding the AI for skirmish battles, after repeated testing and verification, the two critical issues we identified earlier are outlined below:
On the 720×720 map with the 4v4 Hard AI enemy mode enabled: when manually selecting a group of vehicles (around 14 distinct combat vehicles) and ordering them to move to a distant target location, only a portion of the vehicles will reach the destination. The rest will stop halfway and remain stationary indefinitely.
On the same 720×720 map with 4v4 Hard AI mode active: inevitably, 1 or 2 factions will stop reconstructing all base structures once their buildings (such as War Factories, Airfields, Construction Yards, Barracks, etc.) are destroyed. This state persists until the faction is eliminated by opposing sides.
Notably, neither of these two bugs occurs when running the identical 4v4 match on the same map but switching the enemy difficulty to Normal instead of Hard.
My hypothesis is that these defects stem from coordination conflicts between the processing capacity of computer hardware and the game engine.
Could you please assist us in analyzing the root cause of these problems?
Thank you very much for your support!

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