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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1616 - name : Setup Haxe
1717 uses : krdlab/setup-haxe@master
1818 with :
19- haxe-version : latest
19+ haxe-version : 4.3.7
2020
2121 - name : Retrieve Haxelib Cache
2222 id : windows-haxelib-cache
5252 - name : Setup Haxe
5353 uses : krdlab/setup-haxe@master
5454 with :
55- haxe-version : latest
55+ haxe-version : 4.3.7
5656
5757 - name : Retrieve Haxelib Cache
5858 id : macos-haxelib-cache
8888 - name : Setup Haxe
8989 uses : krdlab/setup-haxe@master
9090 with :
91- haxe-version : latest
91+ haxe-version : 4.3.7
9292
9393 - name : Retrieve Haxelib Cache
9494 id : linux-haxelib-cache
@@ -125,7 +125,7 @@ jobs:
125125 - name : Setup Haxe
126126 uses : krdlab/setup-haxe@master
127127 with :
128- haxe-version : latest
128+ haxe-version : 4.3.7
129129
130130 - name : Setup Android NDK
131131 uses : nttld/setup-ndk@v1
@@ -181,7 +181,7 @@ jobs:
181181 - name : Setup Haxe
182182 uses : krdlab/setup-haxe@master
183183 with :
184- haxe-version : latest
184+ haxe-version : 4.3.7
185185
186186 - name : Retrieve Haxelib Cache
187187 id : ios-haxelib-cache
Original file line number Diff line number Diff line change 11package funkin .objects ;
22
3+ import flixel .FlxCamera ;
34import flixel .group .FlxSpriteGroup .FlxTypedSpriteGroup ;
5+ import flixel .math .FlxPoint ;
46import flixel .util .FlxSignal .FlxTypedSignal ;
57import flxanimate .FlxAnimate ;
68import funkin .structures .ObjectStructure ;
@@ -157,10 +159,10 @@ class FunkinSprite extends FlxSprite
157159 atlas .colorTransform = colorTransform ;
158160 }
159161
160- // crusher, dont you FUCKING dare import these.
161- override public function getScreenPosition (? result : flixel.math. FlxPoint , ? camera : flixel. FlxCamera ): flixel.math. FlxPoint
162+ // crusher, do you FUCKING dare import these.
163+ override public function getScreenPosition (? result : FlxPoint , ? camera : FlxCamera ): FlxPoint
162164 {
163- var point : flixel.math. FlxPoint = super .getScreenPosition (result , camera );
165+ var point : FlxPoint = super .getScreenPosition (result , camera );
164166
165167 if (spritesAreAngy )
166168 point .add (FlxG .random .float (- 2 , 2 ), FlxG .random .float (- 2 , 2 ));
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