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Copy pathAnimatorParameterBindingEditor.cs
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334 lines (284 loc) · 12.9 KB
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using System;
using System.Linq;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityWeld.Binding;
using UnityWeld.Binding.Internal;
namespace UnityWeld_Editor
{
[CustomEditor(typeof(AnimatorParameterBinding))]
public class AnimatorParameterBindingEditor : BaseBindingEditor
{
private AnimatorParameterBinding targetScript;
private AnimBool viewAdapterOptionsFade;
// Whether each property in the target differs from the prefab it uses.
private bool viewAdapterPrefabModified;
private bool viewAdapterOptionsPrefabModified;
private bool viewModelPropertyPrefabModified;
private bool viewPropertyPrefabModified;
protected override void OnEnabled()
{
// Initialise reference to target script
targetScript = (AnimatorParameterBinding)target;
viewAdapterOptionsFade = new AnimBool(ShouldShowAdapterOptions(targetScript.ViewAdapterId, out _));
viewAdapterOptionsFade.valueChanged.AddListener(Repaint);
}
private void OnDisable()
{
viewAdapterOptionsFade.valueChanged.RemoveListener(Repaint);
}
protected override void OnInspector()
{
UpdatePrefabModifiedProperties();
EditorStyles.label.fontStyle = viewPropertyPrefabModified ? FontStyle.Bold : DefaultFontStyle;
var animatorParameters = GetAnimatorParameters();
if (animatorParameters == null || !animatorParameters.Any())
{
EditorGUILayout.HelpBox("Animator has no parameters!", MessageType.Warning);
return;
}
BeginArea(new GUIContent("View"));
ShowAnimatorParametersMenu(
new GUIContent("Property", "Property on the View to bind to"),
updatedValue =>
{
targetScript.AnimatorParameterName = updatedValue.Name;
targetScript.AnimatorParameterType = updatedValue.Type;
},
new AnimatorParameterTypeAndName(targetScript.AnimatorParameterName, targetScript.AnimatorParameterType),
animatorParameters,
out var viewPropertyType
);
// Don't let the user set anything else until they've chosen a view property.
var guiPreviouslyEnabled = GUI.enabled;
if (string.IsNullOrEmpty(targetScript.AnimatorParameterName))
{
GUI.enabled = false;
}
var viewAdapterTypeNames = TypeResolver.GetAdapterIds(
adapterInfo => viewPropertyType == null || adapterInfo.OutType == viewPropertyType);
EditorStyles.label.fontStyle = viewAdapterPrefabModified ? FontStyle.Bold : DefaultFontStyle;
ShowAdapterMenu(
new GUIContent("Adapter", "Adapter that converts Values sent from the View-Model to the View."),
viewAdapterTypeNames,
targetScript.ViewAdapterId,
newValue =>
{
// Get rid of old adapter options if we changed the type of the adapter.
if (newValue != targetScript.ViewAdapterId)
{
Undo.RecordObject(targetScript, "Set view adapter options");
targetScript.ViewAdapterOptions = null;
}
UpdateProperty(
updatedValue => targetScript.ViewAdapterId = updatedValue,
targetScript.ViewAdapterId,
newValue,
"Set view adapter"
);
}
);
viewAdapterOptionsFade.target = ShouldShowAdapterOptions(targetScript.ViewAdapterId, out var adapterType);
EditorStyles.label.fontStyle = viewAdapterOptionsPrefabModified ? FontStyle.Bold : DefaultFontStyle;
ShowAdapterOptionsMenu(
"Options",
adapterType,
options => targetScript.ViewAdapterOptions = options,
targetScript.ViewAdapterOptions,
viewAdapterOptionsFade.faded
);
EndArea();
EditorGUILayout.Space();
BeginArea(new GUIContent("View-Model"));
EditorStyles.label.fontStyle = viewModelPropertyPrefabModified ? FontStyle.Bold : DefaultFontStyle;
var adaptedViewPropertyType = AdaptTypeBackward(viewPropertyType, targetScript.ViewAdapterId);
ShowViewModelPropertyMenu(
new GUIContent("Property", "Property on the View-Model to bind to."),
TypeResolver.FindBindableProperties(targetScript),
updatedValue => targetScript.ViewModelPropertyName = updatedValue,
targetScript.ViewModelPropertyName,
property => property.PropertyType == adaptedViewPropertyType
);
EndArea();
GUI.enabled = guiPreviouslyEnabled;
//EditorGUILayout.Space();
}
private void ShowAnimatorParametersMenu(
GUIContent label,
Action<AnimatorParameterTypeAndName> propertyValueSetter,
AnimatorParameterTypeAndName curPropertyValue,
AnimatorControllerParameter[] properties,
out Type selectedPropertyType
)
{
if(properties == null || !properties.Any())
{
selectedPropertyType = null;
return;
}
var propertyNamesAndTypes = properties
.Select(m => new AnimatorParameterTypeAndName(m.name, m.type))
.ToArray();
var selectedIndex = Array.IndexOf(propertyNamesAndTypes, curPropertyValue);
var content = properties.Select(prop => new GUIContent(string.Concat(
prop.name,
" : ",
prop.type.ToString()
)))
.ToArray();
var newSelectedIndex = EditorGUILayout.Popup(label, selectedIndex, content);
if (newSelectedIndex != selectedIndex)
{
var newSelectedProperty = properties[newSelectedIndex];
UpdateProperty(
propertyValueSetter,
curPropertyValue,
new AnimatorParameterTypeAndName(newSelectedProperty.name, newSelectedProperty.type),
"Set Animator parameter"
);
selectedPropertyType = AnimatorControllerParameterTypeToType(newSelectedProperty.type);
}
else
{
if (selectedIndex < 0)
{
selectedPropertyType = null;
return;
}
selectedPropertyType = AnimatorControllerParameterTypeToType(properties[selectedIndex].type);
}
}
/// <summary>
/// Returns the corresponding System.Type from AnimatorControllerParameterType
/// </summary>
/// <param name="parameterType">The type of parameter</param>
/// <returns>The System.Type corresponding to paramter type</returns>
private static Type AnimatorControllerParameterTypeToType(
AnimatorControllerParameterType parameterType
)
{
switch (parameterType)
{
case AnimatorControllerParameterType.Bool:
return typeof(bool);
case AnimatorControllerParameterType.Float:
return typeof(float);
case AnimatorControllerParameterType.Int:
return typeof(int);
case AnimatorControllerParameterType.Trigger:
return typeof(AnimatorParameterTrigger);
default:
throw new ArgumentOutOfRangeException();
}
}
/// <summary>
/// Gets the Animator component on the targetScript and returns it's parameters
/// </summary>
/// <returns>An array of the Animator components parameters as UnityEngine.AnimatorControllerParameter</returns>
private AnimatorControllerParameter[] GetAnimatorParameters()
{
var animator = targetScript.GetComponent<Animator>();
AnimatorControllerParameter[] properties;
if(animator.runtimeAnimatorController == null)
{
return null;
}
// For whatever reason, accessing Animator.parameters while the GameObject the
// Animator is on is inactive causes it to return an empty array, aswell as fill
// the unity console with warnings. This behaviour is undocumented, and this is just
// a work around which seems to work fine
if (!animator.gameObject.activeInHierarchy)
{
var tPos = animator.transform.position;
var tScale = animator.transform.localScale;
var tRotation = animator.transform.rotation;
var parent = animator.transform.parent;
var siblingIndex = animator.transform.GetSiblingIndex();
var isActive = animator.gameObject.activeSelf;
animator.transform.SetParent(null);
animator.gameObject.SetActive(true);
properties = animator.parameters;
animator.transform.SetParent(parent);
animator.transform.SetSiblingIndex(siblingIndex);
animator.gameObject.SetActive(isActive);
animator.transform.position = tPos;
animator.transform.localScale = tScale;
animator.transform.rotation = tRotation;
}
else
{
properties = animator.parameters;
//Another odd fix to refresh the parameters
//When the animator is active, & you add a trigger, or modify it's triggers, the parameters property
//on the animator comes back empty, toggling it unactive, then back seems to fix the list of parameters returned.
if (properties == null || properties.Length == 0)
{
var isActive = animator.gameObject.activeSelf;
animator.gameObject.SetActive(false);
animator.gameObject.SetActive(true);
animator.gameObject.SetActive(isActive);
properties = animator.parameters;
}
}
return properties;
}
/// <summary>
/// Check whether each of the properties on the object have been changed from the value in the prefab.
/// </summary>
private void UpdatePrefabModifiedProperties()
{
var property = serializedObject.GetIterator();
// Need to call Next(true) to get the first child. Once we have it, Next(false)
// will iterate through the properties.
property.Next(true);
do
{
switch (property.name)
{
case "viewAdapterTypeName":
viewAdapterPrefabModified = property.prefabOverride;
break;
case "viewAdapterOptions":
viewAdapterOptionsPrefabModified = property.prefabOverride;
break;
case "viewModelPropertyName":
viewModelPropertyPrefabModified = property.prefabOverride;
break;
case "animatorParameterType":
case "animatorParameterName":
viewPropertyPrefabModified = property.prefabOverride;
break;
}
}
while (property.Next(false));
}
private class AnimatorParameterTypeAndName : IEquatable<AnimatorParameterTypeAndName>
{
public string Name { get; private set; }
public AnimatorControllerParameterType Type { get; private set; }
public AnimatorParameterTypeAndName(string name, AnimatorControllerParameterType type)
{
Name = name;
Type = type;
}
public override int GetHashCode()
{
return new { Name, Type }.GetHashCode();
}
public override bool Equals(object obj)
{
var objAsThis = obj as AnimatorParameterTypeAndName;
if (objAsThis != null)
{
return Equals(objAsThis);
}
return false;
}
public bool Equals(AnimatorParameterTypeAndName other)
{
return other != null && other.Name == Name && other.Type == Type;
}
}
}
}