-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathSerialLink.cs
More file actions
263 lines (228 loc) · 7.73 KB
/
SerialLink.cs
File metadata and controls
263 lines (228 loc) · 7.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.IO.Ports;
using ThreeByte.LinkLib.Shared.Logging;
namespace ThreeByte.LinkLib.SerialLink
{
public class SerialLink : IDisposable
{
public event EventHandler<bool>? IsEnabledChanged;
public event EventHandler<bool>? IsConnectedChanged;
public event EventHandler<Exception>? ErrorOccurred;
public event EventHandler? DataReceived;
public bool IsConnected => _isConnected;
public bool IsEnabled => _isEnabled;
public bool IsOpen => _serialPort?.IsOpen ?? false;
public bool HasData => _incomingData.Count > 0;
private const int MaxDataSize = 100;
private readonly SerialLinkSettings _settings;
private readonly ILogger _logger;
private bool _isEnabled = true;
private bool _isDisposed = false;
private bool _isConnected = false;
private List<byte[]> _incomingData = new List<byte[]>();
private object _serialLock = new object();
private SerialPort? _serialPort;
public SerialLink(string comPort, int baudRate = 9600, int dataBits = 8, Parity parity = Parity.None, bool enabled = true)
: this(new SerialLinkSettings(comPort, baudRate, dataBits, parity), enabled)
{
}
public SerialLink(SerialLinkSettings settings, bool enabled = true)
{
_settings = settings;
_isEnabled = enabled;
_logger = LogFactory.Create<SerialLink>();
}
public void SendData(byte[] message)
{
if (!_isEnabled)
{
return;
}
lock (_serialLock)
{
try
{
_serialPort?.Write(message, 0, message.Length);
}
catch (Exception ex)
{
HandleError(ex, "Cannot write serial data.");
ChangeIsConnected(false);
SafeClose();
SafeConnect();
}
}
}
public byte[]? GetMessage()
{
if (_isDisposed)
{
throw new ObjectDisposedException("Cannot get message from disposed SerialLink.");
}
if (!_isEnabled)
{
return null;
}
byte[]? newMessage = null;
lock (_incomingData)
{
if (HasData)
{
newMessage = _incomingData[0];
_incomingData.RemoveAt(0);
}
}
return newMessage;
}
/// <summary>
/// Sets a value indicating whether messages should be propagated to the network or not
/// </summary>
/// <param name="value"></param>
public void SetEnabled(bool value)
{
_isEnabled = value;
if (!_isEnabled)
{
SafeClose();
}
else if (!_isConnected)
{
SafeConnect();
}
IsEnabledChanged?.Invoke(this, value);
}
/// <summary>
/// Cancels the thread and releases resources.
/// Clients of this class are responsible for calling it.
/// </summary>
public void Dispose()
{
if (_isDisposed)
{
return;
}
_isDisposed = true;
_logger.LogInformation("Cleaning up serial ports.");
SafeClose();
}
private void SafeClose()
{
_logger.LogDebug("Safe Close.");
lock (_serialLock)
{
if (_serialPort != null)
{
try
{
if (_serialPort.IsOpen)
{
_serialPort.Close();
_serialPort.DataReceived -= OnDataReceived;
}
}
catch (ObjectDisposedException objDisEx)
{
HandleError(objDisEx, "Cannot close disposed SerialLink.");
}
}
_serialPort = null;
lock (_incomingData)
{
_incomingData.Clear();
}
ChangeIsConnected(false);
}
}
private void SafeConnect()
{
if (_isDisposed)
{
return;
}
lock (_serialLock)
{
try
{
if (_serialPort == null || !_isConnected)
{
SafeClose();
_serialPort = new SerialPort(_settings.ComPort, _settings.BaudRate);
_serialPort.Parity = _settings.Parity;
_serialPort.DataBits = _settings.DataBits;
_serialPort.StopBits = StopBits.One;
_serialPort.DataReceived += new SerialDataReceivedEventHandler(OnDataReceived);
}
if (!_isConnected)
{
_logger.LogInformation("Connecting: {com}.", _settings.ComPort);
try
{
_serialPort?.Open();
ChangeIsConnected(true);
}
catch (Exception ex)
{
HandleError(ex, "Serial Connection Error.");
ChangeIsConnected(false);
}
}
}
catch (ObjectDisposedException objDisEx)
{
HandleError(objDisEx, "Cannot connect to disposed SerialLink.");
}
}
}
private void OnDataReceived(object sender, SerialDataReceivedEventArgs e)
{
ReceiveData();
}
private void ReceiveData()
{
if (!_isEnabled)
{
return;
}
bool hasNewData = false;
lock (_serialLock)
{
try
{
int bytesToRead = _serialPort?.BytesToRead ?? 0;
byte[] buf = new byte[bytesToRead];
int bytesRead = _serialPort?.Read(buf, 0, bytesToRead) ?? 0;
_incomingData.Add(buf);
hasNewData = true;
if (_incomingData.Count > MaxDataSize)
{
_logger.LogError("Too many incoming messages to handle: {qty}.", _incomingData.Count);
_incomingData.RemoveAt(_incomingData.Count - 1);
}
ChangeIsConnected(true);
}
catch (Exception ex)
{
HandleError(ex, "Error reading from serial.");
ChangeIsConnected(false);
SafeConnect();
}
}
if (hasNewData && DataReceived != null && !_isDisposed)
{
DataReceived?.Invoke(this, new EventArgs());
}
}
private void ChangeIsConnected(bool value)
{
_isConnected = value;
IsConnectedChanged?.Invoke(this, value);
}
private void HandleError(Exception ex, string message)
{
_logger.LogError(exception: ex, message: message);
ErrorOccurred?.Invoke(this, ex);
}
}
}