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Fix writer
1 parent 227abfc commit 690f326

1 file changed

Lines changed: 19 additions & 19 deletions

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src/io/vtu_save.h

Lines changed: 19 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -19,49 +19,49 @@ inline void SaveVTU(const std::vector<Particle>& p, const std::string& filename)
1919

2020
// --- POINTS ---
2121
out << " <Points>\n";
22-
out << " <DataArray type=\"Float32\" NumberOfComponents=\"3\" format=\"ascii\">\n";
22+
out << " <DataArray type=\"Float32\" NumberOfComponents=\"3\" format=\"ascii\">\n ";
2323
for (const auto& a : p)
24-
out << " " << a.x << " " << a.y << " " << a.z << "\n";
25-
out << " </DataArray>\n";
24+
out << a.x << " " << a.y << " " << a.z << " ";
25+
out << "\n </DataArray>\n";
2626
out << " </Points>\n";
2727

28-
// --- CELLS (each particle is a vertex cell) ---
28+
// --- CELLS ---
2929
out << " <Cells>\n";
3030

3131
// connectivity
32-
out << " <DataArray type=\"Int32\" Name=\"connectivity\" format=\"ascii\">\n";
32+
out << " <DataArray type=\"Int32\" Name=\"connectivity\" format=\"ascii\">\n ";
3333
for (size_t i = 0; i < N; i++)
34-
out << " " << i << "\n";
35-
out << " </DataArray>\n";
34+
out << i << " ";
35+
out << "\n </DataArray>\n";
3636

3737
// offsets
38-
out << " <DataArray type=\"Int32\" Name=\"offsets\" format=\"ascii\">\n";
38+
out << " <DataArray type=\"Int32\" Name=\"offsets\" format=\"ascii\">\n ";
3939
for (size_t i = 1; i <= N; i++)
40-
out << " " << i << "\n";
41-
out << " </DataArray>\n";
40+
out << i << " ";
41+
out << "\n </DataArray>\n";
4242

4343
// types (1 = VTK_VERTEX)
44-
out << " <DataArray type=\"UInt8\" Name=\"types\" format=\"ascii\">\n";
44+
out << " <DataArray type=\"UInt8\" Name=\"types\" format=\"ascii\">\n ";
4545
for (size_t i = 0; i < N; i++)
46-
out << " 1\n";
47-
out << " </DataArray>\n";
46+
out << "1 ";
47+
out << "\n </DataArray>\n";
4848

4949
out << " </Cells>\n";
5050

5151
// --- POINT DATA ---
5252
out << " <PointData>\n";
5353

5454
// velocity vector
55-
out << " <DataArray type=\"Float32\" Name=\"velocity\" NumberOfComponents=\"3\" format=\"ascii\">\n";
55+
out << " <DataArray type=\"Float32\" Name=\"velocity\" NumberOfComponents=\"3\" format=\"ascii\">\n ";
5656
for (const auto& a : p)
57-
out << " " << a.vx << " " << a.vy << " " << a.vz << "\n";
58-
out << " </DataArray>\n";
57+
out << a.vx << " " << a.vy << " " << a.vz << " ";
58+
out << "\n </DataArray>\n";
5959

6060
// mass scalar
61-
out << " <DataArray type=\"Float32\" Name=\"mass\" format=\"ascii\">\n";
61+
out << " <DataArray type=\"Float32\" Name=\"mass\" format=\"ascii\">\n ";
6262
for (const auto& a : p)
63-
out << " " << a.m << "\n";
64-
out << " </DataArray>\n";
63+
out << a.m << " ";
64+
out << "\n </DataArray>\n";
6565

6666
out << " </PointData>\n";
6767

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