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AsyncUdpLink.cs
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270 lines (233 loc) · 7.79 KB
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using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using ThreeByte.LinkLib.Shared.Logging;
namespace ThreeByte.LinkLib.UdpLink
{
public class AsyncUdpLink
{
public event EventHandler<bool>? IsEnabledChanged;
public event EventHandler<Exception>? ErrorOccurred;
public event EventHandler? DataReceived;
public bool IsEnabled => _isEnabled;
public string Address => _settings.Address;
public int Port => _settings.RemotePort;
public bool HasData => _incomingData.Count > 0;
private const int MaxDataSize = 100;
private readonly UdpLinkSettings _settings;
private readonly ILogger _logger;
private bool _isEnabled = true;
private bool _isDisposed = false;
private List<byte[]> _incomingData = new List<byte[]>();
private object _clientLock = new object();
private IAsyncResult? _receiveResult;
private IAsyncResult? _sendResult;
private UdpClient? _udpClient;
public AsyncUdpLink(string address, int remotePort, int localPort = 0, bool enabled = true)
: this(new UdpLinkSettings(address, remotePort, localPort), enabled)
{
}
public AsyncUdpLink(UdpLinkSettings settings, bool enabled = true)
{
_settings = settings;
_isEnabled = enabled;
_udpClient = new UdpClient(settings.LocalPort);
_logger = LogFactory.Create<AsyncUdpLink>();
ReceiveData();
}
/// <summary>
/// Asynchronously sends the udp message
/// </summary>
/// <param name="message">binary message to be sent</param>
public void SendMessage(byte[] message)
{
if (!_isEnabled)
{
return;
}
lock (_clientLock)
{
try
{
_sendResult = _udpClient?.BeginSend(message, message.Length, _settings.Address, _settings.RemotePort, SendCallback, null);
}
catch (Exception ex)
{
HandleError(ex, "Cannot Send.");
}
}
}
/// <summary>
/// Fetches and removes (pops) the next available group of bytes as received on this link in order (FIFO)
/// </summary>
/// <returns>
/// null if the link is not Enabled or there is no data currently queued to return, an array of bytes otherwise.
/// </returns>
public byte[]? GetMessage()
{
if (_isDisposed)
{
throw new ObjectDisposedException("Cannot get message from disposed AsyncUdpLink.");
}
if (!_isEnabled)
{
return null;
}
byte[]? newMessage = null;
lock (_incomingData)
{
if (HasData)
{
newMessage = _incomingData[0];
_incomingData.RemoveAt(0);
}
}
return newMessage;
}
/// <summary>
/// Sets a value indicating whether messages should be propagated to the network or not
/// </summary>
/// <param name="value"></param>
public void SetEnabled(bool value)
{
_isEnabled = value;
if (value)
{
lock (_clientLock)
{
if (_receiveResult == null)
{
ReceiveData();
}
}
}
IsEnabledChanged?.Invoke(this, value);
}
/// <summary>
/// Implementation of IDisposable interface. Cancels the thread and releases resources.
/// Clients of this class are responsible for calling it.
/// </summary>
public void Dispose()
{
if (_isDisposed)
{
return;
}
_isDisposed = true;
_logger.LogInformation("Cleaning up network resources.");
SafeClose();
}
/// <summary>
/// Very carefully checks and shuts down the tcpClient and sets it to null
/// </summary>
private void SafeClose()
{
_logger.LogDebug("Safe Close.");
lock (_clientLock)
{
if (_receiveResult != null)
{
//End the read process
_receiveResult = null;
}
if (_sendResult != null)
{
//End the write process
_sendResult = null;
}
_udpClient?.Client?.Close();
_udpClient?.Close();
_udpClient = null;
lock (_incomingData)
{
_incomingData.Clear();
}
}
}
private void SendCallback(IAsyncResult asyncResult)
{
lock (_clientLock)
{
try
{
_udpClient?.EndSend(asyncResult);
}
catch (Exception ex)
{
HandleError(ex, "Error sending message.");
}
if (_sendResult == asyncResult)
{
_sendResult = null;
}
}
}
private void ReceiveData()
{
if (!_isEnabled)
{
return;
}
lock (_clientLock)
{
try
{
_receiveResult = _udpClient?.BeginReceive(ReceiveCallback, null);
}
catch (Exception ex)
{
HandleError(ex, "Cannot receive.");
}
}
}
private void ReceiveCallback(IAsyncResult asyncResult)
{
bool hasNewData = false;
lock (_clientLock)
{
try
{
IPEndPoint? remoteEndpoint = new IPEndPoint(IPAddress.Any, _settings.RemotePort);
byte[] bytesRead = _udpClient?.EndReceive(asyncResult, ref remoteEndpoint) ?? Array.Empty<byte>();
if (_isEnabled)
{
if (bytesRead.Length > 0)
{
_incomingData.Add(bytesRead);
hasNewData = true;
while (_incomingData.Count > MaxDataSize)
{
//Purge messages from the end of the list to prevent overflow
_logger.LogError("Too many incoming messages to handle: {qty}.", _incomingData.Count);
_incomingData.RemoveAt(_incomingData.Count - 1);
}
}
}
}
catch (Exception ex)
{
HandleError(ex, "Error receiving from stream.");
}
if (_receiveResult == asyncResult)
{
_receiveResult = null;
}
}
if (hasNewData && DataReceived != null && !_isDisposed)
{
DataReceived(this, new EventArgs());
}
if (_isEnabled)
{
ReceiveData();
}
}
private void HandleError(Exception ex, string message)
{
_logger.LogError(exception: ex, message: message);
ErrorOccurred?.Invoke(this, ex);
}
}
}