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StoryState -> StoryModeState (trust me, this WILL be better in the long run)
1 parent 5674322 commit a235d48

3 files changed

Lines changed: 7 additions & 7 deletions

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src/funkin/data/StrumlineData.hx

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -122,11 +122,11 @@ class StrumlineData
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{
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var input:InputHit = notesPressed.shift();
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if (strumline.isCurrentSustain(input.direction))
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{
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strumline.getStrumNoteForDirection(input.direction).playAnimation('confirm-hold');
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continue;
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}
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/*if (strumline.isCurrentSustain(input.direction))
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{
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strumline.getStrumNoteForDirection(input.direction).playAnimation('confirm-hold');
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continue;
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}*/
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var possibleNotes:Array<NoteSprite> = strumline.notes.members.filter(function(note:NoteSprite)
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{

src/funkin/states/ui/MenuState.hx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ class MenuState extends FunkinState
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{
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id: 'storymode',
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name: 'Story Mode',
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classToSwitch: StoryState.new
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classToSwitch: StoryModeState.new
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},
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{
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id: 'freeplay',
Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ package funkin.states.ui;
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import funkin.objects.ui.WeekItem;
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import funkin.util.Week;
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6-
class StoryState extends FunkinState
6+
class StoryModeState extends FunkinState
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{
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/**
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* The weeks that the game has successfully loaded.

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