@@ -19,49 +19,49 @@ inline void SaveVTU(const std::vector<Particle>& p, const std::string& filename)
1919
2020 // --- POINTS ---
2121 out << " <Points>\n " ;
22- out << " <DataArray type=\" Float32\" NumberOfComponents=\" 3\" format=\" ascii\" >\n " ;
22+ out << " <DataArray type=\" Float32\" NumberOfComponents=\" 3\" format=\" ascii\" >\n " ;
2323 for (const auto & a : p)
24- out << " " << a.x << " " << a.y << " " << a.z << " \n " ;
25- out << " </DataArray>\n " ;
24+ out << a.x << " " << a.y << " " << a.z << " " ;
25+ out << " \n </DataArray>\n " ;
2626 out << " </Points>\n " ;
2727
28- // --- CELLS (each particle is a vertex cell) ---
28+ // --- CELLS ---
2929 out << " <Cells>\n " ;
3030
3131 // connectivity
32- out << " <DataArray type=\" Int32\" Name=\" connectivity\" format=\" ascii\" >\n " ;
32+ out << " <DataArray type=\" Int32\" Name=\" connectivity\" format=\" ascii\" >\n " ;
3333 for (size_t i = 0 ; i < N; i++)
34- out << " " << i << " \n " ;
35- out << " </DataArray>\n " ;
34+ out << i << " " ;
35+ out << " \n </DataArray>\n " ;
3636
3737 // offsets
38- out << " <DataArray type=\" Int32\" Name=\" offsets\" format=\" ascii\" >\n " ;
38+ out << " <DataArray type=\" Int32\" Name=\" offsets\" format=\" ascii\" >\n " ;
3939 for (size_t i = 1 ; i <= N; i++)
40- out << " " << i << " \n " ;
41- out << " </DataArray>\n " ;
40+ out << i << " " ;
41+ out << " \n </DataArray>\n " ;
4242
4343 // types (1 = VTK_VERTEX)
44- out << " <DataArray type=\" UInt8\" Name=\" types\" format=\" ascii\" >\n " ;
44+ out << " <DataArray type=\" UInt8\" Name=\" types\" format=\" ascii\" >\n " ;
4545 for (size_t i = 0 ; i < N; i++)
46- out << " 1 \n " ;
47- out << " </DataArray>\n " ;
46+ out << " 1 " ;
47+ out << " \n </DataArray>\n " ;
4848
4949 out << " </Cells>\n " ;
5050
5151 // --- POINT DATA ---
5252 out << " <PointData>\n " ;
5353
5454 // velocity vector
55- out << " <DataArray type=\" Float32\" Name=\" velocity\" NumberOfComponents=\" 3\" format=\" ascii\" >\n " ;
55+ out << " <DataArray type=\" Float32\" Name=\" velocity\" NumberOfComponents=\" 3\" format=\" ascii\" >\n " ;
5656 for (const auto & a : p)
57- out << " " << a.vx << " " << a.vy << " " << a.vz << " \n " ;
58- out << " </DataArray>\n " ;
57+ out << a.vx << " " << a.vy << " " << a.vz << " " ;
58+ out << " \n </DataArray>\n " ;
5959
6060 // mass scalar
61- out << " <DataArray type=\" Float32\" Name=\" mass\" format=\" ascii\" >\n " ;
61+ out << " <DataArray type=\" Float32\" Name=\" mass\" format=\" ascii\" >\n " ;
6262 for (const auto & a : p)
63- out << " " << a.m << " \n " ;
64- out << " </DataArray>\n " ;
63+ out << a.m << " " ;
64+ out << " \n </DataArray>\n " ;
6565
6666 out << " </PointData>\n " ;
6767
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