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docs: document screenshot options and bindings
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SourceCode/EngineChanges/key_bindings.md

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| `STEP_FRAME` | <kbd>O</kbd> | Observer | Advances one frame and pauses again in non-multiplayer games. |
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| `STEP_FRAME_ALT` | <kbd>Shift</kbd>+<kbd>O</kbd> | Everywhere | Alternate frame-step binding that can be used while playing. |
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| `SELECT_NEXT_IDLE_WORKER` | <kbd>Ctrl</kbd>+<kbd>I</kbd> | Game | Selects the next idle worker for the observed or local player. |
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| `TAKE_SCREENSHOT` | <kbd>F12</kbd> | Everywhere | Saves a JPEG screenshot. JPEG quality is controlled by [`JPEGQuality`](options_ini). |
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| `TAKE_SCREENSHOT_PNG` | <kbd>Ctrl</kbd>+<kbd>F12</kbd> | Everywhere | Saves a lossless PNG screenshot. |
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## Default-Only Controls
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SourceCode/EngineChanges/options_ini.md

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| `TextureFilter` | `None`, `Point`, `Bilinear`, `Trilinear`, `Anisotropic` | `Bilinear` | Selects the global texture filtering mode. Invalid names fall back to `None`. |
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| `AnisotropyLevel` | Practical values are `2`, `4`, `8`, `16` | `2` | Selects anisotropic filtering level. Other integer values are clamped to `2` through `16` and rounded down to the highest supported power of two. |
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| `ResolutionFontAdjustment` | Non-negative number. `100` means 100%. | Unset | Overrides the `GlobalLanguage.ini` resolution font adjustment. Negative values or an absent key use the `GlobalLanguage.ini` setting. |
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| `JPEGQuality` | `1` through `100` | `80` | Controls JPEG screenshot quality. Values outside the range are clamped; PNG screenshots are unaffected. |
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## Shell and UI
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